Garrett
Champion Tier: S
Champion Details
Faction: | Order |
Race: | Human |
Role 1: | Fighter |
Role 2: | Ranger |
Role 3: |
Key Information
Leader: | |
Base Speed: | 140 |
Farm: | Battlegrounds |
Garrett
Surprise Bolt
Level 1 – Deals 90% of Physical Damage to an enemy. Applies the effect of the bolt used.
Level 2 – Deals 110% of Physical Damage to an enemy. Applies the effect of the bolt used.
Level 3 – Deals 140% of Physical Damage to an enemy. Applies the effect of the bolt used.
Level 4 – Deals 170% of Physical Damage to an enemy. Applies the effect of the bolt used.
Level 5 – Deals 210% of Physical Damage to an enemy. Applies the effect of the bolt used.
Level 6 – Deals 300% of Physical Damage to an enemy. Applies the effect of the bolt used.
Dangerous Salvo
Level 1 – Deals 90% of Physical Damage to 2 enemies. Applies the effect of the bolt used.
Level 2 – Deals 110% of Physical Damage to 3 enemies. Applies the effect of the bolt used.
Level 3 – Deals 140% of Physical Damage to 3 enemies. Applies the effect of the bolt used.
Level 4 – Deals 180% of Physical Damage to 4 enemies. Applies the effect of the bolt used.
Level 5 – Deals 250% of Physical Damage to 5 enemies. Applies the effect of the bolt used.
Level 6 – Deals 300% of Physical Damage to all enemies. Applies the effect of the bolt used.
Flare Bolt
Level 1 – Removes Invisibility from all enemies.
Level 2 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn.
Level 3 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns.
Level 4 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns. Garrett and Eric gain a Crit Damage Increase for 1 turn.
Level 5 – Removes Invisibility from all enemies. Has a 50% chance of inflicting Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns. Garrett and Eric gain a Crit Damage Increase for 2 turns.
Level 6 – Removes Invisibility from all enemies. Inflicts Blindness on all enemies for 1 turn. Garrett and all allies gain an Accuracy Increase for 2 turns. Garrett and Eric gain a Crit Damage Increase and Crit Chance Increase for 2 turns.
Royal Arsenal (Passive Ability)
Level 1 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. All debuffs last 1 turn.
Level 2 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 5%.
Level 3 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 5%.
Level 4 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 5%.
Level 5 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. Frozen bolt — inflicts Slow. All debuffs last 1 turn. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 10%.
Level 6 – Garrett draws a random bolt from his quiver at the end of his turn. Possibilities: Sharp bolt — inflicts Bleeding. Flame bolt — inflicts Burning. Poison bolt — inflicts Poison. Dazing bolt — inflicts Daze. Frozen bolt — inflicts Slow. All debuffs last 1 turn. Antimagic bolt — removes all buffs from the target. If Eric Shieldbreaker is in the party, increases the Health of Garret and Eric by 10% and their Speed by 10.
Runes
Rune Priority
North East: | Speed |
North West: | Potency |
South: | Crit Chance |
Set Priorities:
Crit Damage x4 Crit Chance x2 Damage x4 Crit Chance/Potency x2 Speed x4 Crit Chance/Potency x2Substat Priorities:
Speed Potency Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Potency |
Prefered Stat Second: | Damage |
Prefered Stat Third: | Crit Chance |