Wukong
Champion Tier: A
Champion Details
Faction: | Clans |
Race: | Pride |
Role 1: | Tactician |
Role 2: | Warrior |
Role 3: |
Key Information
Leader: | |
Base Speed: | 156 |
Farm: |
Wukong
Fury Of Oasis
Level 1 – Deal 90% Physical Damage to an enemy. Inflicts Daze for 1 turn.
Level 2 – Deal 110% Physical Damage to an enemy. Inflicts Daze for 1 turn.
Level 3 – Deal 135% Physical Damage to an enemy. Inflicts Daze for 1 turn.
Level 4 – Deal 160% Physical Damage to an enemy. Inflicts Daze for 1 turn.
Level 5 – Deal 190% Physical Damage to an enemy. Inflicts Daze for 1 turn.
Level 6 – Deal 230% Physical Damage to an enemy. If the target us afflicted by Daze, increases the cooldown of a random ability by 1 turn. Otherwise inflicts Daze for 1 turn.
Great Staff
Level 1 – Deals 100% Physical Damage to all enemies.
Level 2 – Deals 120% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn.
Level 3 – Deals 120% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn. Restores 5%-20% turn meter to all his duplicates.
Level 4 – Deals 175% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn. Restores 5%-20% turn meter to all his duplicates.
Level 5 – Deals 210% Physical Damage to all enemies and inflicts Damage Decrease for 1 turn. Restores 10%-30% turn meter to all his duplicates.
Level 6 – Deals 250% Physical Damage to all enemies and inflicts Damage Decrease for 2 turn. Restores 10%-30% turn meter to all his duplicates.
Level 7 – Deals 300% Physical Damage to all enemies and inflicts Damage Decrease for 3 turn. Restores 20%-40% turn meter to all his duplicates.
Monkey Business
Level 1 – Summons 1 duplicate with 30% Wukong’s Health and 30% his damage. You Can’t have more than 3 summoned duplicates at once.
Level 2 – Summons 1 duplicate with 30% Wukong’s Health and 30% his damage. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.
Level 3 – Summons 1 duplicate with 30% Wukong’s Health and 30% his damage. Gains Invisibility for 2 turn. You Can’t have more than 3 summoned duplicates at once.
Level 4 – Summons 1 duplicate with 30% Wukong’s Health and 40% his damage. Duplicate gains 20% of a turn meter. Gains Invisibility for 2 turn. You Can’t have more than 3 summoned duplicates at once.
Level 5 – Summons 1 duplicate with 40% Wukong’s Health and 40% his damage. Duplicate gains 20% of a turn meter. If there are at least 3 Pride allies in the party, on the first use summons 1 additional duplicate and applies Taunt for 1 turn to them. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.
Level 6 – Summons 1 duplicate with 50% Wukong’s Health and 50% his damage. Duplicate gains 20% of a turn meter. If there are at least 3 Pride allies in the party, on the first use summons 1 additional duplicate and applies Taunt for 1 turn to them. If there are at least 5 Pride allies in the party, on the first use, summons 2 additional duplicates and applies Taunt for 2 turns to them. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.
Level 7 – Summons 1 duplicate with 50% Wukong’s Health and 60% his damage. Duplicate gains 20% of a turn meter and counterattack for 2 turns. If there are at least 3 Pride allies in the party, on the first use summons 1 additional duplicate and applies Taunt for 1 turn to them. If there are at least 5 Pride allies in the party, on the first use, summons 2 additional duplicates and applies Taunt for 2 turns to them. Gains Invisibility for 1 turn. You Can’t have more than 3 summoned duplicates at once.
Guardian Spirits (Passive)
Level 1 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health.
Level 2 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 1 turn.
Level 3 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turn.
Level 4 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies 1 random buff, except Taunt, from a random duplicate and applies it to himself with the same duration.
Level 5 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies 1 random buff, except Taunt, from a random duplicate and applies it to himself with the same duration. At the start of the turn removes 1 random debuff from himself and applies it to a random duplicate with the same duration, if at least one of his duplicates is alive.
Level 6 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies all different buffs, except Taunt, from a random duplicate and applies it to himself with the same duration. At the start of the turn removes 1 random debuff from himself and applies it to a random duplicate with the same duration, if at least one of his duplicates is alive.
Level 7 – Least one of his duplicates is alive, Wukong survives a fatal damage. Any effects active on him are removed. Random duplicate dies instead and Wukong receives duplicate’s current Health and gains Invisibility for 2 turns. AT the start of the turn copies all different buffs, except Taunt, from a random duplicate and applies it to himself with the same duration. At the start of the turn removes all debuffs from himself and applies it to a random duplicate with the same duration, if at least one of his duplicates is alive.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Potency x6 Damage x4 Crit Chance / Potency x2 Speed x4 Crit Chance / Potency x2Substat Priorities:
Speed Potency Crit Chance DamageArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Damage |
Prefered Stat Third: | Crit Chance |