Master Duo
Champion Tier: B
Champion Details
Faction: | Order |
Race: | Panda |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: | Gladiator |
Key Information
Leader: | |
Base Speed: | 113 |
Farm: | Campaign, Shop, Chests |
Master Duo
Slashing Blow
Level 1 – Deals 90% of Physical Damage to an enemy.
Level 2 – Deals 120% of Physical Damage to an enemy. A 10% chance to inflict Slow for 1 turn.
Level 3 – Deals 150% of Physical Damage to an enemy. A 30% chance to inflict Slow for 1 turn.
Level 4 – Deals 180% of Physical Damage to an enemy. A 50% chance to inflict Slow for 1 turn.
Level 5 – Deals 210% of Physical Damage to an enemy. A 50% chance to inflict Slow for 2 turns.
Level 6 – Deals 250% of Physical Damage to an enemy. If target is afflicted by Slow, their turn meter is reduced by 30%. A 50% chance to inflict Slow for 2 turns.
Level 7 – Deals 310% of Physical Damage to an enemy. If target is afflicted by Slow, their turn meter is reduced by 30%. A 50% chance to inflict Slow for 2 turns. Removes Invisibility and a Dodge Increase from the target.
Level 8 – Deals 370% of Physical Damage to an enemy. If target is afflicted by Slow, their turn meter is reduced by 30%. Inflicts Slow for 2 turns. Removes Invisibility and a Dodge Increase from the target.
Path of the Tiger
Level 1 – Deals 80% of Physical Damage to all enemies.
Level 2 – Deals 100% of Physical Damage to all enemies.
Level 3 – Deals 120% of Physical Damage to all enemies.
Level 4 – Deals 150% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase for 1 turn.
Level 5 – Deals 180% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase for 1 turn.
Level 6 – Deals 220% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase for 2 turns.
Level 7 – Deals 270% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase and an Accuracy Increase for 2 turns.
Martial Knowledge
Level 1 – Gains Crit Chance Increase and Crit Damage Increase for 1 turn. Recovers 10% of Health and 50% of turn meter.
Level 2 – Gains Crit Chance Increase and Crit Damage Increase for 1 turn. Recovers 15% of Health and 50% of turn meter.
Level 3 – Gains Crit Chance Increase, Crit Damage Increase for 1 turn and Counterattack for 2 turns. Recovers 20% of Health and 50% of turn meter.
Level 4 – Gains Crit Chance Increase, Crit Damage Increase for 1 turn and Counterattack for 2 turns. Recovers 25% of Health and 50% of turn meter.
Level 5 – Gains Crit Chance Increase for 1 turn, Crit Damage Increase and Counterattack for 2 turns. Recovers 30% of Health and 50% of turn meter.
Level 6 – Gains Crit Chance Increase, Crit Damage Increase and Counterattack for 2 turns. Recovers 35% of Health and 50% of turn meter.
Level 7 – Gains Crit Chance Increase, Crit Damage Increase and Counterattack for 3 turns. Recovers 35% of Health and 65% of turn meter. Gains Shield equal to 100% of Health healed above maximum.
Second Sight (Passive)
Level 1 – Master Duo is immune to Blindness. Master Duo can counterattack Invisible enemies.
Level 2 – Master Duo is immune to Blindness. Master Duo can counterattack Invisible enemies. Increases Accuracy by 2%.
Level 3 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 5%.
Level 4 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 10%.
Level 5 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 15%.
Level 6 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 15% and an additional 5% for each living panda in the party.
Level 7 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 15% and an additional 5% for each living panda in the party. If the chance to hit the enemy is more than 100%, Master Duo gains damage increase equal to extra hit chance.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Health |
Set Priorities:
Speed x4 Potency x2 Damage x4 Potency x2Substat Priorities:
Speed Potency Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Health |
Prefered Stat Third: | Shield |