Senjiel

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Senjiel

Champion Tier: C

Champion Details

Faction: Order
Race: Elf
Role 1: Healer
Role 2:
Role 3:

Key Information

Leader:
Base Speed: 134
Farm: Campaign, Shop, Chests

Senjiel

Senjiel is a sub par healer, he is really only used in an elf team with Faelia. His survivability issues really set Senjiel back.

Sunshine

Level 1 – Deals 80% of Magic Damage to an enemy.

Level 2 – Deals 95% of Magic Damage to an enemy. A 10% chance to inflict Blindness for 1 turn.

Level 3 – Deals 110% of Magic Damage to an enemy. A 20% chance to inflict Blindness for 1 turn.

Level 4 – Deals 135% of Magic Damage to an enemy. A 30% chance to inflict Blindness for 1 turn.

Level 5 – Deals 160% of Magic Damage to an enemy. An 40% chance to inflict Blindness for 1 turn.

Level 6 – Deals 190% of Magic Damage to an enemy. An 50% chance to inflict Blindness for 1 turn.

Natural Regeneration

Level 1 – Applies 1 stack of Regeneration to 1 ally with the lowest Health for 2 turns.

Level 2 – Applies 1 stack of Regeneration to the 2 allies with the lowest Health for 2 turns.

Level 3 – Applies 1 stack of Regeneration to the 3 allies with the lowest Health for 2 turns.

Level 4 – Applies 2 stacks of Regeneration to 1 ally with the lowest Health for 2 turns and 1 stack of Regeneration to the next 2 allies with the lowest Health for 2 turns.

Level 5 – Applies 2 stacks of Regeneration to the 2 allies with the lowest Health for 2 turns and 1 stack of Regeneration to 1 ally with the lowest Health for 2 turns.

Level 6 – Applies 2 stacks of Regeneration to the 3 allies with the lowest Health for 2 turns.

Restore

Level 1 – Heals the targeted ally by 160% of Senjiels Magic Damage. Applies Regeneration for 2 turns.

Level 2 – Heals the targeted ally by 210% of Senjiels Magic Damage. Applies Regeneration for 2 turns.

Level 3 – Heals the targeted ally by 260% of Senjiels Magic Damage. Applies Regeneration for 2 turns.

Level 4 – Heals the targeted ally by 320% of Senjiels Magic Damage. Applies Regeneration for 2 turns.

Level 5 – Heals the targeted ally by 400% of Senjiels Magic Damage. Applies Regeneration for 3 turns.

Level 6 – Heals the targeted ally by 500% of Senjiels Magic Damage. Applies Regeneration for 4 turns.

Natures Wisdom (Passive)

Level 1 – Increases Magic Damage by 2% for each stack of Regeneration on allies.

Level 2 – Increases Magic Damage by 3% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 1 turn.

Level 3 – Increases Magic Damage by 4% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 1 turn.

Level 4 – Increases Magic Damage by 5% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 2 turns.

Level 5 – Increases Magic Damage by 7% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 2 turns.

Level 6 – Increases Magic Damage by 10% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 3 turns.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Damage

Set Priorities:

Speed x4 Potency x2

Substat Priorities:

Speed Potency Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Health
Prefered Stat Third: Shield
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Video Guide

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