Toole
Champion Tier: B
Champion Details
Faction: | Order |
Race: | Drawf |
Role 1: | Tactician |
Role 2: | Rogue |
Role 3: |
Key Information
Leader: | |
Base Speed: | 92 |
Farm: | Tournament |
Toole
Cold-hearted Maneuver
Level 1 – Attacks the enemy 2 times. Each attack deals 60% Physical Damage. Consumes 20% Charge. For every 10% of Charge consumed, Gains a 5% chance to inflict Armor Decrease for 1 turn on the first attack.
Level 2 – Attacks the enemy 2 times. Each attack deals 70% Physical Damage. Consumes 20% Charge. For every 10% of Charge consumed, Gains a 5% chance to inflict Armor Decrease for 1 turn on the first attack.
Level 3 – Attacks the enemy 2 times. Each attack deals 80% Physical Damage. Consumes 20% Charge. For every 5% of Charge consumed, Gains a 5% chance to inflict Armor Decrease for 1 turn on the first attack.
Level 4 – Attacks the enemy 2 times. Each attack deals 90% Physical Damage. Consumes 20% Charge. For every 5% of Charge consumed, Gains a 5% chance to inflict Armor Decrease for 1 turn on the first attack. If the Target us afflicted by Armor Decrease, the second attack has a 25% chance to inflict a Healing Block for 1 turn.
Level 5 – Attacks the enemy 2 times. Each attack deals 110% Physical Damage. Consumes 20% Charge. For every 2% of Charge consumed, Gains a 5% chance to inflict Armor Decrease for 1 turn on the first attack. If the Target us afflicted by Armor Decrease, the second attack has a 50% chance to inflict a Healing Block for 1 turn.
Level 6 – Attacks the enemy 2 times. Each attack deals 130% Physical Damage. Consumes 20% Charge. For every 1% of Charge consumed, Gains a 5% chance to inflict Armor Decrease for 1 turn on the first attack. If the Target us afflicted by Armor Decrease, the second attack inflicts a Healing Block for 1 turn.
Level 7 – Attacks the enemy 2 times. Each attack deals 160% Physical Damage. Consumes 20% Charge. For every 1% of Charge consumed, Gains a 5% chance to inflict Armor Decrease for 2 turns on the first attack. If the Target us afflicted by Armor Decrease, the second attack inflicts a Healing Block for 2 turns.
Serious Injury
Level 1 – Attacks the enemy 2 time. Each attack deals 90% Physical Damage. Consumes 20% Charge. For every 4% Charge consumed, gains a 5% chance to inflict Bleeding with each attack for 1 turn.
Level 2 – Attacks the enemy 2 time. Each attack deals 110% Physical Damage. Consumes 20% Charge. For every 4% Charge consumed, gains a 10% chance to inflict Bleeding with each attack for 1 turn.
Level 3 – Attacks the enemy 2 time. Each attack deals 125% Physical Damage. Consumes 20% Charge. For every 4% Charge consumed, gains a 10% chance to inflict Bleeding with each attack for 1 turn. If both attacks hit the enemy, inflict Bleeding for 1 turn.
Level 4 – Attacks the enemy 2 time. Each attack deals 150% Physical Damage. Consumes 20% Charge. For every 4% Charge consumed, gains a 10% chance to inflict Bleeding with each attack for 1 turn. If both attacks hit the enemy, inflict Bleeding and an Ability Block for 1 turn.
Level 5 – Attacks the enemy 2 time. Each attack deals 180% Physical Damage. Consumes 20% Charge. For every 4% Charge consumed, gains a 10% chance to inflict Bleeding with each attack for 2 turns. If both attacks hit the enemy, inflict Bleeding and an Ability Block for 1 turn.
Level 6 – Attacks the enemy 2 time. Each attack deals 215% Physical Damage. Consumes 20% Charge. For every 4% Charge consumed, gains a 10% chance to inflict Bleeding with each attack for 2 turns. If both attacks hit the enemy, inflict Bleeding and an Ability Block for 2 turns.
Level 7 – Attacks the enemy 2 time. Each attack deals 260% Physical Damage. Consumes 20% Charge. For every 4% Charge consumed, gains a 10% chance to inflict Bleeding with each attack for 2 turns. If both attacks hit the enemy, inflict Bleeding and an Ability Block for 2 turns.
Mountain Fog
Level 1 – Attacks the enemy 2 times. Each Attack deals 90% Physical Damage. If the target is afflicted by Bleeding and an Armor Decrease, each attack restores 10% Charge.
Level 2 – Attacks the enemy 2 times. Each Attack deals 110% Physical Damage. If the target is afflicted by Bleeding and an Armor Decrease, each attack restores 15% Charge.
Level 3 – Attacks the enemy 2 times. Each Attack deals 130% Physical Damage. If the target is afflicted by Bleeding and an Armor Decrease, each attack restores 15% Charge. Gains Invisibility for 1 turn.
Level 4 – Attacks the enemy 2 times. Each Attack deals 160% Physical Damage. If the target is afflicted by Bleeding or an Armor Decrease, each attack restores 15% Charge. Gains Invisibility for 1 turn.
Level 5 – Attacks the enemy 2 times. Each Attack deals 190% Physical Damage. If the target is afflicted by Bleeding or an Armor Decrease, each attack restores 15% Charge. Gains Invisibility for 2 turns.
Level 6 – Attacks the enemy 2 times. Each Attack deals 230% Physical Damage. If the target is afflicted by Bleeding or an Armor Decrease, each attack restores 20% Charge. Gains Invisibility for 2 turns.
Level 7 – Attacks the enemy 2 times. Each Attack deals 275% Physical Damage. If the target is afflicted by Bleeding or an Armor Decrease, each attack restores 30% Charge. Gains Invisibility for 2 turns.
Tool of the King (Passive)
Level 1 – Gains 1% Potency for every 10% of Charge. Loses 10% Charge upon taking damage.
Level 2 – Gains 1% Potency for every 5% of Charge. Loses 10% Charge upon taking damage.
Level 3 – Gains 1% Potency for every 2% of Charge. Loses 10% Charge upon taking damage.
Level 4 – Gains 1% Potency for every 2% of Charge. Gains 5% Dodge if afflicted by Invisibility. Loses 10% Charge upon taking damage.
Level 5 – Gains 1% Potency for every 2% of Charge. Gains 10% Dodge if afflicted by Invisibility. If Toole takes no damage during a turn, at the start of his next turn he will recover 10% charge. Loses 10% Charge upon taking damage.
Level 6 – Gains 1% Potency for every 2% of Charge. Gains 15% Dodge if afflicted by Invisibility. If Toole takes no damage during a turn, at the start of his next turn he will recover 20% charge. Tobald gains the same effects. Loses 10% Charge upon taking damage. Applies Earth Power to Baldur at the start of the battle.
Level 7 – Gains 1% Potency for every 2% of Charge. Gains 40% Dodge if afflicted by Invisibility. If Toole takes no damage during a turn, at the start of his next turn he will recover 30% charge. Tobald gains the same effects. Loses 10% Charge upon taking damage. Applies Earth Power to Baldur at the start of the battle.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Speed x4 Potency x2Substat Priorities:
Potency Speed Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Damage |
Prefered Stat Third: | Crit Chance |