Garrett

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Garrett

Champion Tier: S

Champion Details

Faction: Order
Race: Human
Role 1: Fighter
Role 2: Ranger
Role 3:

Key Information

Leader:
Base Speed: 140
Farm: Battlegrounds

Garrett

Garrett is flat out amazing! Garrett came into the game during the Season of Arrows Battle pass. He is one of the only Champions in the game to provide a full AoE dispel. Depending on the bolt selected he can fit into any team comp, not to mention AoE Invisible clear with a blind makes Garrett a great choice to farm from the Battleground Shop.

Surprise Bolt

Level 1 – Deals 90% of Physical Damage to an enemy. Applies the effect of the bolt used.

Level 2 – Deals 110% of Physical Damage to an enemy. Applies the effect of the bolt used.

Level 3 – Deals 140% of Physical Damage to an enemy. Applies the effect of the bolt used.

Level 4 – Deals 170% of Physical Damage to an enemy. Applies the effect of the bolt used.

Level 5 – Deals 210% of Physical Damage to an enemy. Applies the effect of the bolt used.

Level 6 – Deals 300% of Physical Damage to an enemy. Applies the effect of the bolt used.

Dangerous Salvo

Level 1 – Deals 90% of Physical Damage to 2 enemies. Applies the effect of the bolt used.

Level 2 – Deals 110% of Physical Damage to 3 enemies. Applies the effect of the bolt used.

Level 3 – Deals 140% of Physical Damage to 3 enemies. Applies the effect of the bolt used.

Level 4 – Deals 180% of Physical Damage to 4 enemies. Applies the effect of the bolt used.

Level 5 – Deals 250% of Physical Damage to 5 enemies. Applies the effect of the bolt used.

Level 6 – Deals 300% of Physical Damage to all enemies. Applies the effect of the bolt used.

Flare Bolt

Level 1 – Removes Invisibility from all enemies.

Level 2 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn.

Level 3 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns.

Level 4 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns. Garrett and Eric gain a Crit Damage Increase for 1 turn.

Level 5 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns. Garrett and Eric gain a Crit Damage Increase for 2 turns.

Level 6 – Removes Invisibility from all enemies. Inflicts Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns. Garrett and Eric gain a Crit Damage Increase and Crit Chance Increase for 2 turns.

Royal Arsenal (Passive Ability)

Level 1 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. All debuffs last 1 turn.

Level 2 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 5%.

Level 3 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 5%.

Level 4 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 5%.

Level 5 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. Frozen bolt — inflicts Slow. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 10%.

Level 6 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. Frozen bolt — inflicts Slow. All debuffs last 1 turn. Antimagic bolt — removes all buffs from the target. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 10% and their Speed by 10.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Crit Damage x4 Crit Chance x2 Damage x4 Crit Chance/Potency x2 Speed x4 Crit Chance/Potency x2

Substat Priorities:

Speed Potency Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Damage
Prefered Stat Third: Crit Chance
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Video Guide

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