Dieselrog
Champion Tier: C
Champion Details
Faction: | Clans |
Race: | Orc |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: | Gladiator |
Key Information
Leader: | |
Base Speed: | 121 - Gear 12 |
Farm: | Shop, Chests |
Dieselrog
Cyberpunch
Level 1 – Deals 90% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.
Level 2 – Deals 120% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.
Level 3 – Deals 150% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.
Level 4 – Deals 180% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.
Level 5 – Deals 210% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.
Level 6 – Deals 240% of Physical Damage to an enemy. If the hit is critical, removes 2 buffs from the target for each living goblin in the party.
B.F.G.
Level 1 – Deals 90% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.
Level 2 – Deals 110% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.
Level 3 – Deals 130% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.
Level 4 – Deals 155% of Physical Damage to all enemies. A 50% chance to inflict an Armor Decrease for 2 turns.
Level 5 – Deals 180% of Physical Damage to all enemies. A 50% chance to inflict an Armor Decrease for 2 turns.
Level 6 – Deals 210% of Physical Damage to all enemies. A 70% chance to inflict an Armor Decrease for 2 turns.
Fuel to the Fire!
Level 1 – Gains an Accuracy Increase for 2 turns.
Level 2 – Gains an Accuracy Increase for 2 turns. Recovers 5% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter.
Level 3 – Gains an Accuracy Increase for 2 turns. Recovers 7% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter. If Darian is in the enemy party, Dieselrog gains Cheat Death for 2 turns.
Level 4 – Gains an Accuracy Increase for 2 turns. Recovers 9% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter. If Darian is in the enemy party, Dieselrog gains Cheat Death for 2 turns.
Level 5 – Gains an Accuracy Increase for 2 turns and a Damage Increase for 1 turn. Recovers 12% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter and gains a Damage Increase for 1 turn. If Darian is in the enemy party, Dieselrog gains Cheat Death and a Debuff Immunity for 2 turns.
Level 6 – Gains an Accuracy Increase and a Damage Increase for 2 turns. Recovers 15% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter and gains a Damage Increase for 2 turns. If Darian is in the enemy party, Dieselrog gains Cheat Death and a Debuff Immunity for 2 turns.
Dieselpower (Passive)
Level 1 – Increases Physical Damage by 2% for each living orc in the party and a Crit Chance by 2% for each living goblin in the party.
Level 2 – Increases Physical Damage by 3% for each living orc in the party and a Crit Chance by 3% for each living goblin in the party.
Level 3 – Increases Physical Damage by 4% for each living orc in the party and a Crit Chance by 4% for each living goblin in the party.
Level 4 – Increases Physical Damage by 5% for each living orc in the party and a Crit Chance by 5% for each living goblin in the party.
Level 5 – Increases Physical Damage by 7% for each living orc in the party and a Crit Chance by 7% for each living goblin in the party.
Level 6 – Increases Physical Damage by 10% for each living orc in the party and a Crit Chance by 10% for each living goblin in the party.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Speed x4 Potency / Crit Chance x2 Crit Chance x6Substat Priorities:
Speed Crit Chance Potency SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Crit Chance |
Prefered Stat Third: | Health |