Tromgar

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Tromgar

Champion Tier: S

Champion Details

Faction: Clans
Race: Orc
Role 1: Defender
Role 2: Dragon Slayer
Role 3:

Key Information

Leader: Yes
Base Speed: 110
Farm: Event

Tromgar

Tromgar flat out is a beast! You can use him from the first day to the last day. His stun on the A1 has a low chance to land at 30% so Potency is a must on Tromgar. After that add a touch of speed and build him to stay alive! You will not regret any thing you put into him!

Crushing Blow

Level 1 – Deals 80% of Physical Damage to an enemy.

Level 2 – Deals 100% of Physical Damage to an enemy.

Level 3 – Deals 120% of Physical Damage to an enemy.

Level 4 – Deals 140% of Physical Damage to an enemy. A 20% chance to Stun the target for 1 turn.

Level 5 – Deals 170% of Physical Damage to an enemy. A 25% chance to Stun the target for 1 turn.

Level 6 – Deals 210% of Physical Damage to an enemy. A 35% chance to Stun the target for 1 turn.

Shield Of The People

Level 1 – Tromgar assumes a Defensive Stance. Using the ability again switches him to a Battle Stance. This effect cannot be prevented or removed. Changing Tromgars stance applies Taunt for 1 turn.

Level 2 – Tromgar assumes a Defensive Stance. Using the ability again switches him to a Battle Stance. This effect cannot be prevented or removed.
Changing Tromgars stance applies Taunt for 2 turns.

Level 3 – Tromgar assumes a Defensive Stance. Using the ability again switches him to a Battle Stance. This effect cannot be prevented or removed. Changing Tromgars stance applies Taunt for 2 turns.

Level 4 – Tromgar assumes a Defensive Stance. Using the ability again switches him to a Battle Stance. This effect cannot be prevented or removed. Changing Tromgars stance applies Taunt for 2 turns and Counterattack for 1 turn.

Level 5 – Tromgar assumes a Defensive Stance. Using the ability again switches him to a Battle Stance. This effect cannot be prevented or removed. Changing Tromgars stance applies Taunt and Counterattack for 2 turns.

Level 6 – Tromgar assumes a Defensive Stance. Using the ability again switches him to a Battle Stance. This effect cannot be prevented or removed. Changing Tromgars stance applies Taunt and Counterattack for 2 turns.

Second Wind

Level 1 – Tromgar gains 1 stack of Regeneration for 2 turns. A 30% chance to remove 1 debuff.

Level 2 – Tromgar gains 1 stack of Regeneration for 2 turns. A 60% chance to remove 1 debuff.

Level 3 -Tromgar gains 1 stack of Regeneration for 2 turns. Removes 1 debuff.

Level 4 – Tromgar gains 2 stacks of Regeneration for 2 turns. Removes 2 debuffs.

Level 5 – Tromgar gains 2 stacks of Regeneration for 2 turns. Removes 3 debuffs. Tromgar recovers 5% Health.

Level 6 – Tromgar gains 2 stacks of Regeneration for 2 turns. Removes all debuffs. Tromgar recovers 10% Health.

Veteran Tactician (Passive)

Level 1 – When in a Defensive Stance, Physical Armor increases by 5%. When in a Battle Stance, Physical Damage increases by 5%.

Level 2 – When in a Defensive Stance, Physical Armor increases by 10%. When in a Battle Stance, Physical Damage increases by 10%.

Level 3 – When in a Defensive Stance, Physical Armor increases by 15%. When in a Battle Stance, Physical Damage increases by 15%.

Level 4 – When in a Defensive Stance, Physical Armor increases by 20%. When in a Battle Stance, Physical Damage increases by 20%.

Level 5 – When in a Defensive Stance, Physical Armor increases by 25%. When in a Battle Stance, Physical Damage increases by 25%.

Level 6 – When in a Defensive Stance, Physical Armor increases by 30%. When in a Battle Stance, Physical Damage increases by 30%.

Supreme Khagan (Leadership)

Level 1 – Both the Potency and Tenacity of all allied orcs increase by 5%.

Level 2 – Both the Potency and Tenacity of all allied orcs increase by 10%.

Level 3 – Both the Potency and Tenacity of all allied orcs increase by 15%.

Level 4 – Both the Potency and Tenacity of all allied orcs increase by 20%. For each debuff an allied orc inflicts on an enemy, all orcs recover 1% of their Health.

Level 5 – Both the Potency and Tenacity of all allied orcs increase by 25%. For each debuff an allied orc inflicts on an enemy, all orcs recover 3% of their Health.

Level 6 – Both the Potency and Tenacity of all allied orcs increase by 30%. For each debuff an allied orc inflicts on an enemy, all orcs recover 5% of their Health.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Health

Set Priorities:

Potency x6 Potency x4 Tenacity / Health / Armor x2

Substat Priorities:

Potency Speed Health Damage Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Health
Prefered Stat Third: Tenacity
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Video Guide

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