Sharp

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Sharp

Champion Tier: C

Champion Details

Faction: Order
Race: Elf
Role 1: Fighter
Role 2: Warrior
Role 3: Bounty Hunter

Key Information

Leader:
Base Speed: 119
Farm: Campaign, Shop, Chests

Sharp

Sharp is a generic Champion as he doesn't offer much aside form a triple hitter. Sharp is set back simply by speed! He is SO SLOW, do to this fact you torn between Speed Runes and Damage Runes.

Spin Kick

Level 1 – Deals 90% of Physical Damage to an enemy.

Level 2 – Deals 110% of Physical Damage to an enemy.

Level 3 – Deals 140% of Physical Damage to an enemy. A 20% chance to inflict an Armor Decrease for 2 turns.

Level 4 – Deals 170% of Physical Damage to an enemy. A 20% chance to inflict an Armor Decrease for 2 turns.

Level 5 – Deals 205% of Physical Damage to an enemy. A 35% chance to inflict an Armor Decrease for 2 turns.

Level 6 – Deals 250% of Physical Damage to an enemy. A 50% chance to inflict an Armor Decrease for 2 turns.

Level 7 – Deals 290% of Physical Damage to an enemy. Inflicts an Armor Decrease for 2 turns.

Wombo-Combo

Level 1 – Attacks the enemy 3 times. Each attack deals 70% of Physical Damage.

Level 2 – Attacks the enemy 3 times. Each attack deals 80% of Physical Damage.

Level 3 – Attacks the enemy 3 times. Each attack deals 95% of Physical Damage.

Level 4 – Attacks the enemy 3 times. Each attack deals 110% of Physical Damage.

Level 5 – Attacks the enemy 3 times. Each attack deals 125% of Physical Damage.

Level 6 – Attacks the enemy 3 times. Each attack deals 150% of Physical Damage.

Level 7 -Attacks the enemy 3 times. Each attack deals 180% of Physical Damage. Restores 40% of turn meter if all three attacks crits.

Level 8 – Attacks the enemy 3 times. Each attack deals 220% of Physical Damage and restores 20% of damage dealt as shield. Restores 60% of turn meter if all three attacks crits.

Critical Thinking

Level 1 – Gains a Crit Chance Increase and applies it to 1 ally for 2 turns.

Level 2 – Gains a Crit Chance Increase and applies it to 2 allies for 2 turns.

Level 3 – Gains a Crit Chance Increase and applies it to 3 allies for 2 turns.

Level 4 – Gains a Crit Chance Increase and applies it to 3 allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.

Level 5 – Gains a Crit Chance Increase and applies it to 4 allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.

Level 6 – Gains a Crit Chance Increase and applies it to all allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.

Level 7 – Gains a Crit Chance Increase and an Accuracy Increase and applies it to all allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.

Daily Training (Passive)

Level 1 – Increases Crit Chance by 5%.

Level 2 – Increases Crit Chance by 10%.

Level 3 – Increases Crit Chance by 15%.

Level 4 – Increases Crit Chance by 20%.

Level 5 – Increases Crit Chance by 25%.

Level 6 – Increases Crit Chance by 30%.

Level 7 – Increases Crit Chance by 40%.

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Runes

Rune Priority

North East: Speed
North West: Damage
South: Crit Chance

Set Priorities:

Speed x4 Crit Chance x2 Crit Damage x4 Crit Chance x2 Damage x4 Crit Chance x2

Substat Priorities:

Speed Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Crit Chance
Prefered Stat Third: Crit Damage
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Video Guide

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