Ember

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Ember

Champion Tier: A

Champion Details

Faction: Order
Race: Panda
Role 1: Fighter
Role 2: Mage
Role 3: Gladiator

Key Information

Leader:
Base Speed: 160
Farm: Event

Ember

Ember is the Panda Legendary Champion. To unlock Ember you need 5 Elves and it doesn't require a lot. Ember has gone through a rework and is best suited to be in a Lake lead with Fao, Uncle Ho, and a Defender (Hilda) works. She needs burning to maximize her effectiveness. Ember is a great Champion that can fit in any team.

Fireball

Level 1 – Deals 80% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.

Level 2 – Deals 110% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.

Level 3 – Deals 140% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.

Level 4 – Deals 170% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.

Level 5 – Deals 210% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.

Level 6 – Deals 250% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.

Meteor

Level 1 – Deals 120% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 20% of Magic Damage for each Inner Fire stack removed.

Level 2 – Deals 145% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 25% of Magic Damage for each Inner Fire stack removed.

Level 3 – Deals 175% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 30% of Magic Damage for each Inner Fire stack removed.

Level 4 – Deals 210% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 35% of Magic Damage for each Inner Fire stack removed.

Level 5 – Deals 250% of Magic Damage to an enemy. A 75% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 40% of Magic Damage for each Inner Fire stack removed.

Level 6 – Deals 300% of Magic Damage to an enemy. Stuns the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 50% of Magic Damage and removes 1 buff for each Inner Fire stack removed.

Spirit of Zhu Niao

Level 1 – Deals 110% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 5% of Magic Damage for each Inner Fire stack removed.

Level 2 – Deals 135% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 10% of Magic Damage for each Inner Fire stack removed.

Level 3 – Deals 160% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 15% of Magic Damage for each Inner Fire stack removed.

Level 4 – Deals 200% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 20% of Magic Damage for each Inner Fire stack removed.

Level 5 – Deals 240% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 25% of Magic Damage for each Inner Fire stack removed.

Level 6 – Deals 280% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 25% of Magic Damage for each Inner Fire stack removed.

Heart of Fire (Passive)

Level 1 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. Each stack of Inner Fire increases Potency by 5%.

Level 2 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack. Each stack of Inner Fire increases Potency by 5%.

Level 3 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.

Level 4 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.

Level 5 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 15% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.

Level 6 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 20% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Speed x4 Crit Chance / Potency x2 Damage x4 Crit Chance / Potency x2

Substat Priorities:

Speed Potency Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Damage
Prefered Stat Third: Crit Chance
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Video Guide

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