Amara

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Amara

Champion Tier: C

Champion Details

Faction: Clans
Race: Goblin
Role 1: Fighter
Role 2: Mage
Role 3: Bounty Hunter

Key Information

Leader:
Base Speed: 140
Farm: Campaign, Shop, Chests

Amara

Amara could do some damage but she needs to build up to do it. She is really at a disadvantage without have Thanessa. She needs to be paired with someone that can apply burn and/or poison. Although when in the right comp she can do some massive damage.

Surge of Flame

Level 1 – Deals 100% of Magic Damage to an enemy.

Level 2 – Deals 115% of Magic Damage to an enemy.

Level 3 – Deals 130% of Magic Damage to an enemy.

Level 4 – Deals 150% of Magic Damage to an enemy. A 20% chance to deal damage to an additional target.

Level 5 – Deals 170% of Magic Damage to an enemy. A 30% chance to deal damage to an additional target.

Level 6 – Deals 190% of Magic Damage to an enemy. A 50% chance to deal damage to an additional target.

Apocalypse Now

Level 1 – Deals 80% of Magic Damage to all enemies. A 50% chance to inflict Burning for 2 turns.

Level 2 – Deals 105% of Magic Damage to all enemies. A 50% chance to inflict Burning for 2 turns.

Level 3 – Deals 130% of Magic Damage to all enemies. A 50% chance to inflict Burning for 2 turns.

Level 4 – Deals 160% of Magic Damage to all enemies. A 75% chance to inflict Burning for 2 turns.

Level 5 – Deals 195% of Magic Damage to all enemies. Inflicts Burning for 2 turns.

Level 6 – Deals 230% of Magic Damage to all enemies. Inflicts Burning for 2 turns.

Medium Well

Level 1 – Deals 130% of Magic Damage to an enemy, plus an extra 15% of Magic Damage for each stack of Burning or Poison on the target.

Level 2 – Deals 160% of Magic Damage to an enemy, plus an extra 20% of Magic Damage for each stack of Burning or Poison on the target.

Level 3 – Deals 200% of Magic Damage to an enemy, plus an extra 30% of Magic Damage for each stack of Burning or Poison on the target.

Level 4 – Deals 240% of Magic Damage to an enemy, plus an extra 40% of Magic Damage for each stack of Burning or Poison on the target.

Level 5 – Deals 290% of Magic Damage to an enemy, plus an extra 50% of Magic Damage for each stack of Burning or Poison on the target.

Level 6 – Deals 340% of Magic Damage to an enemy, plus an extra 60% of Magic Damage for each stack of Burning or Poison on the target.

Entropy (Passive)

Level 1 – Amara and Thanessa gain 1% of their turn meter for each stack of Burning or Poison on the enemies at the end of their turn, but not more than 75% of the turn meter.

Level 2 – Amara and Thanessa gain 1.5% of their turn meter for each stack of Burning or Poison on the enemies at the end of their turn, but not more than 75% of the turn meter.

Level 3 – Amara and Thanessa gain 2% of their turn meter for each stack of Burning or Poison on the enemies at the end of their turn, but not more than 75% of the turn meter.

Level 4 – Amara and Thanessa gain 3% of their turn meter for each stack of Burning or Poison on the enemies at the end of their turn, but not more than 75% of the turn meter.

Level 5 – Amara and Thanessa gain 4% of their turn meter for each stack of Burning or Poison on the enemies at the end of their turn, but not more than 75% of the turn meter.

Level 6 – Amara and Thanessa gain 5% of their turn meter for each stack of Burning or Poison on the enemies at the end of their turn, but not more than 75% of the turn meter.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Damage

Set Priorities:

Speed x4 Potency x2 Damage x4 Potency X2

Substat Priorities:

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Damage
Prefered Stat Third: Crit Chance
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Video Guide

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