Slinger
Champion Tier: A
Champion Details
Faction: | Order |
Race: | Demon |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: |
Key Information
Leader: | Yes |
Base Speed: | 159 |
Farm: | Campaign, Shop, Chests |
Slinger
Pebble
Level 1 – Deals 90% of Physical Damage to an enemy.
Level 2 – Deals 110% of Physical Damage to an enemy.
Level 3 – Deals 140% of Physical Damage to an enemy.
Level 4 – Deals 170% of Physical Damage to an enemy.
Level 5 – Deals 210% of Physical Damage to an enemy. A 50% chance to decrease the targets turn meter by 5%.
Level 6 – Deals 250% of Physical Damage to an enemy. A 50% chance to decrease the targets turn meter by 10%.
Little Slingshot
Level 1 – Deals 160% of Physical Damage to an enemy. A 30% chance to remove 1 buff on critical hit.
Level 2 – Deals 180% of Physical Damage to an enemy. A 30% chance to remove 1 buff on critical hit.
Level 3 – Deals 220% of Physical Damage to an enemy. A 50% chance to remove 1 buff on critical hit.
Level 4 – Deals 270% of Physical Damage to an enemy. A 50% chance to remove 1 buff on critical hit.
Level 5 – Deals 320% of Physical Damage to an enemy. A 70% chance to remove 1 buff on critical hit.
Level 6 – Deals 370% of Physical Damage to an enemy. Removes 1 buff on critical hit.
Cannonball
Level 1 – Deals 100% of Physical Damage to all enemies.
Level 2 – Deals 125% of Physical Damage to all enemies.
Level 3 – Deals 150% of Physical Damage to all enemies.
Level 4 – Deals 180% of Physical Damage to all enemies. This attack deals 10% of additional Crit Damage to enemies with Taunt.
Level 5 – Deals 210% of Physical Damage to all enemies. This attack deals 25% of additional Crit Damage to enemies with Taunt.
Level 6 – Deals 250% of Physical Damage to all enemies. This attack deals 40% of additional Crit Damage to enemies with Taunt.
Get Going (Passive)
Level 1 – A 20% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.
Level 2 – A 30% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.
Level 3 – A 40% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.
Level 4 – A 60% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.
Level 5 – A 80% chance to gain a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.
Level 6 – Gains a Damage Increase, Crit Chance Increase, or Crit Damage Increase for 1 turn at the end of a turn.
Demonic Union (Leadership)
Level 1 – All allied demons gain 10% of their maximum Health.
Level 2 – All allied demons gain 15% of their maximum Health.
Level 3 – All allied demons gain 20% of their maximum Health.
Level 4 – All allied demons gain 20% of their maximum Health. Every time an ally suffers a critical hit, all allies recover 2% of their turn meter. Allied demons recover twice this amount.
Level 5 – All allied demons gain 20% of their maximum Health. Every time an ally suffers a critical hit, all allies recover 3% of their turn meter. Allied demons recover twice this amount.
Level 6 – All allied demons gain 20% of their maximum Health. Every time an ally suffers a critical hit, all allies recover 5% of their turn meter. Allied demons recover twice this amount.
Runes
Rune Priority
North East: | Health |
North West: | Damage |
South: | Damage |
Set Priorities:
Crit Chance x4 Potency X2Substat Priorities:
Speed Potency Crit Chance Damage SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Crit Chance |
Prefered Stat Third: | Crit Damage |