Kirri
Champion Tier: S
Champion Details
Faction: | Clans |
Race: | Demon |
Role 1: | Defender |
Role 2: | Dragon Slayer |
Role 3: |
Key Information
Leader: | |
Base Speed: | 111 |
Farm: | Battlegrounds |
Kirri
Unhelping Hand
Level 1 – Deals 100% of Physical Damage to an enemy. A 20% chance to inflict a Healing Block for 1 turn.
Level 2 – Deals 125% of Physical Damage to an enemy. A 30% chance to inflict a Healing Block for 1 turn.
Level 3 – Deals 150% of Physical Damage to an enemy. A 40% chance to inflict a Healing Block for 1 turn.
Level 4 – Deals 180% of Physical Damage to an enemy. A 50% chance to inflict a Healing Block for 1 turn.
Level 5 – Deals 220% of Physical Damage to an enemy. A 50% chance to inflict a Healing Block for 2 turns.
Level 6 – Deals 260% of Physical Damage to an enemy. A 50% chance to inflict a Healing Block for 2 turns. If target is afflicted by a Healing Block, applies Bleeding for 2 turns.
Crushing Hurricane
Level 1 – Deals 100% of Physical Damage to all enemies. Recovers Health by 20% of the damage dealt.
Level 2 – Deals 120% of Physical Damage to all enemies. Recovers Health by 20% of the damage dealt.
Level 3 – Deals 140% of Physical Damage to all enemies. Recovers Health by 30% of the damage dealt.
Level 4 – Deals 170% of Physical Damage to all enemies. Recovers Health by 30% of the damage dealt.
Level 5 – Deals 200% of Physical Damage to all enemies. Recovers Health by 30% of the damage dealt.
Level 6 – Deals 240% of Physical Damage to all enemies. Recovers Health by 50% of the damage dealt. A 50% chance to decrease enemies turn meter by 15%. If the enemy is afflicted by Slow, decreases the turn meter by 2 times more.
You Can Do Better!
Level 1 – Gains Taunt for 2 turns.
Level 2 – Gains Taunt for 2 turns. Recovers 2% of the turn meter for each living demon in the party.
Level 3 – Gains Taunt for 2 turns. Recovers 3% of the turn meter for each living demon in the party.
Level 4 – Gains Taunt for 2 turns. Recovers 4% of the turn meter for each living demon in the party.
Level 5 – Gains Taunt and an Armor Increase for 2 turns. Recovers 5% of the turn meter for each living demon in the party.
Level 6 – Gains Taunt and an Armor Increase for 2 turns. Recovers 10% of the turn meter for each living demon in the party. Restores shield by 20% of max Health.
Fidget (Passive)
Level 1 – Recovers 3% of the turn meter upon taking damage.
Level 2 – Recovers 5% of the turn meter upon taking damage.
Level 3 – Recovers 10% of the turn meter upon taking damage.
Level 4 – Recovers 15% of the turn meter upon taking damage.
Level 5 – Recovers 15% of the turn meter upon taking damage. A counterattack restores shield by 5%.
Level 6 – Recovers 15% of the turn meter upon taking damage. A counterattack restores shield by 10%.
Runes
Rune Priority
North East: | Health |
North West: | Tenacity |
South: | Shield |
Set Priorities:
Tenacity x4 Health x2Substat Priorities:
Potency Speed SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Health |
Prefered Stat Third: | Tenacity |