Rantha

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Rantha

Champion Tier: B

Champion Details

Faction: Clans
Race: Orc
Role 1: Fighter
Role 2: Ranger
Role 3: Traveler

Key Information

Leader: Yes
Base Speed: 152
Farm: Campaign, Shop, Chests

Rantha

Rantha is the 1st lead you will probably use inside of Dragon Champions. It is that reason Rantha will be used through the game until very end game. She is a great plug and play lead in Battle Grounds and Tournaments. Rantha's 3rd ability Hunters Volley is fantastic verus the Dragon on all levels. Battlepooh can be a little underwhelming but is a solid off tank to mess up the opponents strategy.

Fury Shot

Level 1 – Deals 80% of Physical Damage to an enemy. Calls Battlepooh to assist if hes alive.

Level 2 – Deals 105% of Physical Damage to an enemy. Calls Battlepooh to assist if hes alive.

Level 3 – Deals 130% of Physical Damage to an enemy. Calls Battlepooh to assist if hes alive.

Level 4 – Deals 165% of Physical Damage to an enemy. Calls Battlepooh to assist if hes alive.

Level 5 – Deals 200% of Physical Damage to an enemy. Calls Battlepooh to assist if hes alive.

Level 6 – Deals 240% of Physical Damage to an enemy. Calls Battlepooh to assist if hes alive.

Level 7 – Deals 280% of Physical Damage to an enemy and restores Shield to Battlepooh, equal to 50% damage dealt. Calls Battlepooh to assist if hes alive.

Beast Summon

Level 1 -Summons Battlepooh with Taunt, 40% of Ranthas Health and 30% of her damage. Only one Battlepooh can be summoned at a time. Using the ability again will restore 50% of Battlepoohs Health.

Level 2 – Summons Battlepooh with Taunt, 50% of Ranthas Health and 30% of her damage. Only one Battlepooh can be summoned at a time. Using the ability again will restore 50% of Battlepoohs Health.

Level 3 – Summons Battlepooh with Taunt, 60% of Ranthas Health and 30% of her damage. Only one Battlepooh can be summoned at a time. Using the ability again will restore 50% of Battlepoohs Health.

Level 4 – Summons Battlepooh with Taunt, 70% of Ranthas Health and 30% of her damage. Only one Battlepooh can be summoned at a time. Using the ability again will restore 50% of Battlepoohs Health.

Level 5 – Summons Battlepooh with Taunt, 80% of Ranthas Health and 30% of her damage. Only one Battlepooh can be summoned at a time. Using the ability again will restore 50% of Battlepoohs Health.

Level 6 – Summons Battlepooh with Taunt, 80% of Ranthas Health and 50% of her damage. Only one Battlepooh can be summoned at a time. Using the ability again will restore 50% of Battlepoohs Health.

Level 7 – Summons Battlepooh with Taunt, 100% of Ranthas Health and 50% of her damage. Only one Battlepooh can be summoned at a time. Using the ability again will restore 100% of Battlepoohs Health.

Hunters Volley

Level 1 – Shoots 5 arrows at enemies, each dealing 60% of Physical Damage.

Level 2 – Shoots 5 arrows at enemies, each dealing 65% of Physical Damage.

Level 3 – Shoots 5 arrows at enemies, each dealing 70% of Physical Damage.

Level 4 – Shoots 5 arrows at enemies, each dealing 80% of Physical Damage.

Level 5 – Shoots 6 arrows at enemies, each dealing 80% of Physical Damage.

Level 6 – Shoots 8 arrows at enemies, each dealing 80% of Physical Damage. (Reduce max Cooldown by 1)

Level 7 – Shoots 8 arrows at enemies, each dealing 100% of Physical Damage.

Level 8 – Shoots 8 arrows at enemies, each dealing 100% of Physical Damage.

Old Friend (Passive)

Level 1 – While Battlepooh is alive, Rantha’s Physical and Magic Armor is increased by 5%.

Level 2 – While Battlepooh is alive, Rantha’s Physical and Magic Armor is increased by 10%.

Level 3 – While Battlepooh is alive, Rantha’s Physical and Magic Armor is increased by 15%.

Level 4 – While Battlepooh is alive, Rantha’s Physical and Magic Armor is increased by 20%.

Level 5 – While Battlepooh is alive, Rantha’s Physical and Magic Armor is increased by 25%.

Level 6 – While Battlepooh is alive, Rantha’s Physical and Magic Armor is increased by 30%.

Level 7 – While Battlepooh is alive, Rantha’s and Battlepooh’s Physical and Magic Armor is increased by 50%.

Might Of The Clans

Level 1 – Both the Physical Damage and Magic Damage of all allies from the Clans increase by 5%. All allied orcs gain 3% Life Steal for each living orc in the party.

Level 2 – Both the Physical Damage and Magic Damage of all allies from the Clans increase by 8%. All allied orcs gain 3% Life Steal for each living orc in the party. The Crit Damage of all allied goblins increases by 5% for each living goblin in the party.

Level 3 – Both the Physical Damage and Magic Damage of all allies from the Clans increase by 12%. All allied orcs gain 3% Life Steal for each living orc in the party. The Crit Damage of all allied goblins increases by 5% for each living goblin in the party. The Tenacity of all allies from the Pride increases by 3% for each living Pride character in the party.

Level 4 – Both the Physical Damage and Magic Damage of all allies from the Clans increase by 16%. All allied orcs gain 5% Life Steal for each living orc in the party. The Crit Damage of all allied goblins increases by 5% for each living goblin in the party. The Tenacity of all allies from the Pride increases by 3% for each living Pride character in the party.

Level 5 – Both the Physical Damage and Magic Damage of all allies from the Clans increase by 20%. All allied orcs gain 5% Life Steal for each living orc in the party. The Crit Damage of all allied goblins increases by 10% for each living goblin in the party. The Tenacity of all allies from the Pride increases by 3% for each living Pride character in the party.

Level 6 – Both the Physical Damage and Magic Damage of all allies from the Clans increase by 25%. All allied orcs gain 5% Life Steal for each living orc in the party. The Crit Damage of all allied goblins increases by 10% for each living goblin in the party. The Tenacity of all allies from the Pride increases by 5% for each living Pride character in the party.

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Runes

Rune Priority

North East: Speed
North West: Damage
South: Damage

Set Priorities:

Speed x4 Health x2 Damage x4 Health x2 Health x6

Substat Priorities:

Speed Damage Health Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Damage
Prefered Stat Third: Crit Chance
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Video Guide

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