Senjiel
Champion Tier: C
Champion Details
Faction: | Order |
Race: | Elf |
Role 1: | Healer |
Role 2: | |
Role 3: |
Key Information
Leader: | |
Base Speed: | 134 |
Farm: | Campaign, Shop, Chests |
Senjiel
Sunshine
Level 1 – Deals 80% of Magic Damage to an enemy.
Level 2 – Deals 95% of Magic Damage to an enemy. A 10% chance to inflict Blindness for 1 turn.
Level 3 – Deals 110% of Magic Damage to an enemy. A 20% chance to inflict Blindness for 1 turn.
Level 4 – Deals 135% of Magic Damage to an enemy. A 30% chance to inflict Blindness for 1 turn.
Level 5 – Deals 160% of Magic Damage to an enemy. An 40% chance to inflict Blindness for 1 turn.
Level 6 – Deals 190% of Magic Damage to an enemy. An 50% chance to inflict Blindness for 1 turn.
Natural Regeneration
Level 1 – Applies 1 stack of Regeneration to 1 ally with the lowest Health for 2 turns.
Level 2 – Applies 1 stack of Regeneration to the 2 allies with the lowest Health for 2 turns.
Level 3 – Applies 1 stack of Regeneration to the 3 allies with the lowest Health for 2 turns.
Level 4 – Applies 2 stacks of Regeneration to 1 ally with the lowest Health for 2 turns and 1 stack of Regeneration to the next 2 allies with the lowest Health for 2 turns.
Level 5 – Applies 2 stacks of Regeneration to the 2 allies with the lowest Health for 2 turns and 1 stack of Regeneration to 1 ally with the lowest Health for 2 turns.
Level 6 – Applies 2 stacks of Regeneration to the 3 allies with the lowest Health for 2 turns.
Restore
Level 1 – Heals the targeted ally by 160% of Senjiels Magic Damage. Applies Regeneration for 2 turns.
Level 2 – Heals the targeted ally by 210% of Senjiels Magic Damage. Applies Regeneration for 2 turns.
Level 3 – Heals the targeted ally by 260% of Senjiels Magic Damage. Applies Regeneration for 2 turns.
Level 4 – Heals the targeted ally by 320% of Senjiels Magic Damage. Applies Regeneration for 2 turns.
Level 5 – Heals the targeted ally by 400% of Senjiels Magic Damage. Applies Regeneration for 3 turns.
Level 6 – Heals the targeted ally by 500% of Senjiels Magic Damage. Applies Regeneration for 4 turns.
Natures Wisdom (Passive)
Level 1 – Increases Magic Damage by 2% for each stack of Regeneration on allies.
Level 2 – Increases Magic Damage by 3% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 1 turn.
Level 3 – Increases Magic Damage by 4% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 1 turn.
Level 4 – Increases Magic Damage by 5% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 2 turns.
Level 5 – Increases Magic Damage by 7% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 2 turns.
Level 6 – Increases Magic Damage by 10% for each stack of Regeneration on allies. At the end of the turn, if Faelia is on the battlefield, Senjiel applies Regeneration on her for 3 turns.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Damage |
Set Priorities:
Speed x4 Potency x2Substat Priorities:
Speed Potency SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Health |
Prefered Stat Third: | Shield |