General Murdock
Champion Tier: A
Champion Details
Faction: | Clans |
Race: | Goblin |
Role 1: | Tactician |
Role 2: | Rogue |
Role 3: | Traveler |
Key Information
Leader: | Yes |
Base Speed: | 155 |
Farm: | Event |
General Murdock
Snare
Level 1 – Deals 90% of Physical Damage to an enemy. A 25% chance to inflict a Damage Decrease for 2 turns.
Level 2 – Deals 115% of Physical Damage to an enemy. A 25% chance to inflict a Damage Decrease for 2 turns.
Level 3 – Deals 140% of Physical Damage to an enemy. A 25% chance to inflict a Damage Decrease for 2 turns.
Level 4 – Deals 170% of Physical Damage to an enemy. A 50% chance to inflict a Damage Decrease for 2 turns.
Level 5 – Deals 210% of Physical Damage to an enemy. A 75% chance to inflict a Damage Decrease for 2 turns.
Level 6 – Deals 260% of Physical Damage to an enemy. Inflicts a Damage Decrease for 2 turns.
Its a Trap!
Level 1 – Deals 130% of Physical Damage to an enemy. If the target is afflicted by Slow, their turn meter decreases by 10%. If the target is afflicted by a Damage Decrease, this ability calls a random ally to assist.
Level 2 – Deals 170% of Physical Damage to an enemy. If the target is afflicted by Slow, their turn meter decreases by 15%. If the target is afflicted by a Damage Decrease, this ability calls a random ally to assist.
Level 3 – Deals 220% of Physical Damage to an enemy. If the target is afflicted by Slow, their turn meter decreases by 20%. If the target is afflicted by a Damage Decrease, this ability calls a random ally to assist.
Level 4 – Deals 270% of Physical Damage to an enemy. If the target is afflicted by Slow, their turn meter decreases by 30%. If the target is afflicted by a Damage Decrease, this ability calls a random ally to assist.
Level 5 – Deals 330% of Physical Damage to an enemy. If the target is afflicted by Slow, their turn meter decreases by 40%. If the target is afflicted by a Damage Decrease, this ability calls a random ally to assist.
Level 6 – Deals 400% of Physical Damage to an enemy. If the target is afflicted by Slow, their turn meter decreases by 50%. If the target is afflicted by a Damage Decrease, this ability calls a random ally to assist.
Slow Bombing
Level 1 – Deals 80% of Physical Damage to all enemies. A 25% chance to inflict Slow for 2 turns.
Level 2 – Deals 110% of Physical Damage to all enemies. A 25% chance to inflict Slow for 2 turns.
Level 3 – Deals 140% of Physical Damage to all enemies. A 25% chance to inflict Slow for 2 turns.
Level 4 – Deals 175% of Physical Damage to all enemies. A 35% chance to inflict Slow for 2 turns.
Level 5 – Deals 210% of Physical Damage to all enemies. A 50% chance to inflict Slow for 2 turns.
Level 6 – Deals 250% of Physical Damage to all enemies. A 70% chance to inflict Slow for 2 turns.
Fortified Mechanisms (Passive)
Level 1 – Increases Potency by 5% if there are any members of the Order in the enemy party plus an extra 5% if there are any elves in the enemy party.
Level 2 – Increases Potency by 10% if there are any members of the Order in the enemy party plus an extra 10% if there are any elves in the enemy party.
Level 3 – Increases Potency by 15% if there are any members of the Order in the enemy party plus an extra 15% if there are any elves in the enemy party.
Level 4 – Increases Potency by 20% if there are any members of the Order in the enemy party plus an extra 20% if there are any elves in the enemy party.
Level 5 – Increases Potency by 25% if there are any members of the Order in the enemy party plus an extra 25% if there are any elves in the enemy party.
Level 6 – Increases Potency by 30% if there are any members of the Order in the enemy party plus an extra 30% if there are any elves in the enemy party.
Accelerated Machinery (Leadership)
Level 1 – Upon landing a critical hit, all allied goblins recover 5% of their turn meter and have a 20% chance to call a random goblin to assist. Can be triggered once per turn.
Level 2 – Upon landing a critical hit, all allied goblins recover 10% of their turn meter and have a 20% chance to call a random goblin to assist. Can be triggered once per turn.
Level 3 – Upon landing a critical hit, all allied goblins recover 15% of their turn meter and have a 20% chance to call a random goblin to assist. Can be triggered once per turn.
Level 4 – Upon landing a critical hit, all allied goblins recover 20% of their turn meter and have a 30% chance to call a random goblin to assist. Can be triggered once per turn.
Level 5 – Upon landing a critical hit, all allied goblins recover 20% of their turn meter and have a 40% chance to call a random goblin to assist. Can be triggered once per turn.
Level 6 – Upon landing a critical hit, all allied goblins recover 20% of their turn meter and have a 50% chance to call a random goblin to assist. Can be triggered once per turn.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Speed x4 Crit Chance / Potency x2Substat Priorities:
Speed Crit Chance Potency Damage SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Crit Chance |
Prefered Stat Second: | Potency |
Prefered Stat Third: | Damage |