Kaira
Champion Tier: A
Champion Details
Faction: | Clans |
Race: | Demon |
Role 1: | Fighter |
Role 2: | Ranger |
Role 3: | Bounty Hunter |
Key Information
Leader: | |
Base Speed: | 140 |
Farm: | Campaign, Shop, Chests |
Kaira
Arrow of Chaos
Level 1 – Deals 90% of Physical Damage to an enemy.
Level 2 – Deals 115% of Physical Damage to an enemy.
Level 3 – Deals 140% of Physical Damage to an enemy. A 20% chance to inflict an Ability Block for 2 turns.
Level 4 – Deals 170% of Physical Damage to an enemy. A 20% chance to inflict an Ability Block for 2 turns.
Level 5 – Deals 200% of Physical Damage to an enemy. A 35% chance to inflict an Ability Block for 2 turns.
Level 6 – Deals 230% of Physical Damage to an enemy. A 50% chance to inflict an Ability Block for 2 turns.
Hail of Arrows
Level 1 – Deals 85% of Physical Damage to all enemies. A 10% chance to Daze the enemy for 2 turns if this ability deals damage.
Level 2 – Deals 110% of Physical Damage to all enemies. A 10% chance to Daze the enemy for 2 turns if this ability deals damage.
Level 3 – Deals 140% of Physical Damage to all enemies. A 15% chance to Daze the enemy for 2 turns if this ability deals damage.
Level 4 – Deals 170% of Physical Damage to all enemies. A 20% chance to Daze the enemy for 2 turns if this ability deals damage.
Level 5 – Deals 205% of Physical Damage to all enemies. A 25% chance to Daze the enemy for 2 turns if this ability deals damage.
Level 6 – Deals 240% of Physical Damage to all enemies. A 30% chance to Daze the enemy for 2 turns if this ability deals damage.
Go Dark!
Level 1 – Apply Invisibility to self and all mages for 1 turn. All defenders gain Counterattack for 1 turn. If Venomate is on the battlefield, he receives both buffs.
Level 2 – Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs.
Level 3 – Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 5% of the turn meter to all allies except defenders.
Level 4 – Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 10% of the turn meter to all allies except defenders.
Level 5 – Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 15% of the turn meter to all allies except defenders.
Level 6 – Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 25% of the turn meter to all allies except defenders.
Surprise Attack (Passive)
Level 1 – Increases Damage by 5% when Invisible. If Venomate is on the battlefield, he receives the same buffs.
Level 2 – Increases Damage by 5% and Potency by 5% when Invisible. If Venomate is on the battlefield, he receives the same buffs.
Level 3 – Increases Damage by 10% and Potency by 10% when Invisible. If Venomate is on the battlefield, he receives the same buffs.
Level 4 – Increases Damage by 15% and Potency by 15% when Invisible. If Venomate is on the battlefield, he receives the same buffs.
Level 5 – Increases Damage by 20% and Potency by 20% when Invisible. If Venomate is on the battlefield, he receives the same buffs.
Level 6 – Increases Damage by 25% and Potency by 25% when Invisible. If Venomate is on the battlefield, he receives the same buffs.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Damage |
Set Priorities:
Damage / Speed x4 Potency / Health x2Substat Priorities:
Speed Damage Potency Crit ChanceArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Damage |
Prefered Stat Third: | Crit Chance |