Bordwin

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Bordwin

Champion Tier: B

Champion Details

Faction: Order
Race: Drawf
Role 1: Fighter
Role 2: Warrior
Role 3:

Key Information

Leader:
Base Speed: 145
Farm: Campaign, Chests

Bordwin

Dwarfs are an incomplete function at time of writing this. Champion Rank along with this Bio will be updated once the full Dwarf team becomes playable.

Drilling Blow

Level 6 – Deals 300% Physical Damage to an enemy. Consumes 20% Charge. For every 1% of consumed Charge gains 5% chance to remove 1 random buff from an enemy.

Level 7 – Deals 350% Physical Damage to an enemy. Consumes 20% Charge. For every 1% of consumed Charge gains 5% chance to remove 2 random buffs from an enemy.

Tremors

Level 6 – Deals 290% Physical Damage to all allies. Consumes 25% Charge. For every 5% of consumed Charge inflicts Armor Decrease to a random target for 2 turns.

Level 7 – Deals 340% Physical Damage to all allies. Consumes 25% Charge. For every 5% of consumed Charge inflicts Armor Decrease and Damage Decrease to a random target for 2 turns.

Auger Generator

Level 6 – Restores 15% Charge to Zappy and himself, and additional 10% Charge for every stack of Armor Decrease on enemies. If Bordwins Charge has reached 100%, Zappy and him receive Crit Chance Increase for 2 turn.

Level 7 – Restores 15% Charge to Zappy and himself, and additional 10% Charge for every stack of Armor Decrease on enemies. If Bordwins Charge has reached 100%, Zappy and him receive Damage Increase and Crit Chance Increase for 2 turn.

Arms Race (Passive)

Level 6 – Increases Physical Damage by 0,5% for every 1% of his Charge. If his Charge is less than 40% at the start of a turn, restores 20% Charge. Zappy receives the same buffs. Loses 10% Charge upon taking damage. At the start of the battle gives Earth Power to Baldur.

Level 7 – Increases Physical Damage by 0,6% for every 1% of his Charge. If his Charge is less than 40% at the start of a turn, restores 25% Charge. Zappy receives the same buffs. Loses 10% Charge upon taking damage. At the start of the battle gives Earth Power to Baldur.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Damage

Set Priorities:

Speed x4 Potency x2 Potency x6

Substat Priorities:

Speed Potency Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Damage
Prefered Stat Third: Health
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Video Guide

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