Kelrian
Champion Tier: C
Champion Details
Faction: | Order |
Race: | Elf |
Role 1: | Defender |
Role 2: | |
Role 3: |
Key Information
Leader: | |
Base Speed: | 138 |
Farm: | Campaign, Shop, Chests |
Kelrian
Cutting Blade
Level 1 – Deals 70% of Physical Damage to an enemy.
Level 2 – Deals 85% of Physical Damage to an enemy.
Level 3 – Deals 100% of Physical Damage to an enemy.
Level 4 – Deals 125% of Physical Damage to an enemy.
Level 5 – Deals 150% of Physical Damage to an enemy.
Level 6 – Deals 180% of Physical Damage to an enemy. If the target has the lowest Health of their party, this attack is guaranteed to land a critical hit.
Duel Challenge
Level 1 – Gains Taunt for 2 turns.
Level 2 – Gains Taunt and a Tenacity Increase for 2 turns.
Level 3 – Gains Taunt and a Tenacity Increase for 2 turns. Removes 1 debuff.
Level 4 -Gains Taunt and a Tenacity Increase for 2 turns. Removes 1 debuff. Recovers 10% Health.
Level 5 – Gains Taunt and a Tenacity Increase for 2 turns. Removes 2 debuffs. Recovers 15% Health.
Level 6 – Gains Taunt and a Tenacity Increase for 2 turns. Removes 2 debuffs. Recovers 25% Health.
Glaive Throw
Level 1 – Deals 75% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.
Level 2 – Deals 90% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.
Level 3 – Deals 110% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.
Level 4 – Deals 135% of Physical Damage to all enemies. A 50% chance to inflict an Armor Decrease for 2 turns.
Level 5 – Deals 160% of Physical Damage to all enemies. A 75% chance to inflict an Armor Decrease for 2 turns.
Level 6 – Deals 190% of Physical Damage to all enemies. Inflicts an Armor Decrease for 2 turns.
Magic Immunity (Passive)
Level 1 – Increases Magic Armor by 3%.
Level 2 – Increases Magic Armor by 5%.
Level 3 – Increases Magic Armor by 10%.
Level 4 – Increases Magic Armor by 15%.
Level 5 – Increases Magic Armor by 20%.
Level 6 – Increases Magic Armor by 25% and an additional 5% for each living elf in the party.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Health |
Set Priorities:
Health x4 Potency x2 Speed x4 Potency x2Substat Priorities:
Speed Potency SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Health |
Prefered Stat Third: | Shield |