Baldur
Champion Tier: B
Champion Details
Faction: | Order |
Race: | Drawf |
Role 1: | Defender |
Role 2: | |
Role 3: |
Key Information
Leader: | Yes |
Base Speed: | 85 |
Farm: |
Baldur
Splitting Blow
Level 1 – Deals 90% Physical Damage to the target. Consumes 10% Charge. For every 5% Charge consumed, deals an additional 5% Physical Damage.
Level 2 – Deals 110% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 5% Physical Damage.
Level 3 – Deals 130% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 10% Physical Damage.
Level 4 – Deals 160% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 10% Physical Damage and takes 5% chance to inflict resistance reduction for 1 turn.
Level 5 – Deals 190% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 10% Physical Damage and takes 5% chance to apply resistance reduction for 2 turns.
Level 6 – Deals 220% Physical Damage to the target. Consumes 10% Charge. For each 1% Charge consumed deals an additional 10% Physical Damage and takes 7% chance to apply resistance reduction for 2 turns.
Mountains Protect
Level 1 – Recovers 20% Charge. Receives taunt for 2 turns.
Level 2 – Recovers 30% Charge. Receives taunt for 2 turns.
Level 3 – Recovers 30% Charge. If Charge reaches 100%, removes 1 debuff. Receives taunt for 2 turns.
Level 4 – Recovers 30% Charge. If Charge reaches 100%, removes 2 debuffs. Receives taunt for 2 turns.
Level 5 – Recovers 30% Charge. If Charge reaches 100%, removes 2 debuffs. Converts a Charge over 100% into a shield of 1% of its maximum health per 2% Charge. Receives taunt for 2 turns.
Level 6 – Recovers 30% Charge. If Charge reaches 100%, removes 3 debuffs. Converts a Charge over 100% into a shield of 1% of its maximum health per 1% Charge. Receives taunt for 2 turns.
Heavy Burden
Level 1 – Deals 90% Physical Damage to all enemies. Consumes 20% Charge. For every 4% Charge consumed, additionally deals 1% Physical Damage to all enemies.
Level 2 – Deals 110% Physical Damage to all enemies. Consumes 20% Charge. For every 4% Charge consumed, additionally deals 3% Physical Damage to all enemies.
Level 3 – Deals 140% Physical Damage to all enemies. Consumes 20% Charge. For every 2% Charge consumed, additionally deals 3% Physical Damage to all enemies.
Level 4 – Deals 170% Physical Damage to all enemies. Consumes 20% Charge. For every 2% Charge consumed, additionally deals 3% Physical Damage to all enemies and takes 1% chance to stun them for 1 turn.
Level 5 – Deals 200% Physical Damage to all enemies. Consumes 20% Charge. For every 2% Charge consumed, additionally deals 3% Physical Damage to all enemies and takes 3% chance to stun them for 1 turn.
Level 6 – Deals 240% Physical Damage to all enemies. Consumes 20% Charge. For each 1% Charge consumed, additionally deals 3% Physical Damage to all enemies and takes 3% chance to stun them for 1 turn.
Steadfast Guardian (Passive)
Level 1 – For every 50% of your Charge, reduces damage taken by 2%. Loses 10% Charge upon taking damage.
Level 2 – For every 25% of your Charge, reduces damage taken by 2%. Loses 10% Charge upon taking damage.
Level 3 – For every 25% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.
Level 4 – For every 20% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.
Level 5 – For every 10% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.
Level 6 – For every 5% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.
Mountain Kingdom (Leadership)
Level 1 – All allied Dwarfs for every 50% of their Charge receive 3% Life Steal and 3% increased armor.
Level 2 – All allied Dwarfs for every 20% of their Charge receive 3% Life Steal and 3% increased armor.
Level 3 – All allied Dwarfs for every 20% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.1 times Charge.
Level 4 – All allies- gnomes for every 20% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.3 times Charge.
Level 5 – All allied Dwarfs for every 10% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.5 times Charge.
Level 6 – All allied Dwarfs for every 10% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.5 times more Charge. If at the start of Baldurs turn he has 4 earth power and he and 4 allies dwarves more 90% Charge, he removes all effects of earth power and gains the might of the mountains.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Health |
Set Priorities:
Substat Priorities:
Artifacts
Artifact Priority
Prefered Stat First: | Health |
Prefered Stat Second: | Health |
Prefered Stat Third: | Health |