Sergeant Pigwald

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Sergeant Pigwald

Champion Tier: B

Champion Details

Faction: Clans
Race: Goblin
Role 1: Fighter
Role 2: Ranger
Role 3: Dragon Slayer

Key Information

Leader:
Base Speed: 134
Farm: Campaign

Sergeant Pigwald

Pigwald is one of the best damage dealers in the game. One problem you need to keep him alive long enough to do it! With the addition of Arno into the game helps a lot. HIs Rocket Strike A3 ability is one of my favorites in the game, as it just flat out nukes and goes around taunt and invisibility.

Pig Shot

Level 1 – Deals 90% of Physical Damage to an enemy. If target is below 50% of Health, deals 110% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.

Level 2 – Deals 110% of Physical Damage to an enemy. If target is below 50% of Health, deals 130% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.

Level 3 – Deals 130% of Physical Damage to an enemy. If target is below 50% of Health, deals 160% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.

Level 4 – Deals 160% of Physical Damage to an enemy. If target is below 50% of Health, deals 200% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.

Level 5 – Deals 200% of Physical Damage to an enemy. If target is below 50% of Health, deals 250% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.

Level 6 – Deals 250% of Physical Damage to an enemy. If target is below 50% of Health, deals 310% of Physical Damage instead. Calls Arno to assist in attacks if hes on the battlefield.

LocknLoad!

Level 1 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.5 times. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.

Level 2 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.5 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.

Level 3 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.7 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.

Level 4 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.9 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.

Level 5 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 2.1 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.

Level 6 – Sergeant Pigwald gains Supershell, increasing damage for the next attack by 2.35 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter.

Rocket Strike

Level 1 – Deals 120% of Physical Damage to the two enemies with the lowest Health.

Level 2 – Deals 140% of Physical Damage to the two enemies with the lowest Health.

Level 3 – Deals 170% of Physical Damage to the two enemies with the lowest Health.

Level 4 – Deals 210% of Physical Damage to the two enemies with the lowest Health.

Level 5 – Deals 260% of Physical Damage to the two enemies with the lowest Health.

Level 6 – Deals 260% of Physical Damage to the two enemies with the lowest Health. If this ability kills an enemy, it cools down instantly.

Ballistics

Level 1 – Increases Physical Damage by 5%.

Level 2 – Increases Physical Damage by 10%.

Level 3 – Increases Physical Damage by 15%.

Level 4 – Increases Physical Damage by 20%.

Level 5 – Increases Physical Damage by 25%.

Level 6 – Increases Physical Damage by 30% and an additional 5% for each living goblin in the party.

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Runes

Rune Priority

North East: Speed
North West: Damage
South: Crit Damage

Set Priorities:

Crit Damage x4 Crit Chance x2

Substat Priorities:

Speed Crit Chance Damage Survivability

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Health
Prefered Stat Third: Health
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Video Guide

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