Faelia

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Faelia

Champion Tier: B

Champion Details

Faction: Order
Race: Elf
Role 1: Fighter, Tactician
Role 2: Mage
Role 3:

Key Information

Leader:
Base Speed: 144
Farm: Tournament, Shop

Faelia

Faelia is an interesting Champion, as she provides some amazing things but needs to paired in the right party to maximize that potential. The More Regeneration that is on the battlefield the more damage she will do! Once in the right comp she can nuke, although she can be used outside of that comp she isn't nearly as affective.

Flytrap Spit

Level 1 – Deals 85% of Magic Damage to an enemy. Deals an additional 5% of Magic Damage for each stack of Regeneration on Faelia.

Level 2 – Deals 100% of Magic Damage to an enemy. Deals an additional 5% of Magic Damage for each stack of Regeneration on Faelia.

Level 3 – Deals 115% of Magic Damage to an enemy. Deals an additional 10% of Magic Damage for each stack of Regeneration on Faelia.

Level 4 – Deals 130% of Magic Damage to an enemy. Deals an additional 10% of Magic Damage for each stack of Regeneration on Faelia.

Level 5 – Deals 150% of Magic Damage to an enemy. Deals an additional 10% of Magic Damage for each stack of Regeneration on Faelia.

Level 6 – Deals 180% of Magic Damage to an enemy. Deals an additional 20% of Magic Damage for each stack of Regeneration on Faelia.

Poison Vine

Level 1 – Deals 80% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck.
A 30% chance to Poison the main target for 2 turns.

Level 2 – Deals 110% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. A 50% chance to Poison the main target for 2 turns.

Level 3 – Deals 140% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. A 50% chance to Poison the main target for 2 turns. A 30% chance to Poison additional targets for 2 turns.

Level 4 – Deals 170% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. A 75% chance to Poison the main target for 2 turns. A 30% chance to Poison additional targets for 2 turns.

Level 5 – Deals 200% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. Poisons the main target for 2 turns. A 50% chance to Poison additional targets for 2 turns.

Level 6 – Deals 240% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. Inflicts 2 stacks of Poison on the main target for 2 turns. A 50% chance to Poison additional targets for 2 turns.

Neurotoxin

Level 1 – Deals 90% of Magic Damage to all enemies. A 30% chance to inflict a Damage Decrease for 2 turns.

Level 2 – Deals 110% of Magic Damage to all enemies. A 30% chance to inflict a Damage Decrease for 2 turns.

Level 3 – Deals 140% of Magic Damage to all enemies. A 50% chance to inflict a Damage Decrease for 2 turns.

Level 4 – Deals 170% of Magic Damage to all enemies. A 70% chance to inflict a Damage Decrease for 2 turns.

Level 5 – Deals 200% of Magic Damage to all enemies. Inflicts a Damage Decrease for 2 turns.

Level 6 – Deals 230% of Magic Damage to all enemies. Inflicts a Damage Decrease for 2 turns. Inflicts Slow on goblin enemies for 2 turns.

Woodland Might (Passive)

Level 1 – Increases Magic Damage by 2%. When the battle starts, Faelia receives 1 Regeneration for 1 turn for each defender in the party.

Level 2 – Increases Magic Damage by 5%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender in the party.

Level 3 – Increases Magic Damage by 8%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender in the party and 1 Regeneration for 1 turn for each healer in the party.

Level 4 – Increases Magic Damage by 11%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender or healer in the party.

Level 5 – Increases Magic Damage by 15%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender or healer in the party. If Senjiel is an ally, 50% of Health regenerated above the maximum is converted into Shield.

Level 6 – Increases Magic Damage by 20%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender or healer in the party. If Senjiel is an ally, 100% of Health regenerated above the maximum is converted into Shield.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Speed x4 Potency x2 Potency x4 Crit Chance x2 Damage x4 Crit Chance/ Potnecy x2

Substat Priorities:

Speed Potency Damage Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Crit Chance
Prefered Stat Third: Damage
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Video Guide

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