Sharp
Champion Tier: C
Champion Details
Faction: | Order |
Race: | Elf |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: | Bounty Hunter |
Key Information
Leader: | |
Base Speed: | 119 |
Farm: | Campaign, Shop, Chests |
Sharp
Spin Kick
Level 1 – Deals 90% of Physical Damage to an enemy.
Level 2 – Deals 110% of Physical Damage to an enemy.
Level 3 – Deals 140% of Physical Damage to an enemy. A 20% chance to inflict an Armor Decrease for 2 turns.
Level 4 – Deals 170% of Physical Damage to an enemy. A 20% chance to inflict an Armor Decrease for 2 turns.
Level 5 – Deals 205% of Physical Damage to an enemy. A 35% chance to inflict an Armor Decrease for 2 turns.
Level 6 – Deals 250% of Physical Damage to an enemy. A 50% chance to inflict an Armor Decrease for 2 turns.
Level 7 – Deals 290% of Physical Damage to an enemy. Inflicts an Armor Decrease for 2 turns.
Wombo-Combo
Level 1 – Attacks the enemy 3 times. Each attack deals 70% of Physical Damage.
Level 2 – Attacks the enemy 3 times. Each attack deals 80% of Physical Damage.
Level 3 – Attacks the enemy 3 times. Each attack deals 95% of Physical Damage.
Level 4 – Attacks the enemy 3 times. Each attack deals 110% of Physical Damage.
Level 5 – Attacks the enemy 3 times. Each attack deals 125% of Physical Damage.
Level 6 – Attacks the enemy 3 times. Each attack deals 150% of Physical Damage.
Level 7 -Attacks the enemy 3 times. Each attack deals 180% of Physical Damage. Restores 40% of turn meter if all three attacks crits.
Level 8 – Attacks the enemy 3 times. Each attack deals 220% of Physical Damage and restores 20% of damage dealt as shield. Restores 60% of turn meter if all three attacks crits.
Critical Thinking
Level 1 – Gains a Crit Chance Increase and applies it to 1 ally for 2 turns.
Level 2 – Gains a Crit Chance Increase and applies it to 2 allies for 2 turns.
Level 3 – Gains a Crit Chance Increase and applies it to 3 allies for 2 turns.
Level 4 – Gains a Crit Chance Increase and applies it to 3 allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.
Level 5 – Gains a Crit Chance Increase and applies it to 4 allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.
Level 6 – Gains a Crit Chance Increase and applies it to all allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.
Level 7 – Gains a Crit Chance Increase and an Accuracy Increase and applies it to all allies for 2 turns. Sharp gains a Crit Damage Increase for 2 turns.
Daily Training (Passive)
Level 1 – Increases Crit Chance by 5%.
Level 2 – Increases Crit Chance by 10%.
Level 3 – Increases Crit Chance by 15%.
Level 4 – Increases Crit Chance by 20%.
Level 5 – Increases Crit Chance by 25%.
Level 6 – Increases Crit Chance by 30%.
Level 7 – Increases Crit Chance by 40%.
Runes
Rune Priority
North East: | Speed |
North West: | Damage |
South: | Crit Chance |
Set Priorities:
Speed x4 Crit Chance x2 Crit Damage x4 Crit Chance x2 Damage x4 Crit Chance x2Substat Priorities:
Speed Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Damage |
Prefered Stat Second: | Crit Chance |
Prefered Stat Third: | Crit Damage |