Hera
Champion Tier: B
Champion Details
Faction: | Clans |
Race: | Pride |
Role 1: | Tactician |
Role 2: | Warrior |
Role 3: |
Key Information
Leader: | Yes |
Base Speed: | 143 |
Farm: | Campaign, Shop, Chests |
Hera
Precision Strike
Level 1 – Deals 90% of Physical Damage to an enemy. Hera gains a stack of Combo for 4 turns. This effect cannot be prevented or removed.
Level 2 – Deals 115% of Physical Damage to an enemy. Hera gains a stack of Combo for 4 turns. This effect cannot be prevented or removed.
Level 3 – Deals 145% of Physical Damage to an enemy. Hera gains a stack of Combo for 4 turns. This effect cannot be prevented or removed.
Level 4 – Deals 175% of Physical Damage to an enemy. Hera gains a stack of Combo for 4 turns. This effect cannot be prevented or removed.
Level 5 – Deals 210% of Physical Damage to an enemy. Hera gains a stack of Combo for 4 turns. This effect cannot be prevented or removed.
Level 6 – Deals 250% of Physical Damage to an enemy. Hera gains a stack of Combo for 4 turns. This effect cannot be prevented or removed.
Shred
Level 1 – Deals 130% of Physical Damage to an enemy. Removes all stacks of Combo from Hera. Deals an extra 20% of Physical Damage for each stack removed.
Level 2 – Deals 165% of Physical Damage to an enemy. Removes all stacks of Combo from Hera. Deals an extra 20% of Physical Damage for each stack removed.
Level 3 – Deals 205% of Physical Damage to an enemy. Removes all stacks of Combo from Hera. Deals an extra 20% of Physical Damage for each stack removed.
Level 4 – Deals 250% of Physical Damage to an enemy. Removes all stacks of Combo from Hera. Deals an extra 30% of Physical Damage for each stack removed.
Level 5 – Deals 310% of Physical Damage to an enemy. Removes all stacks of Combo from Hera. Deals an extra 30% of Physical Damage for each stack removed.
Level 6 – Deals 370% of Physical Damage to an enemy. Removes all stacks of Combo from Hera. Deals an extra 40% of Physical Damage for each stack removed.
Oasis Shadows
Level 1 – Gains a Dodge Increase and applies it to 1 ally for 1 turn. All other allies gain Invisibility for 1 turn.
Level 2 – Gains a Dodge Increase and applies it to 1 ally for 2 turns. All other allies gain Invisibility for 1 turn.
Level 3 – Gains a Dodge Increase and applies it to 1 ally for 2 turns. All other allies gain Invisibility for 2 turns.
Level 4 – Gains a Dodge Increase and applies it to 1 ally for 2 turns. All other allies gain Invisibility for 2 turns.
Level 5 – Gains a Dodge Increase and Crit Chance Increase and applies both to 1 ally for 2 turns. All other allies gain Invisibility for 2 turns.
Level 6 – Gains a Dodge Increase and Crit Chance Increase and applies both to 1 ally for 2 turns. All other allies gain Invisibility for 2 turns.
Cats Stealth (Passive)
Level 1 – If Hera doesnt take damage for a turn, she gains Invisibility for 1 turn and recovers 5% of her turn meter at the end of her next turn.
Level 2 – If Hera doesnt take damage for a turn, she gains Invisibility for 1 turn and recovers 10% of her turn meter at the end of her next turn.
Level 3 – If Hera doesnt take damage for a turn, she gains Invisibility for 1 turn and recovers 15% of her turn meter at the end of her next turn.
Level 4 – If Hera doesnt take damage for a turn, she gains Invisibility for 1 turn and recovers 20% of her turn meter at the end of her next turn.
Level 5 – If Hera doesnt take damage for a turn, she gains Invisibility for 1 turn and recovers 25% of her turn meter at the end of her next turn.
Level 6 – If Hera doesnt take damage for a turn, she gains Invisibility for 1 turn and recovers 30% of her turn meter at the end of her next turn.
Submission Holds (Leadership)
Level 1 – All allies from the Pride gain a 5% Dodge Increase. When the battle starts, all allied Pride defenders gain Taunt for 1 turn, all allied Pride healers and tacticians gain Invisibility for 1 turn, and all allied Pride fighters gain a Damage Increase for 1 turn.
Level 2 – All allies from the Pride gain a 5% Dodge Increase. When the battle starts, all allied Pride defenders gain Taunt for 2 turns, all allied Pride healers and tacticians gain Invisibility for 1 turn, and all allied Pride fighters gain a Damage Increase for 1 turn.
Level 3 – All allies from the Pride gain a 5% Dodge Increase. When the battle starts, all allied Pride defenders gain Taunt for 2 turns, all allied Pride healers and tacticians gain Invisibility for 2 turns, and all allied Pride fighters gain a Damage Increase for 1 turn.
Level 4 – All allies from the Pride gain a 5% Dodge Increase. When the battle starts, all allied Pride defenders gain Taunt for 2 turns, all allied Pride healers and tacticians gain Invisibility for 2 turns, and all allied Pride fighters gain a Damage Increase for 2 turns.
Level 5 – All allies from the Pride gain a 10% Dodge Increase. When the battle starts, all allied Pride defenders gain Taunt for 2 turns, all allied Pride healers and tacticians gain Invisibility for 2 turns, and all allied Pride fighters gain a Damage Increase for 2 turns.
Level 6 – All allies from the Pride gain a 20% Dodge Increase. When the battle starts, all allied Pride defenders gain Taunt for 2 turns, all allied Pride healers and tacticians gain Invisibility for 2 turns, and all allied Pride fighters gain a Damage Increase for 2 turns.
Runes
Rune Priority
North East: | Speed |
North West: | Health |
South: | Crit Chance |
Set Priorities:
Speed x4 Crit Chance / Health / Armor / Tenacity x2Substat Priorities:
SPEED! Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Damage |
Prefered Stat Second: | Health |
Prefered Stat Third: | Shield |