Hardorc


Champion Tier: A
Champion Details
| Faction: | Clans |
| Race: | Orc |
| Role 1: | Tactician |
| Role 2: | Warrior |
| Role 3: | Traveler |
Key Information
| Leader: | |
| Base Speed: | 145 |
| Farm: | Stars |
Hardorc
Punch in the Teeth
Level 1 – Deals 90% of Physical Damage to an enemy.
Level 2 – Deals 115% of Physical Damage to an enemy. A 20% chance to inflict Bleeding for 2 turns.
Level 3 – Deals 140% of Physical Damage to an enemy. A 40% chance to inflict Bleeding for 2 turns.
Level 4 – Deals 170% of Physical Damage to an enemy. A 60% chance to inflict Bleeding for 2 turns.
Level 5 – Deals 200% of Physical Damage to an enemy. A 80% chance to inflict Bleeding for 2 turns.
Level 6 – Deals 240% of Physical Damage to an enemy. Inflicts Bleeding for 2 turns.
Power Solo
Level 1 – Deals 80% of Physical Damage to all enemies. A 30% chance to inflict an Ability Block for 1 turn.
Level 2 – Deals 100% of Physical Damage to all enemies. A 30% chance to inflict an Ability Block for 1 turn.
Level 3 – Deals 125% of Physical Damage to all enemies. A 30% chance to inflict an Ability Block for 1 turn.
Level 4 – Deals 150% of Physical Damage to all enemies. A 50% chance to inflict an Ability Block for 1 turn.
Level 5 – Deals 175% of Physical Damage to all enemies. A 70% chance to inflict an Ability Block for 1 turn.
Level 6 – Deals 200% of Physical Damage to all enemies. A 70% chance to inflict an Ability Block for 2 turns.
Devils Horns
Level 1 – Gains Cheat Death and applies it to 1 ally for 2 turns.
Level 2 – Gains Cheat Death and applies it to 2 allies for 2 turns.
Level 3 – Gains Cheat Death and applies it to 3 allies for 2 turns.
Level 4 – Gains Cheat Death and Regeneration and applies both to 3 allies for 2 turns.
Level 5 – Gains Cheat Death and Regeneration and applies both to 4 allies for 2 turns.
Level 6 – Gains Cheat Death, Regeneration, and a Damage Increase and applies it to 4 allies for 2 turns.
Wall of Sound (Passive)
Level 1 – A 30% chance to remove 1 debuff from 1 random ally at the start of a turn.
Level 2 – A 50% chance to remove 1 debuff from 1 random ally at the start of a turn.
Level 3 – Removes 1 debuff from 1 random ally at the start of a turn.
Level 4 – Removes 1 debuff from 2 random allies at the start of a turn.
Level 5 – Removes 1 debuff from 3 random allies at the start of a turn.
Level 6 – Removes 1 debuff from 4 random allies at the start of a turn.
Runes

Rune Priority
| North East: | Speed |
| North West: | Potency |
| South: | Health |
Set Priorities:
Speed x4 Potency x2Substat Priorities:
Speed Potency SurvivabilityArtifacts

Artifact Priority
| Prefered Stat First: | Potency |
| Prefered Stat Second: | Health |
| Prefered Stat Third: | Shield |
