Maar
Champion Tier: B
Champion Details
Faction: | Order |
Race: | Orc |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: | Gladiator |
Key Information
Leader: | |
Base Speed: | 122 |
Farm: | Campaign, Shop, Chests |
Maar
This Will Hurt
Level 1 – Deals 70%–130% of Physical Damage to an enemy.
Level 2 – Deals 100%–160% of Physical Damage to an enemy.
Level 3 – Deals 130%–190% of Physical Damage to an enemy.
Level 4 – Deals 160%–220% of Physical Damage to an enemy.
Level 5 – Deals 200%–260% of Physical Damage to an enemy.
Level 6 – Deals 240%–300% of Physical Damage to an enemy.
This Will Hurt Real Bad
Level 1 – Deals 90% of Physical Damage to all enemies.
Level 2 – Deals 110% of Physical Damage to all enemies.
Level 3 – Deals 140% of Physical Damage to all enemies.
Level 4 – Deals 160% of Physical Damage to all enemies.
Level 5 – Deals 190% of Physical Damage to all enemies.
Level 6 – Deals 220% of Physical Damage to all enemies. If the ability deals at least 4 critical hits, it cools down instantly.
Rage
Level 1 – Gains a Damage Increase for 2 turns.
Level 2 – Gains a Damage Increase and a Crit Chance Increase for 2 turns. Recovers 10% of the turn meter.
Level 3 – Gains a Damage Increase and a Crit Chance Increase for 2 turns. Recovers 20% of the turn meter.
Level 4 – Gains a Damage Increase and a Crit Chance Increase for 2 turns. Recovers 30% of the turn meter.
Damage 5 – Gains a Damage Increase, a Crit Chance Increase, and a Crit Damage Increase for 2 turns. Recovers 40% of the turn meter.
Level 6 – Gains a Damage Increase, a Crit Chance Increase, and a Crit Damage Increase for 2 turns. Recovers 50% of the turn meter.
Ouch! (Passive)
Level 1 – Maar deals 1% more damage for every 10% of his missing Health.
Level 2 – Maar deals 1% more damage for every 9% of his missing Health.
Level 3 – Maar deals 1% more damage for every 8% of his missing Health.
Level 4 – Maar deals 1% more damage for every 6% of his missing Health.
Level 5 – Maar deals 1% more damage for every 4% of his missing Health.
Level 6 – Maar deals 1% more damage for every 2% of his missing Health.
Runes
Rune Priority
North East: | Speed |
North West: | Damage |
South: | Crit Damage |
Set Priorities:
Crit Chance x6 Crit Damage x4 Crit Chance x2Substat Priorities:
Speed Crit Chance Damage SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Crit Chance |
Prefered Stat Second: | Damage |
Prefered Stat Third: | Crit Damage |