Zalanar

spacer
Zalanar

Champion Tier: B

Champion Details

Faction: Clans
Race: Orc
Role 1: Fighter
Role 2: Mage
Role 3:

Key Information

Leader:
Base Speed: 137
Farm: Tournament

Zalanar

Zalanar is a very RNG based Champion. Depending on what Totem drops is how the battle goes. He is a long farm as he can only be unlocked through tournament rewards. His kit is very interesting and he has a lot of potential in the game, what that is we aren't sure yet but having Zalanar in your roster defiantly is not a bad thing.

Elemental Strike

Level 1 – Deals 90% Magic Damage to an enemy.

Level 2 – Deals 110% Magic Damage to an enemy.

Level 3 – Deals 140% Magic Damage to an enemy. Deals an additional 10% Magic Damage for each living totem in the party.

Level 4 – Deals 180% Magic Damage to an enemy. Deals an additional 15% Magic Damage for each living totem in the party.

Level 5 – Deals 230% Magic Damage to an enemy. Deals an additional 20% Magic Damage for each living totem in the party.

Level 6 – Deals 280% Magic Damage to an enemy. Deals an additional 25% Magic Damage for each living totem in the party.

Chain lightning

Level 1 – Deals 140% Magic Damage to an enemy, then chains to 1 random enemy, dealing 120% Magic Damage.

Level 2 – Deals 160% Magic Damage to an enemy, then chains to 2 random enemies, dealing 140% and 120% Magic Damage.

Level 3 – Deals 180% Magic Damage to an enemy, then chains to 3 random enemies, dealing 160%, 140% and 120% Magic Damage.

Level 4 – Deals 200% Magic Damage to an enemy, then chains to 4 random enemies, dealing 180%, 160%, 140% and 120% Magic Damage.

Level 5 – Deals 220% Magic Damage to an enemy, then chains to 4 random enemies, dealing 200%, 180%, 160% and 140% Magic Damage. A 50% chance to inflict a Tenacity Decrease for 2 turns.

Level 6 – Deals 220% Magic Damage to an enemy, then chains to 4 random enemies, dealing 200%, 180%, 160% and 140% Magic Damage. A 50% chance to inflict a Tenacity Decrease for 2 turns. A 25% chance to repeat this attack.

Totem of the day

Level 1 – Summons 1 random air, earth, fire or water totem with 25% health, 25% shield, and 40% Zalanar damage. The totem gains 50% turn meter. Only one totem of each element can be summoned at a time.

Level 2 – Summons 1 random air, earth, fire or water totem with 30% health, 30% shield, and 40% Zalanar damage. The totem gains 60% turn meter. Only one totem of each element can be summoned at a time.

Level 3 – Summons 1 random air, earth, fire or water totem with 30% health, 30% shield, and 50% Zalanar damage. The totem gains 70% turn meter. Only one totem of each element can be summoned at a time.

Level 4 – Summons 1 random air, earth, fire or water totem with 40% health, 40% shield, and 50% Zalanar damage. The totem gains 80% turn meter. Only one totem of each element can be summoned at a time.

Level 5 – Summons 1 random air, earth, fire or water totem with 40% health, 40% shield, and 60% Zalanar damage. The totem gains 90% turn meter. Only one totem of each element can be summoned at a time.

Level 6 – Summons 1 random air, earth, fire or water totem with 50% health, 50% shield, and 60% Zalanar damage. The totem gains 100% turn meter. Only one totem of each element can be summoned at a time. If Mortha and Korkhrim are in the party, summons 1 more random totem.

Shamanic wisdom (Passive)

Level 1 – Increases Health by 10%. If Mortha or Korkhrim are on the battlefield, they receive the same buff.

Level 2 – Increases Health and Shield by 10%. If Mortha or Korkhrim are on the battlefield, they receive the same buffs.

Level 3 – Increases Health, Shield and Armor by 10%. If Mortha or Korkhrim are on the battlefield, they receive the same buffs.

Level 4 – Increases Health, Shield, Armor and Crit Chance by 10%. If Mortha or Korkhrim are on the battlefield, they receive the same buffs.

Level 5 – Increases Health, Shield, Armor, Crit Chance and Crit Damage by 10%. If Mortha or Korkhrim are on the battlefield, they receive the same buffs.

Level 6 – Increases Health, Shield, Armor, Crit Chance, Crit Damage and Speed by 10%. If Mortha or Korkhrim are on the battlefield, they receive the same buffs.

spacer

Runes

Rune Priority

North East: Speed
North West: Potency
South: Damage

Set Priorities:

Speed x4 Potency / Health x2

Substat Priorities:

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Crit Chance
Prefered Stat Third: Potency
spacer

Video Guide

spacer