Doctor Frank
Champion Tier: S
Champion Details
Faction: | Clans |
Race: | Goblin |
Role 1: | Healer |
Role 2: | |
Role 3: |
Key Information
Leader: | |
Base Speed: | 146 |
Farm: | Campaign, Tournament, Shop |
Doctor Frank
Electric Shock
Level 1 – Deals 80% of Magic Damage to an enemy. A 20% chance to inflict Shock for 2 turns. If target is afflicted by Shock, they are affected by Daze for 2 turns.
Level 2 – Deals 100% of Magic Damage to an enemy. A 20% chance to inflict Shock for 2 turns. If target is afflicted by Shock, they are affected by Daze for 2 turns.
Level 3 – Deals 120% of Magic Damage to an enemy. A 40% chance to inflict Shock for 2 turns. If target is afflicted by Shock, they are affected by Daze for 2 turns.
Level 4 – Deals 150% of Magic Damage to an enemy. A 60% chance to inflict Shock for 2 turns. If target is afflicted by Shock, they are affected by Daze for 2 turns.
Level 5 – Deals 180% of Magic Damage to an enemy. An 80% chance to inflict Shock for 2 turns. If target is afflicted by Shock, they are affected by Daze for 2 turns.
Level 6 – Deals 220% of Magic Damage to an enemy. Inflicts Shock for 2 turns. If target is afflicted by Shock, they are affected by Daze for 2 turns.
Iron Them Flat!
Level 1 – Deals 90% of Magic Damage to all enemies. Inflicts Shock for 2 turns.
Level 2 – Deals 120% of Magic Damage to all enemies. Inflicts Shock for 2 turns.
Level 3 – Deals 160% of Magic Damage to all enemies. Inflicts Shock for 2 turns.
Level 4 – Deals 200% of Magic Damage to all enemies. Inflicts Shock for 2 turns.
Level 5 – Deals 250% of Magic Damage to all enemies. Inflicts Shock for 2 turns.
Level 6 – Deals 300% of Magic Damage to all enemies. Inflicts Shock for 2 turns.
Healing Charge
Level 1 – Restores 100% of Doctor Franks Magic Damage to shields of all allies. Restores Health to all allies equivalent to 50% of restored shield.
Level 2 – Restores 140% of Doctor Franks Magic Damage to shields of all allies. Restores Health to all allies equivalent to 50% of restored shield.
Level 3 – Restores 180% of Doctor Franks Magic Damage to shields of all allies. Restores Health to all allies equivalent to 50% of restored shield.
Level 4 – Restores 230% of Doctor Franks Magic Damage to shields of all allies. Restores Health to all allies equivalent to 50% of restored shield.
Level 5 – Restores 280% of Doctor Franks Magic Damage to shields of all allies. Restores Health to all allies equivalent to 50% of restored shield.
Level 6 – Restores 350% of Doctor Franks Magic Damage to shields of all allies. Restores Health to all allies equivalent to 50% of restored shield.
Emergency Call (Passive)
Level 1 – If a goblin ally attacks an enemy with Shock, there is a 20% chance another random goblin will be called to assist. This effect can work once per turn.
Level 2 – If a goblin ally attacks an enemy with Shock, there is a 30% chance another random goblin will be called to assist. This effect can work once per turn.
Level 3 – If a goblin ally attacks an enemy with Shock, there is a 40% chance another random goblin will be called to assist. This effect can work once per turn.
Level 4 – If a goblin ally attacks an enemy with Shock, there is a 50% chance another random goblin will be called to assist. This effect can work once per turn.
Level 5 – If a goblin ally attacks an enemy with Shock, there is a 75% chance another random goblin will be called to assist. This effect can work once per turn.
Level 6 – If a goblin ally attacks an enemy with Shock, another random goblin will be called to assist. If the attacker is Doctor Frank or Old Loor, 2 random goblins will be called to assist. This effect can work once per turn.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Speed x4 Crit Chance/Potency x2Substat Priorities:
Speed Potency Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Crit Chance |
Prefered Stat Third: | Shield |