Kin Li

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Kin Li

Champion Tier: B

Champion Details

Faction: Order
Race: Panda
Role 1: Defender
Role 2:
Role 3:

Key Information

Leader: Yes
Base Speed: 105
Farm: Campaign, Shop, Chests

Kin Li

Kin Li is a very good defender, he is a tried and true defender. Kin Li has one of the best passive abilities in the game for a defender, where he is healing himself at the start of each turn! His lead is also a very good for the non burn team members (Qi, Duo, Shao Lin and Rin). You can get Kin Li early in the game and his lead can really help in Battle Grounds and Tower. Kin Li will fall off for better options late in the game but he is still useable just not the best.

Blade of Fury

Level 1 – Deals 70% of Physical Damage to an enemy. If Kin Li has more Health than the target, this attack deals 90% of Physical Damage instead.

Level 2 – Deals 85% of Physical Damage to an enemy. If Kin Li has more Health than the target, this attack deals 105% of Physical Damage instead.

Level 3 – Deals 100% of Physical Damage to an enemy. If Kin Li has more Health than the target, this attack deals 125% of Physical Damage instead.

Level 4 – Deals 120% of Physical Damage to an enemy. If Kin Li has more Health than the target, this attack deals 150% of Physical Damage instead.

Level 5 – Deals 140% of Physical Damage to an enemy. If Kin Li has more Health than the target, this attack deals 200% of Physical Damage instead.

Level 6 – Deals 170% of Physical Damage to an enemy. If Kin Li has more Health than the target, this attack deals 250% of Physical Damage instead.

Jade Wave

Level 1 – Deals 90% of Physical Damage to an enemy. A 25% chance to apply a Armor Increase to 1 ally for 1 turn.

Level 2 – Deals 125% of Physical Damage to an enemy. A 25% chance to apply a Armor Increase to 1 ally for 1 turn.

Level 3 – Deals 160% of Physical Damage to an enemy. A 25% chance to apply a Armor Increase to 1 ally for 1 turn.

Level 4 – Deals 205% of Physical Damage to an enemy. A 50% chance to apply a Armor Increase to 1 ally for 1 turn.

Level 5 – Deals 250% of Physical Damage to an enemy. A 50% chance to apply a Armor Increase to 2 allies for 1 turn.

Level 6 – Deals 300% of Physical Damage to an enemy. A 50% chance to apply a Armor Increase to 3 allies for 1 turn.

Five-on-One

Level 1 – Gains Taunt for 2 turns.

Level 2 – Gains Taunt and a Armor Increase for 2 turns.

Level 3 – Removes 1 debuff. Gains Taunt and a Armor Increase for 2 turns. If Kin Li is the last remaining ally, he gains Dodge Increase for 2 turns.

Level 4 – Removes 1 debuff. Gains Taunt and a Armor Increase for 2 turns. Recovers 10% Health. If Kin Li is the last remaining ally, he gains Crit Chance Increase and Dodge Increase for 2 turns.

Level 5 – Removes 2 debuffs. Gains Taunt and a Armor Increase for 2 turns. Recovers 15% Health. If Kin Li is the last remaining ally, he gains Damage Increase, Crit Chance Increase and Dodge Increase for 2 turns.

Level 6 – Removes 2 debuffs. Gains Taunt and a Armor Increase for 2 turns. Recovers 25% Health. If Kin Li is the last remaining ally, he gains Damage Increase and Crit Chance Increase for 2 turns and Dodge Increase for 3 turns.

Spiritual Recovery (Passive)

Level 1 – Kin Li recovers 2% Health at the start of his turn.

Level 2 – Kin Li recovers 5% Health at the start of his turn.

Level 3 – Kin Li recovers 8% Health at the start of his turn.

Level 4 – Kin Li recovers 12% Health at the start of his turn.

Level 5 – Kin Li recovers 16% Health at the start of his turn.

Level 6 – Kin Li recovers 20% Health at the start of his turn.

Lord of the Great Houses (Leadership)

Level 1 – All allied pandas gain 10% of their maximum Health.

Level 2 – All allied pandas gain 15% of their maximum Health.

Level 3 – All allied pandas gain 20% of their maximum Health.

Level 4 – All allied pandas gain 20% of their maximum Health. Pandas recover 3% Health for each critical hit dealt and each buff applied.

Level 5 – All allied pandas gain 25% of their maximum Health. Pandas recover 5% Health for each critical hit dealt and each buff applied.

Level 6 – All allied pandas gain 30% of their maximum Health. Pandas recover 5% Health for each critical hit dealt and each buff applied. Panda with full Health recovers 5% of turn meter instead.

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Runes

Rune Priority

North East: Speed
North West: Health
South: Health

Set Priorities:

Health x6

Substat Priorities:

Health Speed Shield Tenacity

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Armor
Prefered Stat Third: Shield
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Video Guide

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