Wukong

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Wukong

Champion Tier: A

Champion Details

Faction: Clans
Race: Pride
Role 1: Tactician
Role 2: Warrior
Role 3:

Key Information

Leader:
Base Speed: 156
Farm:

Wukong

Wukong came into the game with the February 2021 Battlepass Staff Season. Wukong is good and can be used in all areas and level of the game. With that being said he doesn't become and S tier Champion until all T7 and T8 ability upgrades are made to him. He makes the Pride more annoying to fight and I think will be a great addition on a defensive team for BattleGrounds.

Fury Of Oasis

Level 1 – Deal 90% Physical Damage to an enemy. Inflicts Daze for 1 turn.

Level 2 – Deal 110% Physical Damage to an enemy. Inflicts Daze for 1 turn.

Level 3 – Deal 135% Physical Damage to an enemy. Inflicts Daze for 1 turn.

Level 4 – Deal 160% Physical Damage to an enemy. Inflicts Daze for 1 turn.

Level 5 – Deal 190% Physical Damage to an enemy. Inflicts Daze for 1 turn.

Level 6 – Deal 230% Physical Damage to an enemy. If the target us afflicted by Daze, increases the cooldown of a random ability by 1 turn. Otherwise inflicts Daze for 1 turn.

Great Staff

Level 1 – Deals 100% Physical Damage to all enemies.

Level 2 – Deals 120% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn.

Level 3 – Deals 120% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn. Restores 5%-20% turn meter to all his duplicates.

Level 4 – Deals 175% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn. Restores 5%-20% turn meter to all his duplicates.

Level 5 – Deals 210% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn. Restores 10%-30% turn meter to all his duplicates.

Level 6 – Deals 250% Physical Damage to all enemies and inflicts Damage Decrease for 2 turn. Restores 10%-30% turn meter to all his duplicates.

Level 7 – Deals 300% Physical Damage to all enemies and inflicts Damage Decrease for 3 turn. Restores 20%-40% turn meter to all his duplicates.

Monkey Business

Level 1 – Summons 1 duplicate with 30% Wukong’s Health and 30% his damage. You Can’t have more than 3 summoned duplicates at once.

Level 2 – Summons 1 duplicate with 30% Wukong’s Health and 30% his damage. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.

Level 3 – Summons 1 duplicate with 30% Wukong’s Health and 30% his damage. Gains Invisibility for 2 turn. You Can’t have more than 3 summoned duplicates at once.

Level 4 – Summons 1 duplicate with 30% Wukong’s Health and 40% his damage. Duplicate gains 20% of a turn meter. Gains Invisibility for 2 turn. You Can’t have more than 3 summoned duplicates at once.

Level 5 – Summons 1 duplicate with 40% Wukong’s Health and 40% his damage. Duplicate gains 20% of a turn meter. If there are at least 3 Pride allies in the party, on the first use summons 1 additional duplicate and applies Taunt for 1 turn to them. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.

Level 6 – Summons 1 duplicate with 50% Wukong’s Health and 50% his damage. Duplicate gains 20% of a turn meter. If there are at least 3 Pride allies in the party, on the first use summons 1 additional duplicate and applies Taunt for 1 turn to them. If there are at least 5 Pride allies in the party, on the first use, summons 2 additional duplicates and applies Taunt for 2 turns to them. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.

Level 7 – Summons 1 duplicate with 50% Wukong’s Health and 60% his damage. Duplicate gains 20% of a turn meter and counterattack for 2 turns. If there are at least 3 Pride allies in the party, on the first use summons 1 additional duplicate and applies Taunt for 1 turn to them. If there are at least 5 Pride allies in the party, on the first use, summons 2 additional duplicates and applies Taunt for 2 turns to them. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.

Guardian Spirits (Passive)

Level 1 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health.

Level 2 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 1 turn.

Level 3 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turn.

Level 4 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies 1 random buff, except Taunt, from a random duplicate and applies it to himself with the same duration.

Level 5 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies 1 random buff, except Taunt, from a random duplicate and applies it to himself with the same duration. At the start of the turn removes 1 random debuff from himself and applies it to a random duplicate with the same duration, if at least one of his duplicates is alive.

Level 6 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies all different buffs, except Taunt, from a random duplicate and applies it to himself with the same duration. At the start of the turn removes 1 random debuff from himself and applies it to a random duplicate with the same duration, if at least one of his duplicates is alive.

Level 7 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies all different buffs, except Taunt, from a random duplicate and applies it to himself with the same duration. At the start of the turn removes all debuffs from himself and applies it to a random duplicate with the same duration, if at least one of his duplicates is alive.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Potency x6 Damage x4 Crit Chance / Potency x2 Speed x4 Crit Chance / Potency x2

Substat Priorities:

Speed Potency Crit Chance Damage

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Damage
Prefered Stat Third: Crit Chance
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Video Guide

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