ATOM
Champion Tier: B
Champion Details
Faction: | Clans |
Race: | Goblin |
Role 1: | Defender |
Role 2: | Bounty Hunter |
Role 3: |
Key Information
Leader: | |
Base Speed: | 100 |
Farm: | Campaign, Shop, Chests |
ATOM
Little Boom
Level 1 – Deals 30% of Physical Damage to all enemies.
Level 2 – Deals 35% of Physical Damage to all enemies.
Level 3 – Deals 40% of Physical Damage to all enemies.
Level 4 – Deals 50% of Physical Damage to all enemies.
Level 5 – Deals 60% of Physical Damage to all enemies. A 20% chance to inflict a Damage Decrease for 2 turns.
Level 6 – Deals 80% of Physical Damage to all enemies. A 40% chance to inflict a Damage Decrease for 2 turns.
Level 7 – Deals 100% of Physical Damage to all enemies. A 50% chance to inflict a Damage Decrease for 2 turns.
Mecha Uppercut
Level 1 – Deals 100% of Physical Damage to an enemy. A 30% chance to inflict an Armor Decrease for 1 turn.
Level 2 – Deals 140% of Physical Damage to an enemy. A 30% chance to inflict an Armor Decrease for 1 turn.
Level 3 – Deals 180% of Physical Damage to an enemy. A 30% chance to inflict an Armor Decrease for 1 turn.
Level 4 – Deals 220% of Physical Damage to an enemy. A 50% chance to inflict an Armor Decrease for 1 turn.
Level 5 – Deals 270% of Physical Damage to an enemy. A 50% chance to inflict an Armor Decrease for 2 turns.
Level 6 – Deals 330% of Physical Damage to an enemy. Inflicts an Armor Decrease for 2 turns.
Level 7 – Deals 400% of Physical Damage to an enemy. Inflicts an Armor Decrease for 2 turns. Calls random ally to assist if the target is afflicted by Damage Decrease.
Protective Plates
Level 1 – Gains a shield equal to 10% of maximum Health.
Level 2 – Gains a shield equal to 15% of maximum Health.
Level 3 – Gains a shield equal to 20% of maximum Health.
Level 4 – Gains a shield equal to 25% of maximum Health.
Level 5 – Gains a shield equal to 30% of maximum Health.
Level 6 – Gains a shield equal to 40% of maximum Health.
Level 7 – Gains a shield equal to 50% of maximum Health and gains Taunt for 1 turn.
Instigator (Passive)
Level 1 – A 20% chance to gain Taunt at the end of a turn for 1 turn.
Level 2 – A 25% chance to gain Taunt at the end of a turn for 1 turn.
Level 3 – A 30% chance to gain Taunt at the end of a turn for 1 turn.
Level 4 – A 40% chance to gain Taunt at the end of a turn for 1 turn.
Level 5 – A 50% chance to gain Taunt at the end of a turn for 1 turn.
Level 6 – A 70% chance to gain Taunt at the end of a turn for 1 turn.
Level 7 – A 75% chance to gain Taunt at the end of a turn for 1 turn.
Level 8 – A 80% chance to gain Taunt at the end of a turn for 1 turn. Gains Taunt for 1 turn when the battle starts.
Runes
Rune Priority
North East: | Health |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Health x4 Crit Chance x2 Health/ Armor / Tenacity X2Substat Priorities:
Survivability Potency Crit ChanceArtifacts
Artifact Priority
Prefered Stat First: | Health |
Prefered Stat Second: | Potency |
Prefered Stat Third: | Crit Chance |