ATOM

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ATOM

Champion Tier: B

Champion Details

Faction: Clans
Race: Goblin
Role 1: Defender
Role 2: Bounty Hunter
Role 3:

Key Information

Leader:
Base Speed: 100
Farm: Campaign, Shop, Chests

ATOM

ATOM isn't the best Defender but he can take a hit! He needs to be paired with Instructor Gorram to be at his best. This allows ATOM to keep his taunt up all the time. Don't put any speed on him and let him soak the damage for that squishy Goblin team.

Little Boom

Level 1 – Deals 30% of Physical Damage to all enemies.

Level 2 – Deals 35% of Physical Damage to all enemies.

Level 3 – Deals 40% of Physical Damage to all enemies.

Level 4 – Deals 50% of Physical Damage to all enemies.

Level 5 – Deals 60% of Physical Damage to all enemies. A 20% chance to inflict a Damage Decrease for 2 turns.

Level 6 – Deals 80% of Physical Damage to all enemies. A 40% chance to inflict a Damage Decrease for 2 turns.

Level 7 – Deals 100% of Physical Damage to all enemies. A 50% chance to inflict a Damage Decrease for 2 turns.

Mecha Uppercut

Level 1 – Deals 100% of Physical Damage to an enemy. A 30% chance to inflict an Armor Decrease for 1 turn.

Level 2 – Deals 140% of Physical Damage to an enemy. A 30% chance to inflict an Armor Decrease for 1 turn.

Level 3 – Deals 180% of Physical Damage to an enemy. A 30% chance to inflict an Armor Decrease for 1 turn.

Level 4 – Deals 220% of Physical Damage to an enemy. A 50% chance to inflict an Armor Decrease for 1 turn.

Level 5 – Deals 270% of Physical Damage to an enemy. A 50% chance to inflict an Armor Decrease for 2 turns.

Level 6 – Deals 330% of Physical Damage to an enemy. Inflicts an Armor Decrease for 2 turns.

Level 7 – Deals 400% of Physical Damage to an enemy. Inflicts an Armor Decrease for 2 turns. Calls random ally to assist if the target is afflicted by Damage Decrease.

Protective Plates

Level 1 – Gains a shield equal to 10% of maximum Health.

Level 2 – Gains a shield equal to 15% of maximum Health.

Level 3 – Gains a shield equal to 20% of maximum Health.

Level 4 – Gains a shield equal to 25% of maximum Health.

Level 5 – Gains a shield equal to 30% of maximum Health.

Level 6 – Gains a shield equal to 40% of maximum Health.

Level 7 – Gains a shield equal to 50% of maximum Health and gains Taunt for 1 turn.

Instigator (Passive)

Level 1 – A 20% chance to gain Taunt at the end of a turn for 1 turn.

Level 2 – A 25% chance to gain Taunt at the end of a turn for 1 turn.

Level 3 – A 30% chance to gain Taunt at the end of a turn for 1 turn.

Level 4 – A 40% chance to gain Taunt at the end of a turn for 1 turn.

Level 5 – A 50% chance to gain Taunt at the end of a turn for 1 turn.

Level 6 – A 70% chance to gain Taunt at the end of a turn for 1 turn.

Level 7 – A 75% chance to gain Taunt at the end of a turn for 1 turn.

Level 8 – A 80% chance to gain Taunt at the end of a turn for 1 turn. Gains Taunt for 1 turn when the battle starts.

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Runes

Rune Priority

North East: Health
North West: Potency
South: Crit Chance

Set Priorities:

Health x4 Crit Chance x2 Health/ Armor / Tenacity X2

Substat Priorities:

Survivability Potency Crit Chance

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Potency
Prefered Stat Third: Crit Chance
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Video Guide

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