Roxy

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Roxy

Champion Tier: B

Champion Details

Faction: Clans
Race: Pride
Role 1: Healer
Role 2:
Role 3:

Key Information

Leader:
Base Speed: 137
Farm: Stars

Roxy

Roxy is an underrated Healer, she has a strong mass heal and her feathers provide damage reductions. It is a fun mechanic to play with. Roxy has very good potential in this game. She is worth getting and upgrading but not as a top Champion.

Sun Charge

Level 1 – Deals 90% Magic Damage to an enemy. Deals an additional 2% Magic Damage for each stack of Feather on Roxy. Removes 3 stacks of Feather from Roxy.

Level 2 – Deals 100% Magic Damage to an enemy. Deals an additional 4% Magic Damage for each stack of Feather on Roxy. Removes 3 stacks of Feather from Roxy.

Level 3 – Deals 120% of Magic Damage to an enemy. Deals an additional 6% of Magic Damage for each stack of Feather on Roxy. Removes 2 stacks of Feather from Roxy.

Level 4 – Deals 140% of Magic Damage to an enemy. Deals an additional 8% of Magic Damage for each stack of Feather on Roxy. Removes 2 stacks of Feather from Roxy.

Level 5 – Deals 170% of Magic Damage to an enemy. Deals an additional 10% of Magic Damage for each stack of Feather on Roxy. Removes 1 stack of Feather from Roxy.

Level 6 – Deals 200% of Magic Damage to an enemy. Deals an additional 14% of Magic Damage for each stack of Feather on Roxy. Removes 1 stack of Feather from Roxy.

Sparks of Life

Level 1 – Heals all allies for 80% of Roxys Magic Damage and an additional 3% of Magic Damage for each stack of Feather on Roxy. Equally redistributes all stacks of Feather among allies and Roxy.

Level 2 – Heals all allies for 110% of Roxys Magic Damage and an additional 6% of Magic Damage for each stack of Feather on Roxy. Equally redistributes all stacks of Feather among allies and Roxy.

Level 3 – Heals all allies for 150% of Roxys Magic Damage and an additional 9% of Magic Damage for each stack of Feather on Roxy. Equally redistributes all stacks of Feather among allies and Roxy.

Level 4 – Heals all allies for 210% of Roxys Magic Damage and an additional 12% of Magic Damage for each stack of Feather on Roxy. Equally redistributes all stacks of Feather among allies and Roxy.

Level 5 – Heals all allies for 300% of Roxys Magic Damage and an additional 15% of Magic Damage for each stack of Feather on Roxy. Equally redistributes all stacks of Feather among allies and Roxy.

Level 6 – Heals all allies for 400% of Roxys Magic Damage and an additional 20% of Magic Damage for each stack of Feather on Roxy. Equally redistributes all stacks of Feather among allies and Roxy.

Shroud of Feathers

Level 1 – Targeted ally gains 1 stack of Feather for 2 turns. If Kaggie is an ally, gains 1 additional stack. If Boreas is an ally, gains 1 additional stack. Each stack of Feather reduces incoming damage by 5%.

Level 2 – Targeted ally gains 2 stacks of Feather for 2 turns. If Kaggie is an ally, gains 2 additional stacks. If Boreas is an ally, gains 2 additional stacks. Each stack of Feather reduces incoming damage by 5%.

Level 3 – Targeted ally gains 3 stacks of Feather for 2 turns. If Kaggie is an ally, gains 3 additional stacks. If Boreas is an ally, gains 3 additional stacks. Each stack of Feather reduces incoming damage by 5%.

Level 4 – Targeted ally gains 4 stacks of Feather for 2 turns. If Kaggie is an ally, gains 4 additional stacks. If Boreas is an ally, gains 4 additional stacks. Each stack of Feather reduces incoming damage by 5%.

Level 5 – Targeted ally gains 5 stacks of Feather for 2 turns. If Kaggie is an ally, gains 5 additional stacks. If Boreas is an ally, gains 5 additional stacks. Each stack of Feather reduces incoming damage by 5%.

Level 6 – Targeted ally gains 5 stacks of Feather for 2 turns. If Kaggie is an ally, gains 5 additional stacks. If Boreas is an ally, gains 5 additional stacks. Each stack of Feather reduces incoming damage by 5%.

Guardian of Nature (Passive)

Level 1 – At the end of the turn, Roxy has a 20% chance to gain 1 stack of Feather for 2 turns. Allies with at least 1 stack of Feather have a 10% chance to gain 1 random buff. Kaggie and Boreas gain 2 random buffs. Possible buffs: Damage Increase, Haste, Potency Increase, Crit Chance Increase, Crit Damage Increase, Counterattack, Accuracy – buffs last 2 turns.

Level 2 – At the end of the turn, Roxy has a 30% chance to gain 1 stack of Feather for 2 turns. Allies with at least 1 stack of Feather have a 20% chance to gain 1 random buff. Kaggie and Boreas gain 2 random buffs. Possible buffs: Damage Increase, Haste, Potency Increase, Crit Chance Increase, Crit Damage Increase, Counterattack, Accuracy – buffs last 2 turns.

Level 3 – At the end of the turn, Roxy has a 40% chance to gain 1 stack of Feather for 2 turns. Allies with at least 1 stack of Feather have a 30% chance to gain 1 random buff. Kaggie and Boreas gain 2 random buffs. Possible buffs: Damage Increase, Haste, Potency Increase, Crit Chance Increase, Crit Damage Increase, Counterattack, Accuracy – buffs last 2 turns.

Level 4 – At the end of the turn, Roxy has a 60% chance to gain 1 stack of Feather for 2 turns. Allies with at least 1 stack of Feather have a 50% chance to gain 1 random buff. Kaggie and Boreas gain 2 random buffs. Possible buffs: Damage Increase, Haste, Potency Increase, Crit Chance Increase, Crit Damage Increase, Counterattack, Accuracy – buffs last 2 turns.

Level 5 – At the end of the turn, Roxy has a 80% chance to gain 1 stack of Feather for 2 turns. Allies with at least 1 stack of Feather have a 75% chance to gain 1 random buff. Kaggie and Boreas gain 2 random buffs. Possible buffs: Damage Increase, Haste, Potency Increase, Crit Chance Increase, Crit Damage Increase, Counterattack, Accuracy – buffs last 2 turns.

Level 6 – At the end of the turn, Roxy gains 1 stack of Feather for 2 turns. Allies with at least 1 stack of Feather gain 1 random buff. Kaggie and Boreas gain 2 random buffs. Possible buffs: Damage Increase, Haste, Potency Increase, Crit Chance Increase, Crit Damage Increase, Counterattack, Accuracy – buffs last 2 turns.

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Runes

Rune Priority

North East: Speed
North West: Damage
South: Damage

Set Priorities:

Damage x4 Health x2 Speed x4 Health x2

Substat Priorities:

Speed Damage Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Health
Prefered Stat Third: Tenacity
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Video Guide

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