Faelia


Champion Tier: B
Champion Details
| Faction: | Order |
| Race: | Elf |
| Role 1: | Fighter, Tactician |
| Role 2: | Mage |
| Role 3: |
Key Information
| Leader: | |
| Base Speed: | 144 |
| Farm: | Tournament, Shop |
Faelia
Flytrap Spit
Level 1 – Deals 85% of Magic Damage to an enemy. Deals an additional 5% of Magic Damage for each stack of Regeneration on Faelia.
Level 2 – Deals 100% of Magic Damage to an enemy. Deals an additional 5% of Magic Damage for each stack of Regeneration on Faelia.
Level 3 – Deals 115% of Magic Damage to an enemy. Deals an additional 10% of Magic Damage for each stack of Regeneration on Faelia.
Level 4 – Deals 130% of Magic Damage to an enemy. Deals an additional 10% of Magic Damage for each stack of Regeneration on Faelia.
Level 5 – Deals 150% of Magic Damage to an enemy. Deals an additional 10% of Magic Damage for each stack of Regeneration on Faelia.
Level 6 – Deals 180% of Magic Damage to an enemy. Deals an additional 20% of Magic Damage for each stack of Regeneration on Faelia.
Poison Vine
Level 1 – Deals 80% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck.
A 30% chance to Poison the main target for 2 turns.
Level 2 – Deals 110% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. A 50% chance to Poison the main target for 2 turns.
Level 3 – Deals 140% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. A 50% chance to Poison the main target for 2 turns. A 30% chance to Poison additional targets for 2 turns.
Level 4 – Deals 170% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. A 75% chance to Poison the main target for 2 turns. A 30% chance to Poison additional targets for 2 turns.
Level 5 – Deals 200% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. Poisons the main target for 2 turns. A 50% chance to Poison additional targets for 2 turns.
Level 6 – Deals 240% of Magic Damage to an enemy and then chains to 2 random enemies. Damage is halved for each new enemy struck. Inflicts 2 stacks of Poison on the main target for 2 turns. A 50% chance to Poison additional targets for 2 turns.
Neurotoxin
Level 1 – Deals 90% of Magic Damage to all enemies. A 30% chance to inflict a Damage Decrease for 2 turns.
Level 2 – Deals 110% of Magic Damage to all enemies. A 30% chance to inflict a Damage Decrease for 2 turns.
Level 3 – Deals 140% of Magic Damage to all enemies. A 50% chance to inflict a Damage Decrease for 2 turns.
Level 4 – Deals 170% of Magic Damage to all enemies. A 70% chance to inflict a Damage Decrease for 2 turns.
Level 5 – Deals 200% of Magic Damage to all enemies. Inflicts a Damage Decrease for 2 turns.
Level 6 – Deals 230% of Magic Damage to all enemies. Inflicts a Damage Decrease for 2 turns. Inflicts Slow on goblin enemies for 2 turns.
Woodland Might (Passive)
Level 1 – Increases Magic Damage by 2%. When the battle starts, Faelia receives 1 Regeneration for 1 turn for each defender in the party.
Level 2 – Increases Magic Damage by 5%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender in the party.
Level 3 – Increases Magic Damage by 8%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender in the party and 1 Regeneration for 1 turn for each healer in the party.
Level 4 – Increases Magic Damage by 11%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender or healer in the party.
Level 5 – Increases Magic Damage by 15%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender or healer in the party. If Senjiel is an ally, 50% of Health regenerated above the maximum is converted into Shield.
Level 6 – Increases Magic Damage by 20%. When the battle starts, Faelia receives 1 Regeneration for 2 turns for each defender or healer in the party. If Senjiel is an ally, 100% of Health regenerated above the maximum is converted into Shield.
Runes

Rune Priority
| North East: | Speed |
| North West: | Potency |
| South: | Crit Chance |
Set Priorities:
Speed x4 Potency x2 Potency x4 Crit Chance x2 Damage x4 Crit Chance/ Potnecy x2Substat Priorities:
Speed Potency Damage SurvivabilityArtifacts

Artifact Priority
| Prefered Stat First: | Potency |
| Prefered Stat Second: | Crit Chance |
| Prefered Stat Third: | Damage |
