Old Loor
Champion Tier: B
Champion Details
Faction: | Clans |
Race: | Goblin |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: |
Key Information
Leader: | |
Base Speed: | 122 |
Farm: | Campaign, Shop, Chests |
Old Loor
Left Hook
Level 1 – Deals 90% of Physical Damage to an enemy.
Level 2 – Deals 110% of Physical Damage to an enemy.
Level 3 – Deals 140% of Physical Damage to an enemy.
Level 4 – Deals 180% of Physical Damage to an enemy. Dazed targets take 220% of Physical Damage instead and receive Slow for 2 turns.
Level 5 – Deals 220% of Physical Damage to an enemy. Dazed targets take 260% of Physical Damage instead and receive Slow for 2 turns.
Level 6 – Deals 260% of Physical Damage to an enemy. Dazed targets take 340% of Physical Damage instead and receive Slow for 2 turns.
Triple Strike
Level 1 – Attacks the enemy 3 times. Each attack deals 60% of Physical Damage.
Level 2 – Attacks the enemy 3 times. Each attack deals 70% of Physical Damage.
Level 3 – Attacks the enemy 3 times. Each attack deals 80% of Physical Damage.
Level 4 – Attacks the enemy 3 times. Each attack deals 95% of Physical Damage. Dazes the target for 2 turns if all three attacks hit the target.
Level 5 – Attacks the enemy 3 times. Each attack deals 115% of Physical Damage. Dazes the target for 2 turns if all three attacks hit the target.
Level 6 – Attacks the enemy 3 times. Each attack deals 140% of Physical Damage. Dazes the target for 2 turns if all three attacks hit the target.
Preparation
Level 1 – Gains a Crit Chance Increase for 2 turns.
Level 2 – Gains a Crit Chance Increase for 2 turns. Recovers 10% of the turn meter.
Level 3 – Gains a Crit Chance Increase and a Potency Increase for 2 turns. Recovers 20% of the turn meter.
Level 4 – Gains a Crit Chance Increase and a Potency Increase for 2 turns. Recovers 30% of the turn meter.
Level 5 – Gains a Crit Chance Increase, a Potency Increase, and an Accuracy Increase for 2 turns. Recovers 40% of the turn meter.
Level 6 – Gains a Crit Chance Increase, a Potency Increase, and an Accuracy Increase for 2 turns. Recovers 50% of the turn meter.
Hatred for Nature (Passive)
Level 1 – Deals 5% more Crit Damage for each living elf in the enemys party.
Level 2 – Deals 10% of additional Crit Damage, plus an extra 8% of Crit Damage for each living elf in the enemy party.
Level 3 – Deals 20% of additional Crit Damage, plus an extra 11% of Crit Damage for each living elf in the enemys party.
Level 4 – Deals 30% of additional Crit Damage, plus an extra 14% of Crit Damage for each living elf in the enemy party.
Level 5 – Deals 40% of additional Crit Damage, plus an extra 17% of Crit Damage for each living elf in the enemy party.
Level 6 – Deals 50% of additional Crit Damage, plus an extra 20% of Crit Damage for each living elf in the enemy party. If Doctor Frank is an ally, restores Shield by 30% of damage dealt upon critical hit.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Crit Damage x4 Crit Chance x2 Speed x4 Crit Chance/ Potency x2 Damage x4 Crit Chance/ Potency x2Substat Priorities:
Potency Speed Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Crit Chance |
Prefered Stat Second: | Potency |
Prefered Stat Third: | Damage |