Kirri

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Kirri

Champion Tier: S

Champion Details

Faction: Clans
Race: Demon
Role 1: Defender
Role 2: Dragon Slayer
Role 3:

Key Information

Leader:
Base Speed: 111
Farm: Battlegrounds

Kirri

Kirri has to be in the talk for the best Defender in the game. Even though she has the Demon tag that should not stop you from using her as a plug and play Champion. Her Passive allowing her to gain turn meter means she is always going, once you understand and master the balance of that mechanic she is simply amazing!

Unhelping Hand

Level 1 – Deals 100% of Physical Damage to an enemy. A 20% chance to inflict a Healing Block for 1 turn.

Level 2 – Deals 125% of Physical Damage to an enemy. A 30% chance to inflict a Healing Block for 1 turn.

Level 3 – Deals 150% of Physical Damage to an enemy. A 40% chance to inflict a Healing Block for 1 turn.

Level 4 – Deals 180% of Physical Damage to an enemy. A 50% chance to inflict a Healing Block for 1 turn.

Level 5 – Deals 220% of Physical Damage to an enemy. A 50% chance to inflict a Healing Block for 2 turns.

Level 6 – Deals 260% of Physical Damage to an enemy. A 50% chance to inflict a Healing Block for 2 turns. If target is afflicted by a Healing Block, applies Bleeding for 2 turns.

Crushing Hurricane

Level 1 – Deals 100% of Physical Damage to all enemies. Recovers Health by 20% of the damage dealt.

Level 2 – Deals 120% of Physical Damage to all enemies. Recovers Health by 20% of the damage dealt.

Level 3 – Deals 140% of Physical Damage to all enemies. Recovers Health by 30% of the damage dealt.

Level 4 – Deals 170% of Physical Damage to all enemies. Recovers Health by 30% of the damage dealt.

Level 5 – Deals 200% of Physical Damage to all enemies. Recovers Health by 30% of the damage dealt.

Level 6 – Deals 240% of Physical Damage to all enemies. Recovers Health by 50% of the damage dealt. A 50% chance to decrease enemies turn meter by 15%. If the enemy is afflicted by Slow, decreases the turn meter by 2 times more.

You Can Do Better!

Level 1 – Gains Taunt for 2 turns.

Level 2 – Gains Taunt for 2 turns. Recovers 2% of the turn meter for each living demon in the party.

Level 3 – Gains Taunt for 2 turns. Recovers 3% of the turn meter for each living demon in the party.

Level 4 – Gains Taunt for 2 turns. Recovers 4% of the turn meter for each living demon in the party.

Level 5 – Gains Taunt and an Armor Increase for 2 turns. Recovers 5% of the turn meter for each living demon in the party.

Level 6 – Gains Taunt and an Armor Increase for 2 turns. Recovers 10% of the turn meter for each living demon in the party. Restores shield by 20% of max Health.

Fidget (Passive)

Level 1 – Recovers 3% of the turn meter upon taking damage.

Level 2 – Recovers 5% of the turn meter upon taking damage.

Level 3 – Recovers 10% of the turn meter upon taking damage.

Level 4 – Recovers 15% of the turn meter upon taking damage.

Level 5 – Recovers 15% of the turn meter upon taking damage. A counterattack restores shield by 5%.

Level 6 – Recovers 15% of the turn meter upon taking damage. A counterattack restores shield by 10%.

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Runes

Rune Priority

North East: Health
North West: Tenacity
South: Shield

Set Priorities:

Tenacity x4 Health x2

Substat Priorities:

Potency Speed Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Health
Prefered Stat Third: Tenacity
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Video Guide

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