Baldur

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Baldur

Champion Tier: B

Champion Details

Faction: Order
Race: Drawf
Role 1: Defender
Role 2:
Role 3:

Key Information

Leader: Yes
Base Speed: 85
Farm:

Baldur

Dwarf's are an uncomplete factions at the time of writing. Champion Rank and Bio will be updated when the full team is released.

Splitting Blow

Level 1 – Deals 90% Physical Damage to the target. Consumes 10% Charge. For every 5% Charge consumed, deals an additional 5% Physical Damage.

Level 2 – Deals 110% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 5% Physical Damage.

Level 3 – Deals 130% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 10% Physical Damage.

Level 4 – Deals 160% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 10% Physical Damage and takes 5% chance to inflict resistance reduction for 1 turn.

Level 5 – Deals 190% Physical Damage to the target. Consumes 10% Charge. For every 2% Charge consumed, deals an additional 10% Physical Damage and takes 5% chance to apply resistance reduction for 2 turns.

Level 6 – Deals 220% Physical Damage to the target. Consumes 10% Charge. For each 1% Charge consumed deals an additional 10% Physical Damage and takes 7% chance to apply resistance reduction for 2 turns.

Mountains Protect

Level 1 – Recovers 20% Charge. Receives taunt for 2 turns.

Level 2 – Recovers 30% Charge. Receives taunt for 2 turns.

Level 3 – Recovers 30% Charge. If Charge reaches 100%, removes 1 debuff. Receives taunt for 2 turns.

Level 4 – Recovers 30% Charge. If Charge reaches 100%, removes 2 debuffs. Receives taunt for 2 turns.

Level 5 – Recovers 30% Charge. If Charge reaches 100%, removes 2 debuffs. Converts a Charge over 100% into a shield of 1% of its maximum health per 2% Charge. Receives taunt for 2 turns.

Level 6 – Recovers 30% Charge. If Charge reaches 100%, removes 3 debuffs. Converts a Charge over 100% into a shield of 1% of its maximum health per 1% Charge. Receives taunt for 2 turns.

Heavy Burden

Level 1 – Deals 90% Physical Damage to all enemies. Consumes 20% Charge. For every 4% Charge consumed, additionally deals 1% Physical Damage to all enemies.

Level 2 – Deals 110% Physical Damage to all enemies. Consumes 20% Charge. For every 4% Charge consumed, additionally deals 3% Physical Damage to all enemies.

Level 3 – Deals 140% Physical Damage to all enemies. Consumes 20% Charge. For every 2% Charge consumed, additionally deals 3% Physical Damage to all enemies.

Level 4 – Deals 170% Physical Damage to all enemies. Consumes 20% Charge. For every 2% Charge consumed, additionally deals 3% Physical Damage to all enemies and takes 1% chance to stun them for 1 turn.

Level 5 – Deals 200% Physical Damage to all enemies. Consumes 20% Charge. For every 2% Charge consumed, additionally deals 3% Physical Damage to all enemies and takes 3% chance to stun them for 1 turn.

Level 6 – Deals 240% Physical Damage to all enemies. Consumes 20% Charge. For each 1% Charge consumed, additionally deals 3% Physical Damage to all enemies and takes 3% chance to stun them for 1 turn.

Steadfast Guardian (Passive)

Level 1 – For every 50% of your Charge, reduces damage taken by 2%. Loses 10% Charge upon taking damage.

Level 2 – For every 25% of your Charge, reduces damage taken by 2%. Loses 10% Charge upon taking damage.

Level 3 – For every 25% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.

Level 4 – For every 20% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.

Level 5 – For every 10% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.

Level 6 – For every 5% of your Charge, reduces damage taken by 2%. Without taunt when taking damage from an attack loses 5% Charge.

Mountain Kingdom (Leadership)

Level 1 – All allied Dwarfs for every 50% of their Charge receive 3% Life Steal and 3% increased armor.

Level 2 – All allied Dwarfs for every 20% of their Charge receive 3% Life Steal and 3% increased armor.

Level 3 – All allied Dwarfs for every 20% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.1 times Charge.

Level 4 – All allies- gnomes for every 20% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.3 times Charge.

Level 5 – All allied Dwarfs for every 10% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.5 times Charge.

Level 6 – All allied Dwarfs for every 10% of their Charge receive 5% Life Steal and 5% increased armor. All allied Dwarfs recover 1.5 times more Charge. If at the start of Baldurs turn he has 4 earth power and he and 4 allies dwarves more 90% Charge, he removes all effects of earth power and gains the might of the mountains.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Health

Set Priorities:

Substat Priorities:

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Health
Prefered Stat Third: Health
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Video Guide

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