Mor’Doom
Champion Tier: S
Champion Details
Faction: | Clans |
Race: | Orc |
Role 1: | Fighter |
Role 2: | Mage |
Role 3: | Dragon Slayer |
Key Information
Leader: | |
Base Speed: | 155 |
Farm: | Event |
Mor’Doom
Shadow Arrow
Level 1 – Deals 100% of Magic Damage to an enemy.
Level 2 – Deals 130% of Magic Damage to an enemy.
Level 3 – Deals 170% of Magic Damage to an enemy. A 30% chance
to remove 1 buff.
Level 4 – Deals 210% of Magic Damage to an enemy. A 60% chance
to remove 1 buff.
Level 5 – Deals 250% of Magic Damage to an enemy. Removes 1 buff.
Level 6 – Deals 250% of Magic Damage to an enemy. Removes 1 buff.
Magic and Monsters
Level 1 – Summons 1 imps with 25% of Mor’Doom’s Health, 25% of his Shield and 40% of his damage.
Level 2 – Summons 1 imps with 30% of Mor’Doom’s Health, 30% of his Shield and 50% of his damage.
Level 3 – Summons 1 imps with 30% of Mor’Doom’s Health, 30% of his Shield and 50% of his damage. A 30% chance to summon 1 more imp.
Level 4 – Summons 1 imps with 40% of Mor’Doom’s Health, 40% of his Shield and 65% of his damage. A 30% chance to summon 1 more imp.
Level 5 – Summons 1 imps with 40% of Mor’Doom’s Health, 40% of his Shield and 60% of his damage. A 30% chance to summon 1 more imp.
Level 6 – Summons 2 imps with 50% of Mor’Doom’s Health, 50% of his Shield and 80% of his damage.
Rock's Curse
Level 1 – Deals 130% of Magic Damage to an enemy. Inflicts an Armor Decrease for 2 turns.
Level 2 – Deals 190% of Magic Damage to an enemy. Inflicts an Armor Decrease and Tenacity Decrease for 2 turns.
Level 3 – Deals 260% of Magic Damage to an enemy. Inflicts an Armor Decrease, a Tenacity Decrease, and Slow for 2 turns.
Level 4 – Deals 330% of Magic Damage to an enemy. Inflicts an Armor Decrease, a Tenacity Decrease, Slow and a Damage Decrease for 2 turns.
Level 5 – Deals 400% of Magic Damage to an enemy. Inflicts an Armor Decrease, a Tenacity Decrease, Slow, a Damage Decrease and a Potency Decrease for 2 turns.
Level 6 – Deals 480% of Magic Damage to an enemy. Inflicts an Armor Decrease, a Tenacity Decrease, Slow, a Damage Decrease, a Potency Decrease and an Ability Block for 3 turns.
Don't Mess with the Inferno!
Level 1 – Gains 2% Tenacity and 2% Potency for each living imp in the party, and gains 1% Tenacity and 1% Potency for each living demon.
Level 2 – Gains 3% Tenacity and 2% Potency for each living imp in the party, and gains 1.5% Tenacity and 1.5% Potency for each living demon.
Level 3 – Gains 4% Tenacity and 4% Potency for each living imp in the party, and gains 2% Tenacity and 2% Potency for each living demon.
Level 4 – Gains 5% Tenacity and 5% Potency for each living imp in the party, and gains 2.5% Tenacity and 2.5% Potency for each living demon.
Level 5 – Gains 7% Tenacity and 7% Potency for each living imp in the party, and gains 3.5% Tenacity and 3.5% Potency for each living demon.
Level 6 – Gains 10% Tenacity and 10% Potency for each living imp in the party, and gains 5% Tenacity and 5% Potency for each living demon.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Speed x4 Crit Chance / Potency x2Substat Priorities:
Speed Crit Chance Potency SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Damage |
Prefered Stat Third: | Health |