Slinger

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Slinger

Champion Tier: A

Champion Details

Faction: Order
Race: Demon
Role 1: Fighter
Role 2: Warrior
Role 3:

Key Information

Leader: Yes
Base Speed: 159
Farm: Campaign, Shop, Chests

Slinger

Slinger lost a lot when they removed his mass dispel on his A3. But what makes Slinger useable still is his Leadership. When you start to need more teams in Battlegrounds Slinger fits perfect, the feeding of turn meter helps everyone not just Demons. Not as strong as he once was, but he still has his place in the game.

Pebble

Level 1 – Deals 90% of Physical Damage to an enemy.

Level 2 – Deals 110% of Physical Damage to an enemy.

Level 3 – Deals 140% of Physical Damage to an enemy.

Level 4 – Deals 170% of Physical Damage to an enemy.

Level 5 – Deals 210% of Physical Damage to an enemy. A 50% chance to decrease the targets turn meter by 5%.

Level 6 – Deals 250% of Physical Damage to an enemy. A 50% chance to decrease the targets turn meter by 10%.

Little Slingshot

Level 1 – Deals 160% of Physical Damage to an enemy. A 30% chance to remove 1 buff on critical hit.

Level 2 – Deals 180% of Physical Damage to an enemy. A 30% chance to remove 1 buff on critical hit.

Level 3 – Deals 220% of Physical Damage to an enemy. A 50% chance to remove 1 buff on critical hit.

Level 4 – Deals 270% of Physical Damage to an enemy. A 50% chance to remove 1 buff on critical hit.

Level 5 – Deals 320% of Physical Damage to an enemy. A 70% chance to remove 1 buff on critical hit.

Level 6 – Deals 370% of Physical Damage to an enemy. Removes 1 buff on critical hit.

Cannonball

Level 1 – Deals 100% of Physical Damage to all enemies.

Level 2 – Deals 125% of Physical Damage to all enemies.

Level 3 – Deals 150% of Physical Damage to all enemies.

Level 4 – Deals 180% of Physical Damage to all enemies. This attack deals 10% of additional Crit Damage to enemies with Taunt.

Level 5 – Deals 210% of Physical Damage to all enemies. This attack deals 25% of additional Crit Damage to enemies with Taunt.

Level 6 – Deals 250% of Physical Damage to all enemies. This attack deals 40% of additional Crit Damage to enemies with Taunt.

Get Going (Passive)

Level 1 – A 20% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.

Level 2 – A 30% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.

Level 3 – A 40% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.

Level 4 – A 60% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.

Level 5 – A 80% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.

Level 6 – Gains a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.

Demonic Union (Leadership)

Level 1 – All allied demons gain 10% of their maximum Health.

Level 2 – All allied demons gain 15% of their maximum Health.

Level 3 – All allied demons gain 20% of their maximum Health.

Level 4 – All allied demons gain 20% of their maximum Health. Every time an ally suffers a critical hit, all allies recover 2% of their turn meter. Allied demons recover twice this amount.

Level 5 – All allied demons gain 20% of their maximum Health. Every time an ally suffers a critical hit, all allies recover 3% of their turn meter. Allied demons recover twice this amount.

Level 6 – All allied demons gain 20% of their maximum Health. Every time an ally suffers a critical hit, all allies recover 5% of their turn meter. Allied demons recover twice this amount.

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Runes

Rune Priority

North East: Health
North West: Damage
South: Damage

Set Priorities:

Crit Chance x4 Potency X2

Substat Priorities:

Speed Potency Crit Chance Damage Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Crit Chance
Prefered Stat Third: Crit Damage
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Video Guide

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