Titania

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Titania

Champion Tier: S

Champion Details

Faction: Order
Race: Elf
Role 1: Defender
Role 2:
Role 3:

Key Information

Leader:
Base Speed: 120
Farm: Battlegrounds

Titania

Titania is an very good Defender with plug and play viability. She needs to be faster than your average tank. Her move kit is one of the best as the dodge increase can be super annoying and the debuffs can be very beneficial. Titania can take your elf team to another level.

Blood spear

Level 1 – Deals 80% Physical Damage to an enemy.

Level 2 – Deals 100% Physical Damage to an enemy. Gains Dodge Increase for 1 turn.

Level 3 – Deals 120% Physical Damage to an enemy. Gains Dodge Increase for 1 turn.

Level 4 – Deals 150% Physical Damage to an enemy. Gains Dodge Increase for 1 turn.

Level 5 – Deals 180% Physical Damage to an enemy. Gains Dodge Increase for 1 turn. Inflicts Bleeding for 1 turn upon landing a critical hit.

Level 6 – Deals 220% Physical Damage to an enemy. Gains Dodge Increase for 1 turn. Inflicts Bleeding for 2 turns upon landing a critical hit.

Wild Hunt

Level 1 – Deals 110% Physical Damage to an enemy.

Level 2 – Deals 150% Physical Damage to an enemy.

Level 3 – Deals 190% Physical Damage to an enemy. For each living elf in the party, Titania has an extra 10% chance to call a random elf to assist.

Level 4 – Deals 230% Physical Damage to an enemy. For each living elf in the party, Titania has an extra 15% chance to call a random elf to assist.

Level 5 – Deals 280% Physical Damage to an enemy. For each living elf in the party, Titania has an extra 15% chance to call a random elf to assist. If the target is Bleeding, applies an Ability Block for 2 turns.

Level 6 – Deals 330% Physical Damage to an enemy. For each living elf in the party, Titania has an extra 20% chance to call a random elf to assist. If the target is Bleeding, applies an Ability Block for 2 turns.

Bait

Level 1 – Gains Taunt for 2 turns.

Level 2 – Gains Taunt for 2 turns.

Level 3 – Gains Taunt and Cheat Death for 2 turns.

Level 4 – Removes 1 debuff from herself. Gains Taunt and Cheat Death for 2 turns.

Level 5 – Removes 1 debuff from herself and allied healers. Gains Taunt, Cheat Death and Counterattack for 2 turns.

Level 6 – Removes 1 debuff from herself, allied healers and mages. Gains Taunt, Cheat Death and Counterattack for 2 turns.

Guardian of the Grove (Passive)

Level 1 – Increases Dodge by 3% for each living healer in the party.

Level 2 – Increases Dodge by 3% for each living healer or mage in the party.

Level 3 – Increases Dodge by 3% for each living healer or mage in the party, increases Dodge by twice this amount for elf healers and elf mages.

Level 4 – Increases Dodge by 5% for each living healer or mage in the party, increases Dodge by twice this amount for elf healers and elf mages.

Level 5 – Increases Dodge by 5% for each living healer or mage in the party, increases Dodge by twice this amount for elf healers and elf mages. If there is no Taunt on Titania, then every time an allied healer or mage takes damage, she recovers 2% of the turn meter.

Level 6 – Increases Dodge by 5% for each living healer or mage in the party, twice more for elf healers and elf mages. If there is no Taunt on Titania, she recovers 5% of the turn meter when an allied healer or mage takes damage, twice more if elf healers or elf mages takes damage.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Shield

Set Priorities:

Speed x4 Health / Armor / Tenacity / Potency x2 Any Combo of - Health Armor Tenacity Potency

Substat Priorities:

Speed Potency Tenacity Survivability

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Potency
Prefered Stat Third: Crit Chance
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Video Guide

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