Ember
Champion Tier: A
Champion Details
Faction: | Order |
Race: | Panda |
Role 1: | Fighter |
Role 2: | Mage |
Role 3: | Gladiator |
Key Information
Leader: | |
Base Speed: | 160 |
Farm: | Event |
Ember
Fireball
Level 1 – Deals 80% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 2 – Deals 110% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 3 – Deals 140% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 4 – Deals 170% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 5 – Deals 210% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 6 – Deals 250% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Meteor
Level 1 – Deals 120% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 20% of Magic Damage for each Inner Fire stack removed.
Level 2 – Deals 145% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 25% of Magic Damage for each Inner Fire stack removed.
Level 3 – Deals 175% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 30% of Magic Damage for each Inner Fire stack removed.
Level 4 – Deals 210% of Magic Damage to an enemy. A 50% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 35% of Magic Damage for each Inner Fire stack removed.
Level 5 – Deals 250% of Magic Damage to an enemy. A 75% chance to Stun the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 40% of Magic Damage for each Inner Fire stack removed.
Level 6 – Deals 300% of Magic Damage to an enemy. Stuns the target for 1 turn. Removes 3 Inner Fire stacks from Ember. Deals extra 50% of Magic Damage and removes 1 buff for each Inner Fire stack removed.
Spirit of Zhu Niao
Level 1 – Deals 110% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 5% of Magic Damage for each Inner Fire stack removed.
Level 2 – Deals 135% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 10% of Magic Damage for each Inner Fire stack removed.
Level 3 – Deals 160% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 15% of Magic Damage for each Inner Fire stack removed.
Level 4 – Deals 200% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 20% of Magic Damage for each Inner Fire stack removed.
Level 5 – Deals 240% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 25% of Magic Damage for each Inner Fire stack removed.
Level 6 – Deals 280% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 25% of Magic Damage for each Inner Fire stack removed.
Heart of Fire (Passive)
Level 1 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. Each stack of Inner Fire increases Potency by 5%.
Level 2 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack. Each stack of Inner Fire increases Potency by 5%.
Level 3 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.
Level 4 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.
Level 5 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 15% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.
Level 6 – Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 20% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Speed x4 Crit Chance / Potency x2 Damage x4 Crit Chance / Potency x2Substat Priorities:
Speed Potency Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Damage |
Prefered Stat Third: | Crit Chance |