Nightiel
Champion Tier: A
Champion Details
Faction: | Order |
Race: | Elf |
Role 1: | Fighter |
Role 2: | Mage |
Role 3: | Traveler |
Key Information
Leader: | Yes |
Base Speed: | 140 |
Farm: | Campaign, Chests |
Nightiel
Moon and Star
Level 1 – Deals 90% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.
Level 2 – Deals 110% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.
Level 3 – Deals 135% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.
Level 4 – Deals 165% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.
Level 5 – Deals 200% of Magic Damage to an enemy. A 30% chance to deal shield-piercing damage.
Level 6 – Deals 240% of Magic Damage to an enemy. A 50% chance to deal shield-piercing damage.
Veil of Silence
Level 1 – Deals 120% of Magic Damage to an enemy. A 20% chance to inflict an Ability Block for 2 turns.
Level 2 – Deals 170% of Magic Damage to an enemy. A 30% chance to inflict an Ability Block for 2 turns.
Level 3 – Deals 220% of Magic Damage to an enemy. A 40% chance to inflict an Ability Block for 2 turns.
Level 4 – Deals 280% of Magic Damage to an enemy. A 50% chance to inflict an Ability Block for 2 turns.
Level 5 – Deals 340% of Magic Damage to an enemy. A 70% chance to inflict an Ability Block for 2 turns.
Level 6 – Deals 420% of Magic Damage to an enemy. Inflicts an Ability Block for 2 turns.
Midnight Glow
Level 1 – Gains a Damage Increase and applies it to 1 ally for 2 turns.
Level 2 – Gains a Damage Increase and applies it to 2 allies for 2 turns.
Level 3 – Gains a Damage Increase and applies it to 3 allies for 2 turns.
Level 4 – Gains a Damage Increase and applies it to 3 allies for 2 turns.
Level 5 – Gains a Damage Increase and applies it to 4 allies for 2 turns.
Level 6 – Applies a Damage Increase to all allies for 2 turns.
Night Priestess (Passive)
Level 1 – Nightiel has a 30% chance to remove 1 debuff from herself and Solius at the end of her turn.
Level 2 – Nightiel has a 50% chance to remove 1 debuff from herself and Solius at the end of her turn.
Level 3 – Nightiel removes 1 debuff from herself and Solius at the end of her turn.
Level 4 – Nightiel removes 1 debuff from herself and Solius at the end of her turn. A 30% chance to remove 1 buff from a random enemy. If Solius is on the battlefield, 2 buffs are removed instead.
Level 5 – Nightiel removes 1 debuff from herself and Solius at the end of her turn. A 50% chance to remove 1 buff from a random enemy. If Solius is on the battlefield, 2 buffs are removed instead.
Level 6 -Nightiel removes 1 debuff from herself and Solius at the end of her turn. Removes 1 buff from a random enemy. If Solius is on the battlefield, 2 buffs are removed instead.
Invoking the Moon ( Leadership)
Level 1 – The Accuracy of all allied elves increases by 3%.
Level 2 – The Accuracy of all allied elves increases by 5%.
Level 3 – The Accuracy of all allied elves increases by 7%. They have a 5% chance for each living mage or healer in the party to remove 1 buff from the target.
Level 4 – The Accuracy of all allied elves increases by 10%. They have a 10% chance for each living mage or healer in the party to remove 1 buff from the target.
Level 5 – The Accuracy of all allied elves increases by 15%. They have a 15% chance for each living mage or healer in the party to remove 1 buff from the target. Upon landing a critical hit, they remove 2 buffs instead of 1.
Level 6 – The Accuracy of all allied elves increases by 20%. They have a 20% chance for each living mage or healer in the party to remove 1 buff from the target. Upon landing a critical hit, they remove 2 buffs instead of 1.
Runes
Rune Priority
North East: | Health |
North West: | Damage |
South: | Damage |
Set Priorities:
Substat Priorities:
Artifacts
Artifact Priority
Prefered Stat First: | Health |
Prefered Stat Second: | Health |
Prefered Stat Third: | Health |