Shadar

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Shadar

Champion Tier: S

Champion Details

Faction: Clans
Race: Demon
Role 1: Fighter
Role 2: Mage
Role 3: Dragon Slayer

Key Information

Leader: Yes
Base Speed: 148
Farm: Guild Raid

Shadar

Shadar just always seems to get better. His kit is just so well built. His lead is built better for Mages any mage. He is huge in raids. Turn meter manipulation is always some thing we love to see. Once you unlock him build him and don't regret it, he is worth the investment!

Stone Spear

Level 1 – Deals 90% of Magic Damage to an enemy. Inflicts an Armor Decrease for 1 turn.

Level 2 – Deals 115% of Magic Damage to an enemy. Inflicts an Armor Decrease for 1 turn.

Level 3 – Deals 145% of Magic Damage to an enemy. Inflicts an Armor Decrease for 1 turn.

Level 4 – Deals 180% of Magic Damage to an enemy. Inflicts an Armor Decrease for 1 turn.

Level 5 – Deals 220% of Magic Damage to an enemy. Inflicts an Armor Decrease for 1 turn.

Level 6 – Deals 260% of Magic Damage to an enemy. Inflicts an Armor Decrease for 2 turns.

Power of Earth

Level 1 – Deals 135% of Magic Damage to an enemy. Stuns the target for 1 turn. Calls Radash to assist in attacks if hes on the battlefield.

Level 2 – Deals 190% of Magic Damage to an enemy. Stuns the target for 1 turn. Calls Radash to assist in attacks if hes on the battlefield.

Level 3 – Deals 250% of Magic Damage to an enemy. Stuns the target for 1 turn. Calls Radash to assist in attacks if hes on the battlefield.

Level 4 – Deals 310% of Magic Damage to an enemy. Stuns the target for 1 turn. Calls Radash to assist in attacks if hes on the battlefield.

Level 5 – Deals 380% of Magic Damage to an enemy. Stuns the target for 1 turn. Calls Radash to assist in attacks if hes on the battlefield.

Level 6 – Deals 460% of Magic Damage to an enemy. Stuns the target for 1 turn. Calls Radash to assist in attacks if hes on the battlefield.

Earth Armor

Level 1 – Gains an Armor Increase for 2 turns.

Level 2 – Gains an Armor Increase for 2 turns. Restores 10% of the turn meter to all allies.

Level 3 – Gains an Armor Increase for 2 turns. Restores 20% of the turn meter to all allies.

Level 4 – Gains an Armor Increase for 2 turns. Restores 30% of the turn meter to all allies.

Level 5 – Gains an Armor Increase for 2 turns. Restores 40% of the turn meter to all allies.

Level 6 – Gains an Armor Increase and Debuff Immunity for 2 turns. Restores 50% of the turn meter to all allies.

Bookworm (Passive)

Level 1 – Increases Magic Damage by 2% for each living demon in the party. If Radash is on the battlefield, he receives the same buff.

Level 2 – Increases Magic Damage by 3% for each living demon in the party. If Radash is on the battlefield, he receives the same buff.

Level 3 – Increases Magic Damage by 4% for each living demon in the party. If Radash is on the battlefield, he receives the same buff.

Level 4 – Increases Magic Damage by 5% for each living demon in the party. If Radash is on the battlefield, he receives the same buff.

Level 5 – Increases Magic Damage by 7% for each living demon in the party. If Radash is on the battlefield, he receives the same buff.

Level 6 – Increases Magic Damage by 10% for each living demon in the party. If Radash is on the battlefield, he receives the same buff.

Sacred Knowledge (Leadership)

Level 1 – Increases the Potency of all allied mages by 10%.

Level 2 – Increases the Potency of all allied mages by 15%.

Level 3 – Increases the Potency of all allied mages by 20%.

Level 4 – Increases the Potency of all allied mages by 20%. All allied demons get a 40% chance to inflict Slow upon the enemy for 1 turn whenever they inflict debuffs. If the enemy is already Slow, the demons recover 15% of their turn meter, but no more than once per turn.

Level 5 – Increases the Potency of all allied mages by 20%. All allied demons get a 60% chance to inflict Slow upon the enemy for 1 turn whenever they inflict debuffs. If the enemy is already Slow, the demons recover 20% of their turn meter, but no more than once per turn.

Level 6 – Increases the Potency of all allied mages by 20%. All allied demons get a 80% chance to inflict Slow upon the enemy for 1 turn whenever they inflict debuffs. If the enemy is already Slow, the demons recover 25% of their turn meter, but no more than once per turn.

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Runes

Rune Priority

North East: Health
North West: Damage
South: Damage

Set Priorities:

Speed x4 Potency x2

Substat Priorities:

Speed Potency Damage Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Damage
Prefered Stat Third: Health
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Video Guide

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