Nightiel

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Nightiel

Champion Tier: A

Champion Details

Faction: Order
Race: Elf
Role 1: Fighter
Role 2: Mage
Role 3: Traveler

Key Information

Leader: Yes
Base Speed: 140
Farm: Campaign, Chests

Nightiel

Nightiel is a very good Champion, her passive dispel is one of the better passive abilities in the game. Nightiel and Solius have one of the best synergies in the game. Nightiel is at her best on a Solius lead team. She can be plug and played. She a great Champion in the early to mid game, She falls off a bit towards the end but you won't feel bad putting gear and scrolls into her!!!

Moon and Star

Level 1 – Deals 90% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.

Level 2 – Deals 110% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.

Level 3 – Deals 135% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.

Level 4 – Deals 165% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.

Level 5 – Deals 200% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.

Level 6 – Deals 240% of Magic Damage to an enemy. A 50% chance to deal shield-piercing damage.

Veil of Silence

Level 1 – Deals 120% of Magic Damage to an enemy. A 20% chance to inflict an Ability Block for 2 turns.

Level 2 – Deals 170% of Magic Damage to an enemy. A 30% chance to inflict an Ability Block for 2 turns.

Level 3 – Deals 220% of Magic Damage to an enemy. A 40% chance to inflict an Ability Block for 2 turns.

Level 4 – Deals 280% of Magic Damage to an enemy. A 50% chance to inflict an Ability Block for 2 turns.

Level 5 – Deals 340% of Magic Damage to an enemy. A 70% chance to inflict an Ability Block for 2 turns.

Level 6 – Deals 420% of Magic Damage to an enemy. Inflicts an Ability Block for 2 turns.

Midnight Glow

Level 1 – Gains a Damage Increase and applies it to 1 ally for 2 turns.

Level 2 – Gains a Damage Increase and applies it to 2 allies for 2 turns.

Level 3 – Gains a Damage Increase and applies it to 3 allies for 2 turns.

Level 4 – Gains a Damage Increase and applies it to 3 allies for 2 turns.

Level 5 – Gains a Damage Increase and applies it to 4 allies for 2 turns.

Level 6 – Applies a Damage Increase to all allies for 2 turns.

Night Priestess (Passive)

Level 1 – Nightiel has a 30% chance to remove 1 debuff from herself and Solius at the end of her turn.

Level 2 – Nightiel has a 50% chance to remove 1 debuff from herself and Solius at the end of her turn.

Level 3 – Nightiel removes 1 debuff from herself and Solius at the end of her turn.

Level 4 – Nightiel removes 1 debuff from herself and Solius at the end of her turn. A 30% chance to remove 1 buff from a random enemy. If Solius is on the battlefield, 2 buffs are removed instead.

Level 5 – Nightiel removes 1 debuff from herself and Solius at the end of her turn. A 50% chance to remove 1 buff from a random enemy. If Solius is on the battlefield, 2 buffs are removed instead.

Level 6 -Nightiel removes 1 debuff from herself and Solius at the end of her turn. Removes 1 buff from a random enemy. If Solius is on the battlefield, 2 buffs are removed instead.

Invoking the Moon ( Leadership)

Level 1 – The Accuracy of all allied elves increases by 3%.

Level 2 – The Accuracy of all allied elves increases by 5%.

Level 3 – The Accuracy of all allied elves increases by 7%. They have a 5% chance for each living mage or healer in the party to remove 1 buff from the target.

Level 4 – The Accuracy of all allied elves increases by 10%. They have a 10% chance for each living mage or healer in the party to remove 1 buff from the target.

Level 5 – The Accuracy of all allied elves increases by 15%. They have a 15% chance for each living mage or healer in the party to remove 1 buff from the target. Upon landing a critical hit, they remove 2 buffs instead of 1.

Level 6 – The Accuracy of all allied elves increases by 20%. They have a 20% chance for each living mage or healer in the party to remove 1 buff from the target. Upon landing a critical hit, they remove 2 buffs instead of 1.

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Runes

Rune Priority

North East: Health
North West: Damage
South: Damage

Set Priorities:

Substat Priorities:

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Health
Prefered Stat Third: Health
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Video Guide

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