Sergeant Pigwald
Champion Tier: B
Champion Details
Faction: | Clans |
Race: | Goblin |
Role 1: | Fighter |
Role 2: | Ranger |
Role 3: | Dragon Slayer |
Key Information
Leader: | |
Base Speed: | 134 |
Farm: | Campaign |
Sergeant Pigwald
Pig Shot
Level 1 – Deals 90% of Physical Damage to an enemy. If target is below 50% of Health, deals 110% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.
Level 2 – Deals 110% of Physical Damage to an enemy. If target is below 50% of Health, deals 130% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.
Level 3 – Deals 130% of Physical Damage to an enemy. If target is below 50% of Health, deals 160% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.
Level 4 – Deals 160% of Physical Damage to an enemy. If target is below 50% of Health, deals 200% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.
Level 5 – Deals 200% of Physical Damage to an enemy. If target is below 50% of Health, deals 250% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.
Level 6 – Deals 250% of Physical Damage to an enemy. If target is below 50% of Health, deals 310% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.
LocknLoad!
Level 1 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.5 times. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.
Level 2 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.5 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.
Level 3 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.7 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.
Level 4 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.9 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.
Level 5 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 2.1 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.
Level 6 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 2.35 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.
Rocket Strike
Level 1 – Deals 120% of Physical Damage to the two enemies with the lowest Health.
Level 2 – Deals 140% of Physical Damage to the two enemies with the lowest Health.
Level 3 – Deals 170% of Physical Damage to the two enemies with the lowest Health.
Level 4 – Deals 210% of Physical Damage to the two enemies with the lowest Health.
Level 5 – Deals 260% of Physical Damage to the two enemies with the lowest Health.
Level 6 – Deals 260% of Physical Damage to the two enemies with the lowest Health. If this ability kills an enemy, it cools down instantly.
Ballistics
Level 1 – Increases Physical Damage by 5%.
Level 2 – Increases Physical Damage by 10%.
Level 3 – Increases Physical Damage by 15%.
Level 4 – Increases Physical Damage by 20%.
Level 5 – Increases Physical Damage by 25%.
Level 6 – Increases Physical Damage by 30% and an additional 5% for each living goblin in the party.
Runes
Rune Priority
North East: | Speed |
North West: | Damage |
South: | Crit Damage |
Set Priorities:
Crit Damage x4 Crit Chance x2Substat Priorities:
Speed Crit Chance Damage SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Health |
Prefered Stat Second: | Health |
Prefered Stat Third: | Health |