Kaggie
Champion Tier: C
Champion Details
Faction: | Clans |
Race: | Pride |
Role 1: | Fighter |
Role 2: | Mage |
Role 3: | Dragon Slayer |
Key Information
Leader: | |
Base Speed: | 149 |
Farm: | Campaign, Shop, Chests |
Kaggie
Lashing Wind
Level 1 – Deals 90% of Magic Damage to an enemy.
Level 2 – Deals 110% of Magic Damage to an enemy.
Level 3 – Deals 130% of Magic Damage to an enemy.
Level 4 – Deals 130% of Magic Damage to an enemy. A 25% chance to repeat this attack.
Level 5 – Deals 160% of Magic Damage to an enemy. A 25% chance to repeat this attack.
Level 6 – Deals 160% of Magic Damage to an enemy. A 50% chance to repeat this attack.
Level 7 – Deals 160% of Magic Damage to an enemy. A 75% chance to repeat this attack.
Level 8 – Deals 175% of Magic Damage to an enemy, twice.
Tornado
Level 1 – Deals 80% of Magic Damage to all enemies. A 10% chance to increase allies Accuracy for 2 turns.
Level 2 – Deals 100% of Magic Damage to all enemies. A 20% chance to increase allies Accuracy for 2 turns.
Level 3 – Deals 120% of Magic Damage to all enemies. A 30% chance to increase allies Accuracy for 2 turns.
Level 4 – Deals 140% of Magic Damage to all enemies. A 40% chance to increase allies Accuracy for 2 turns.
Level 5 – Deals 165% of Magic Damage to all enemies. A 50% chance to increase allies Accuracy for 2 turns.
Level 6 – Deals 190% of Magic Damage to all enemies. A 50% chance to increase allies Accuracy for 3 turns.
Level 7 – Deals 240% of Magic Damage to all enemies. A 75% chance to increase allies Accuracy for 3 turns.
Wind Speed
Level 1 – Gains Haste and applies it to 1 ally for 2 turns.
Level 2 – Gains Haste and applies it to 2 allies for 2 turns.
Level 3 – Gains Haste and applies it to 3 allies for 2 turns.
Level 4 – Gains Haste and applies it to 3 allies for 2 turns.
Level 5 – Gains Haste and applies it to 4 allies for 2 turns.
Level 6 – Gains Haste and applies it to 4 allies for 2 turns.
Level 7-Restores 20% turn meter to himself and 4 allies. Gains Haste and applies it to 4 allies for 2 turns.
Alliance of Winds (Passive)
Level 1 – Increases Magic Damage by 5%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain a Dodge Increase for 2 turns.
Level 2 – Increases Magic Damage by 10%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain a Dodge Increase for 2 turns.
Level 3 – Increases Magic Damage by 15%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain a Dodge Increase for 2 turns.
Level 4 – Increases Magic Damage by 20%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain a Dodge Increase for 2 turns.
Level 5 – Increases Magic Damage by 25%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain a Dodge Increase for 2 turns.
Level 6 – Increases Magic Damage by 30%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain a Dodge Increase for 2 turns.
Level 7 – Increases Magic Damage by 40%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain a Dodge Increase and Tenacity Increase for 2 turns.
Runes
Rune Priority
North East: | Speed |
North West: | Damage |
South: | Crit Chance |
Set Priorities:
Damage x4 Crit Chance / Health x2 Speed x4 Crit Chance / Health x2 Crit Damage x4 Crit Chance x2Substat Priorities:
Speed Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Damage |
Prefered Stat Second: | Crit Chance |
Prefered Stat Third: | Crit Damage |