Dieselrog

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Dieselrog

Champion Tier: C

Champion Details

Faction: Clans
Race: Orc
Role 1: Fighter
Role 2: Warrior
Role 3: Gladiator

Key Information

Leader:
Base Speed: 121 - Gear 12
Farm: Shop, Chests

Dieselrog

Honestly Dieselrog is a mess. He is an orc that plays better with the goblins! His stats hold him back as he needs so much it is hard to fit into the Rune Amulet. For now pass on Dieselrog and hope for a rework.

Cyberpunch

Level 1 – Deals 90% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.

Level 2 – Deals 120% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.

Level 3 – Deals 150% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.

Level 4 – Deals 180% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.

Level 5 – Deals 210% of Physical Damage to an enemy. If the hit is critical, removes 1 buff from the target for each living goblin in the party.

Level 6 – Deals 240% of Physical Damage to an enemy. If the hit is critical, removes 2 buffs from the target for each living goblin in the party.

B.F.G.

Level 1 – Deals 90% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.

Level 2 – Deals 110% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.

Level 3 – Deals 130% of Physical Damage to all enemies. A 30% chance to inflict an Armor Decrease for 2 turns.

Level 4 – Deals 155% of Physical Damage to all enemies. A 50% chance to inflict an Armor Decrease for 2 turns.

Level 5 – Deals 180% of Physical Damage to all enemies. A 50% chance to inflict an Armor Decrease for 2 turns.

Level 6 – Deals 210% of Physical Damage to all enemies. A 70% chance to inflict an Armor Decrease for 2 turns.

Fuel to the Fire!

Level 1 – Gains an Accuracy Increase for 2 turns.

Level 2 – Gains an Accuracy Increase for 2 turns. Recovers 5% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter.

Level 3 – Gains an Accuracy Increase for 2 turns. Recovers 7% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter. If Darian is in the enemy party, Dieselrog gains Cheat Death for 2 turns.

Level 4 – Gains an Accuracy Increase for 2 turns. Recovers 9% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter. If Darian is in the enemy party, Dieselrog gains Cheat Death for 2 turns.

Level 5 – Gains an Accuracy Increase for 2 turns and a Damage Increase for 1 turn. Recovers 12% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter and gains a Damage Increase for 1 turn. If Darian is in the enemy party, Dieselrog gains Cheat Death and a Debuff Immunity for 2 turns.

Level 6 – Gains an Accuracy Increase and a Damage Increase for 2 turns. Recovers 15% of the turn meter for each living orc in the party. If Old Loor is on the battlefield, he recovers the same amount of his turn meter and gains a Damage Increase for 2 turns. If Darian is in the enemy party, Dieselrog gains Cheat Death and a Debuff Immunity for 2 turns.

Dieselpower (Passive)

Level 1 – Increases Physical Damage by 2% for each living orc in the party and a Crit Chance by 2% for each living goblin in the party.

Level 2 – Increases Physical Damage by 3% for each living orc in the party and a Crit Chance by 3% for each living goblin in the party.

Level 3 – Increases Physical Damage by 4% for each living orc in the party and a Crit Chance by 4% for each living goblin in the party.

Level 4 – Increases Physical Damage by 5% for each living orc in the party and a Crit Chance by 5% for each living goblin in the party.

Level 5 – Increases Physical Damage by 7% for each living orc in the party and a Crit Chance by 7% for each living goblin in the party.

Level 6 – Increases Physical Damage by 10% for each living orc in the party and a Crit Chance by 10% for each living goblin in the party.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Speed x4 Potency / Crit Chance x2 Crit Chance x6

Substat Priorities:

Speed Crit Chance Potency Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Crit Chance
Prefered Stat Third: Health
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Video Guide

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