Master Duo

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Master Duo

Champion Tier: B

Champion Details

Faction: Order
Race: Panda
Role 1: Fighter
Role 2: Warrior
Role 3: Gladiator

Key Information

Leader:
Base Speed: 113
Farm: Campaign, Shop, Chests

Master Duo

Master Duo really shines in the Raids, his ability to put on slow with his basic is very useful. Master Duo has gone through a few reworks that have benefited him as a whole. Although out side of Raids Master Duo kind of falls short, his horrible speed of 113 at gear level 11 and his low health and shield pool, is hard to swallow. Stack this guy with potency and speed and watch your damage out put in the Raids climb.

Slashing Blow

Level 1 – Deals 90% of Physical Damage to an enemy.

Level 2 – Deals 120% of Physical Damage to an enemy. A 10% chance to inflict Slow for 1 turn.

Level 3 – Deals 150% of Physical Damage to an enemy. A 30% chance to inflict Slow for 1 turn.

Level 4 – Deals 180% of Physical Damage to an enemy. A 50% chance to inflict Slow for 1 turn.

Level 5 – Deals 210% of Physical Damage to an enemy. A 50% chance to inflict Slow for 2 turns.

Level 6 – Deals 250% of Physical Damage to an enemy. If target is afflicted by Slow, their turn meter is reduced by 30%. A 50% chance to inflict Slow for 2 turns.

Level 7 – Deals 310% of Physical Damage to an enemy. If target is afflicted by Slow, their turn meter is reduced by 30%. A 50% chance to inflict Slow for 2 turns. Removes Invisibility and a Dodge Increase from the target.

Level 8 – Deals 370% of Physical Damage to an enemy. If target is afflicted by Slow, their turn meter is reduced by 30%. Inflicts Slow for 2 turns. Removes Invisibility and a Dodge Increase from the target.

Path of the Tiger

Level 1 – Deals 80% of Physical Damage to all enemies.

Level 2 – Deals 100% of Physical Damage to all enemies.

Level 3 – Deals 120% of Physical Damage to all enemies.

Level 4 – Deals 150% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase for 1 turn.

Level 5 – Deals 180% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase for 1 turn.

Level 6 – Deals 220% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase for 2 turns.

Level 7 – Deals 270% of Physical Damage to all enemies. If all enemies receive damage, gains Damage Increase and an Accuracy Increase for 2 turns.

Martial Knowledge

Level 1 – Gains Crit Chance Increase and Crit Damage Increase for 1 turn. Recovers 10% of Health and 50% of turn meter.

Level 2 – Gains Crit Chance Increase and Crit Damage Increase for 1 turn. Recovers 15% of Health and 50% of turn meter.

Level 3 – Gains Crit Chance Increase, Crit Damage Increase for 1 turn and Counterattack for 2 turns. Recovers 20% of Health and 50% of turn meter.

Level 4 – Gains Crit Chance Increase, Crit Damage Increase for 1 turn and Counterattack for 2 turns. Recovers 25% of Health and 50% of turn meter.

Level 5 – Gains Crit Chance Increase for 1 turn, Crit Damage Increase and Counterattack for 2 turns. Recovers 30% of Health and 50% of turn meter.

Level 6 – Gains Crit Chance Increase, Crit Damage Increase and Counterattack for 2 turns. Recovers 35% of Health and 50% of turn meter.

Level 7 – Gains Crit Chance Increase, Crit Damage Increase and Counterattack for 3 turns. Recovers 35% of Health and 65% of turn meter. Gains Shield equal to 100% of Health healed above maximum.

Second Sight (Passive)

Level 1 – Master Duo is immune to Blindness. Master Duo can counterattack Invisible enemies.

Level 2 – Master Duo is immune to Blindness. Master Duo can counterattack Invisible enemies. Increases Accuracy by 2%.

Level 3 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 5%.

Level 4 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 10%.

Level 5 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 15%.

Level 6 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 15% and an additional 5% for each living panda in the party.

Level 7 – Master Duo is immune to Blindness. Master Duo can target and counterattack Invisible enemies. Increases Accuracy by 15% and an additional 5% for each living panda in the party. If the chance to hit the enemy is more than 100%, Master Duo gains damage increase equal to extra hit chance.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Health

Set Priorities:

Speed x4 Potency x2 Damage x4 Potency x2

Substat Priorities:

Speed Potency Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Health
Prefered Stat Third: Shield
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Video Guide

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