Lake

spacer
Lake

Champion Tier: B

Champion Details

Faction: Order
Race: Panda
Role 1: Fighter
Role 2: Mage
Role 3:

Key Information

Leader: Yes
Base Speed: 157
Farm: Shop

Lake

Lake can really do damage, if he is placed into the right team, Lake needs burn to really amp things up and pairs wonderful with Ember. Sadly Lake's lead is sub pair and really needs a rework, the only reason he is the leader for the burn team is because he has one! Lake is a good Champion to get but not right away. Make sure you have the pieces around him before investing in him or you may feel a bit disappointed.

Waterball

Level 1 – Deals 100% of Magic Damage to an enemy. A 20% chance to inflict Tenacity Decrease for 1 turn.

Level 2 – Deals 130% of Magic Damage to an enemy. A 30% chance to inflict Tenacity Decrease for 1 turn.

Level 3 – Deals 160% of Magic Damage to an enemy. A 40% chance to inflict Tenacity Decrease for 1 turn.

Level 4 – Deals 200% of Magic Damage to an enemy. A 50% chance to inflict Tenacity Decrease for 1 turn.

Level 5 – Deals 240% of Magic Damage to an enemy. A 50% chance to inflict Tenacity Decrease for 2 turns.

Level 6 – Deals 280% of Magic Damage to an enemy. A 70% chance to inflict Tenacity Decrease for 2 turns.

Refreshing Stream

Level 1 – Deals 80% of Magic Damage to all enemies. Removes all Burning stacks from them. Deals an extra 10% Magic Damage and has a 20% chance to remove 1 buff for each Burning stack removed from that enemy.

Level 2 – Deals 100% of Magic Damage to all enemies. Removes all Burning stacks from them. Deals an extra 10% Magic Damage and has a 30% chance to remove 1 buff for each Burning stack removed from that enemy.

Level 3 – Deals 120% of Magic Damage to all enemies. Removes all Burning stacks from them. Deals an extra 10% Magic Damage and has a 40% chance to remove 1 buff for each Burning stack removed from that enemy.

Level 4 – Deals 140% of Magic Damage to all enemies. Removes all Burning stacks from them. Deals an extra 20% Magic Damage and has a 50% chance to remove 1 buff for each Burning stack removed from that enemy.

Level 5 – Deals 170% of Magic Damage to all enemies. Removes all Burning stacks from them. Deals an extra 30% Magic Damage and has a 75% chance to remove 1 buff for each Burning stack removed from that enemy.

Level 6 – Deals 200% of Magic Damage to all enemies. Removes all Burning stacks from them. Deals an extra 40% Magic Damage and removes 1 buff for each Burning stack removed from that enemy.

Water off a Ducks Back

Level 1 – Lake gains Accuracy Increase and Debuff Immunity for 2 turns.

Level 2 – Lake gains Accuracy Increase and Debuff Immunity for 2 turns. Lake recovers 10% health.

Level 3 – Lake gains Accuracy Increase and Debuff Immunity for 2 turns. Lake recovers 20% health.

Level 4 – Lake gains Accuracy Increase and Debuff Immunity for 2 turns. Lake recovers 30% health.

Level 5 – Lake gains Accuracy Increase and Debuff Immunity for 2 turns. Lake recovers 30% health. If Ember is on the battlefield, both gain Damage Increase for 1 turn.

Level 6 – Lake gains Accuracy Increase and Debuff Immunity for 2 turns. Lake recovers 30% health. If Ember is on the battlefield, both gain Damage Increase for 2 turns.

Swift Water (Passive)

Level 1 – Increases Tenacity by 5%. If Ember is on the battlefield, she receives the same buff.

Level 2 – Increases Tenacity by 10%. If Ember is on the battlefield, she receives the same buff.

Level 3 – Increases Tenacity by 15%. If Ember is on the battlefield, she receives the same buff.

Level 4 – Increases Tenacity by 20%. If Ember is on the battlefield, she receives the same buff.

Level 5 – Increases Tenacity by 25%. If Ember is on the battlefield, she receives the same buff.

Level 6 – Increases Tenacity by 25% and an additional 5% for each living panda in the party. If Ember is on the battlefield, she receives the same buff.

Teachings of the Great Houses (Leadership)

Level 1 – All allied pandas gain 150 penetration.

Level 2 – All allied pandas gain 250 penetration.

Level 3 – All allied pandas gain 400 penetration.

Level 4 – All allied pandas gain 600 penetration.

Level 5 – All allied pandas gain 800 penetration. Each time when an allied panda counterattacks, He recovers health by 50% of the damage dealt.

Level 6 – All allied pandas gain 1000 penetration. Each time when an allied panda counterattacks, he recovers Health by 100% of the damage dealt.

spacer

Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Speed x4 Potency x2 Damage x4 Potency / Crit Chance x2 Crit Damage x4 Crit Chance x2

Substat Priorities:

Speed Damage Potency Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Crit Chance
Prefered Stat Third: Crit Damage
spacer

Video Guide

spacer