Kelrian

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Kelrian

Champion Tier: C

Champion Details

Faction: Order
Race: Elf
Role 1: Defender
Role 2:
Role 3:

Key Information

Leader:
Base Speed: 138
Farm: Campaign, Shop, Chests

Kelrian

Kelrian Isn't a bad Champion but is quickly outshined in the defender category. Kelrian is one of the rare defenders you really want to make fast, as his taunt needs to go up quickly to protect the squishy Elves. He also has an AoE Armor Decrease which you want up as much as possible to increase your parties damage. Kelrian is nothing special but is completely useable for the Elves until you unlock Titania

Cutting Blade

Level 1 – Deals 70% of Physical Damage to an enemy.

Level 2 – Deals 85% of Physical Damage to an enemy.

Level 3 – Deals 100% of Physical Damage to an enemy.

Level 4 – Deals 125% of Physical Damage to an enemy.

Level 5 – Deals 150% of Physical Damage to an enemy.

Level 6 – Deals 180% of Physical Damage to an enemy. If the target has the lowest Health of their party, this attack is guaranteed to land a critical hit.

Duel Challenge

Level 1 – Gains Taunt for 2 turns.

Level 2 – Gains Taunt and a Tenacity Increase for 2 turns.

Level 3 – Gains Taunt and a Tenacity Increase for 2 turns. Removes 1 debuff.

Level 4 -Gains Taunt and a Tenacity Increase for 2 turns. Removes 1 debuff. Recovers 10% Health.

Level 5 – Gains Taunt and a Tenacity Increase for 2 turns. Removes 2 debuffs. Recovers 15% Health.

Level 6 – Gains Taunt and a Tenacity Increase for 2 turns. Removes 2 debuffs. Recovers 25% Health.

Glaive Throw

Level 1 – Deals 75% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.

Level 2 – Deals 90% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.

Level 3 – Deals 110% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.

Level 4 – Deals 135% of Physical Damage to all enemies. A 50% chance to inflict an Armor Decrease for 2 turns.

Level 5 – Deals 160% of Physical Damage to all enemies. A 75% chance to inflict an Armor Decrease for 2 turns.

Level 6 – Deals 190% of Physical Damage to all enemies. Inflicts an Armor Decrease for 2 turns.

Magic Immunity (Passive)

Level 1 – Increases Magic Armor by 3%.

Level 2 – Increases Magic Armor by 5%.

Level 3 – Increases Magic Armor by 10%.

Level 4 – Increases Magic Armor by 15%.

Level 5 – Increases Magic Armor by 20%.

Level 6 – Increases Magic Armor by 25% and an additional 5% for each living elf in the party.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Health

Set Priorities:

Health x4 Potency x2 Speed x4 Potency x2

Substat Priorities:

Speed Potency Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Health
Prefered Stat Third: Shield
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Video Guide

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