Solius
Champion Tier: S
Champion Details
Faction: | Order |
Race: | Human |
Role 1: | Healer |
Role 2: | |
Role 3: |
Key Information
Leader: | Yes |
Base Speed: | 155 |
Farm: | Event |
Solius
Raging Sun
Level 1 – Deals 80% of Magic Damage to an enemy. Calls Nightiel to assist if she is on the battlefield.
Level 2 – Deals 95% of Magic Damage to an enemy. Calls Nightiel to assist if she is on the battlefield.
Level 3 – Deals 115% of Magic Damage to an enemy. A 5% chance to restore 1 turn to a random ability. Calls Nightiel to assist if she is on the battlefield.
Level 4 – Deals 140% of Magic Damage to an enemy. A 7% chance to restore 1 turn to a random ability. Calls Nightiel to assist if she is on the battlefield.
Level 5 – Deals 170% of Magic Damage to an enemy. A 10% chance to restore 1 turn to a random ability. Calls Nightiel to assist if she is on the battlefield.
Level 6 – Deals 210% of Magic Damage to an enemy. A 15% chance to restore 1 turn to a random ability. Calls Nightiel to assist if she is on the battlefield.
Lightwave
Level 1 – Heals all allies by 160% of Solius Magic Damage.
Level 2 – Heals all allies by 230% of Solius Magic Damage.
Level 3 – Heals all allies by 300% of Solius Magic Damage.
Level 4 – Heals all allies by 370% of Solius Magic Damage.
Level 5 – Heals all allies by 450% of Solius Magic Damage.
Level 6 – Heals all allies by 550% of Solius Magic Damage.
Ammos' Blessing
Level 1 – Heals an ally by 10% of their max Health. Applies an Armor Increase for 2 turns.
Level 2 – Heals an ally by 15% of their max Health. Applies an Armor Increase and a Tenacity Increase for 2 turns.
Level 3 – Heals an ally by 20% of their max Health. Applies an Armor Increase, a Tenacity Increase, and Haste for 2 turns.
Level 4 – Heals an ally by 25% of their max Health. Applies an Armor Increase, a Tenacity Increase, Haste, and a Damage Increase for 2 turns.
Level 5 – Heals an ally by 30% of their max Health. Applies an Armor Increase, a Tenacity Increase, Haste, a Damage Increase, and Cheat Death for 2 turns.
Level 6 – Heals an ally by 40% of their max health. Applies an Armor Increase, a Tenacity Increase, Haste, A Damage Increase, and Cheat Death for 2 turns.
Inspiration (Passive Ability)
Level 1 – When the battle starts, all allied human defenders receive an Armor Increase for 2 turns. If Nightiel is on the battlefield, she receives the same buff.
Level 2 – When the battle starts, all allied human defenders receive an Armor Increase for 2 turns, and all allied human healers and tacticians receive Cheat Death for 2 turns. If Nightiel is on the battlefield, she receives all these buffs as well.
Level 3 – When the battle starts, all allied human defenders receive an Armor Increase for 2 turns, all allied human healers and tacticians receive Cheat Death for 2 turns, and all allied human fighters receive a Potency Increase for 2 turns. If Nightiel is on the battlefield, she receives all these buffs as well.
Level 4 – When the battle starts, all allied human defenders receive an Armor Increase for 3 turns, all allied human healers and tacticians receive Cheat Death for 2 turns, and all allied human fighters receive a Potency Increase for 2 turns. If Nightiel is on the battlefield, she receives all these buffs as well.
Level 5 – When the battle starts, all allied human defenders receive an Armor Increase for 3 turns, all allied human healers and tacticians receive Cheat Death for 3 turns, and all allied human fighters receive a Potency Increase for 2 turns. If Nightiel is on the battlefield, she receives all these buffs as well.
Level 6 – When the battle starts, all allied human defenders receive an Armor Increase for 3 turns, all allied human healers and tacticians receive Cheat Death for 3 turns, and all allied human fighters receive a Potency Increase for 3 turns. If Nightiel is on the battlefield, she receives all these buffs as well.
Sun Guardian - Leader Skill
Level 1 – Both the Physical Damage and Magic Damage of all allies from the Order increase by 5%. The Counterattack Chance of all allied humans increases by 5% for each living human in the party.
Level 2 – Both the Physical Damage and Magic Damage of all allies from the Order increase by 8%. The Counterattack Chance of all allied humans increases by 5% for each living human in the party. The Crit Chance of all allied elves increases by 3% for each living elf in the party.
Level 3 – Both the Physical Damage and Magic Damage of all allies from the Order increase by 12%. The Counterattack Chance of all allied humans increases by 5% for each living human in the party. The Crit Chance of all allied elves increases by 3% for each living elf in the party. The Potency of all allied pandas increases by 3% for each living panda in the party.
Level 4 – Both the Physical Damage and Magic Damage of all allies from the Order increase by 16%. The Counterattack Chance of all allied humans increases by 5% for each living human in the party. The Crit Chance of all allied elves increases by 3% for each living elf in the party. The Potency of all allied pandas increases by 5% for each living panda in the party.
Level 5 – Both the Physical Damage and Magic Damage of all allies from the Order increase by 20%. The Counterattack Chance of all allied humans increases by 5% for each living human in the party. The Crit Chance of all allied elves increases by 5% for each living elf in the party. The Potency of all allied pandas increases by 5% for each living panda in the party.
Level 6 – Both the Physical Damage and Magic Damage of all allies from the Order increase by 25%. The Counterattack Chance of all allied humans increases by 10% for each living human in the party. The Crit Chance of all allied elves increases by 5% for each living elf in the party. The Potency of all allied pandas increases by 5% for each living panda in the party.
Runes
Rune Priority
North East: | Speed |
North West: | Damage |
South: | Damage |
Set Priorities:
Speed x4 Health x2 or Damage x4 Health x2Substat Priorities:
Speed Damage Health ShieldArtifacts
Artifact Priority
Prefered Stat First: | Damage |
Prefered Stat Second: | Health |
Prefered Stat Third: | Shield |