Zerra

spacer
Zerra

Champion Tier: S

Champion Details

Faction: Clans
Race: Elf
Role 1: Tactician
Role 2: Rogue
Role 3:

Key Information

Leader: Yes
Base Speed: 150
Farm: Battlegrounds

Zerra

Zerra is the debuff Queen! Her lead on a full team of Orcs is the AI's nightmare, it will mess them up so bad! Zerra is in need of potency, even though her passive gives out potency still add more everything she does it dependent on it. She is a great champion in all areas of the game. The only draw back to Zerra is she really needs to be in the leadership role and be put on a full orc team. She can be plugged and played but is nearly not as devastating.

Slicing Blow

Level 1 – Deals 90% of Physical Damage to an enemy.

Level 2 – Deals 120% of Physical Damage to an enemy.

Level 3 – Deals 160% of Physical Damage to an enemy. A 30% chance to gain a Damage Increase for 2 turns.

Level 4 – Deals 200% of Physical Damage to an enemy. A 30% chance to gain a Damage Increase for 2 turns.

Level 5 – Deals 250% of Physical Damage to an enemy. A 50% chance to gain a Damage Increase for 2 turns.

Level 6 – Deals 320% of Physical Damage to an enemy. A 70% chance to gain a Damage Increase for 2 turns.

Vortex of Pain

Level 1 – Deals 100% of Physical Damage to all enemies. A 30% chance to inflict a Healing Block for 2 turns.

Level 2 – Deals 130% of Physical Damage to all enemies. A 30% chance to inflict a Healing Block for 2 turns.

Level 3 – Deals 160% of Physical Damage to all enemies. A 30% chance to inflict a Healing Block for 2 turns.

Level 4 – Deals 200% of Physical Damage to all enemies. A 40% chance to inflict a Healing Block for 2 turns.

Level 5 – Deals 240% of Physical Damage to all enemies. A 50% chance to inflict a Healing Block for 2 turns.

Level 6 – Deals 300% of Physical Damage to all enemies. A 60% chance to inflict a Healing Block for 2 turns. If the target is Bleeding, applies a Buff Immunity for 2 turns.

Crimson Claws

Level 1 – Attacks the enemy 3 times. Each attack deals 100% of Physical Damage.

Level 2 – Attacks the enemy 3 times. Each attack deals 120% of Physical Damage.

Level 3 – Attacks the enemy 3 times. Each attack deals 145% of Physical Damage. If attack hit a shield, applies an Armor Decrease for 2 turns.

Level 4 – Attacks the enemy 3 times. Each attack deals 170% of Physical Damage. If attack hit a shield, applies an Armor Decrease for 2 turns.

Level 5 – Attacks the enemy 3 times. Each attack deals 200% of Physical Damage. If all three attacks hit a shield, applies an Armor Decrease for 2 turns. If attack hit the target, applies Bleeding for 2 turns.

Level 6 – Attacks the enemy 3 times. Each attack deals 230% of Physical Damage. If attack hit a shield, applies an Armor Decrease for 2 turns. If all three attacks hit the target, applies Bleeding for 2 turns and an Ability Block for 1 turn.

Domination (Passive)

Level 1 – Increases Life Steal by 5%. If Rantha is on the battlefield, she receives the same buff.

Level 2 – Increases Life Steal by 10%. If Rantha is on the battlefield, she receives the same buff.

Level 3 – Increases Life Steal by 15%. If Rantha is on the battlefield, she receives the same buff.

Level 4 – Increases Life Steal by 20%. If Rantha is on the battlefield, she receives the same buff.

Level 5 – Increases Life Steal by 20%. If Zerra dodges an attack, she recovers 10% of her turn meter. If Rantha is on the battlefield, she receives the same buffs.

Level 6 – Increases Life Steal by 25%. If Zerra dodges an attack, she recovers 20% of her turn meter. If Rantha is on the battlefield, she receives the same buffs.

Enraged Blades (Leadership)

Level 1 – The Potency and maximum Health of all allied orcs increases by 5%.

Level 2 – The Potency and maximum Health of all allied orcs increases by 10%.

Level 3 – The Potency and maximum Health of all allied orcs increases by 15%.

Level 4 – The Potency and maximum Health of all allied orcs increases by 15%. When the battle starts, all enemies receive a Tenacity Decrease for 1 turn.

Level 5 – The Potency and maximum Health of all allied orcs increases by 15%. When the battle starts, all enemies receive a Tenacity Decrease and an Armor Decrease for 1 turn.

Level 6 – The Potency and maximum Health of all allied orcs increases by 20%. When the battle starts, all enemies receive a Tenacity Decrease, Armor Decrease, Damage Decrease and Buff Immunity for 1 turn.

spacer

Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Speed x4 Potency x2 Potency x4 Crit Chance x2

Substat Priorities:

Speed Potency Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Damage
Prefered Stat Third: Crit Chance
spacer

Video Guide

spacer