Little Batty

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Little Batty

Champion Tier: A

Champion Details

Faction: Order
Race: Human
Role 1: Defender
Role 2: Gladiator
Role 3:

Key Information

Leader:
Base Speed: 115
Farm: Event

Little Batty

Little Batty is a solid defender that brings more your party than just a Taunt. The problem is, that she is heavily reliant on Potency which is very low to start. Little Batty can only be found as rewards from the common events that run. She isn't what she once was but is still a must for a Solius Human comp.

For The Emperor!

Level 1 – Deals 75% of Physical Damage to an enemy. A 20% chance to decrease the targets turn meter by 10%.

Level 2 – Deals 90% of Physical Damage to an enemy. A 30% chance to decrease the targets turn meter by 10%.

Level 3 – Deals 110% of Physical Damage to an enemy. A 40% chance to decrease the targets turn meter by 10%.

Level 4 – Deals 130% of Physical Damage to an enemy. A 50% chance to decrease the targets turn meter by 10%.

Level 5 – Deals 150% of Physical Damage to an enemy. A 60% chance to decrease the targets turn meter by 10%.

Level 6 – Deals 180% of Physical Damage to an enemy. A 80% chance to decrease the targets turn meter by 25%.

Shield Throw

Level 1 – Deals 100% of Physical Damage to an enemy. Also attacks 1 random enemy and deals 50% of Physical Damage. Dealing damage with this ability removes 1 buff. Little Batty gains Taunt for 2 turns.

Level 2 – Deals 140% of Physical Damage to an enemy. Also attacks 1 random enemy and deals 70% of Physical Damage. Dealing damage with this ability removes 1 buff. Little Batty gains Taunt for 2 turns.

Level 3 – Deals 180% of Physical Damage to an enemy. Also attacks 1 random enemy and deals 90% of Physical Damage. Dealing damage with this ability removes 1 buff. Little Batty gains Taunt for 2 turns.

Level 4 – Deals 220% of Physical Damage to an enemy. Also attacks 1 random enemy and deals 110% of Physical Damage. Dealing damage with this ability removes 1 buff. Little Batty gains Taunt for 2 turns.

Level 5 – Deals 220% of Physical Damage to an enemy. Also attacks 2 random enemies and deals 110% of Physical Damage. Dealing damage with this ability removes 1 buff. Little Batty gains Taunt for 2 turns.

Level 6 – Deals 260% of Physical Damage to an enemy. Also attacks 2 random enemies and deals 130% of Physical Damage. Dealing damage with this ability removes 1 buff. Little Batty gains Taunt for 2 turns.

Sunlight

Level 1 – Deals 85% of Physical Damage to all enemies. A 20% chance to inflict Blindness for 2 turns.

Level 2 – Deals 100% of Physical Damage to all enemies. A 20% chance to inflict Blindness for 2 turns.

Level 3 – Deals 120% of Physical Damage to all enemies. A 20% chance to inflict Blindness for 2 turns.

Level 4 – Deals 140% of Physical Damage to all enemies. A 20% chance to inflict Blindness for 2 turns.

Level 5 – Deals 165% of Physical Damage to all enemies. A 20% chance to inflict Blindness for 2 turns.

Level 6 – Deals 190% of Physical Damage to all enemies. A 30% chance to inflict Blindness for 2 turns.

Flawless Defense (Passive Ability)

Level 1 – Little Batty survives a fatal blow and protects herself with a shield equal to 5% of her maximum Health. Any effects active on her are removed. Can be triggered once per battle.

Level 2 – Little Batty survives a fatal blow and protects herself with a shield equal to 10% of her maximum Health. Any effects active on her are removed. Can be triggered once per battle.

Level 3 – Little Batty survives a fatal blow and protects herself with a shield equal to 15% of her maximum Health. Any effects active on her are removed. Can be triggered once per battle.

Level 4 – Little Batty survives a fatal blow and protects herself with a shield equal to 20% of her maximum Health. Any effects active on her are removed. Can be triggered once per battle.

Level 5 – Little Batty survives a fatal blow and protects herself with a shield equal to 25% of her maximum Health. Any effects active on her are removed. Can be triggered once per battle.

Level 6 – Little Batty survives a fatal blow and protects herself with a shield equal to 30% of her maximum Health. Any effects active on her are removed. Can be triggered once per battle.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Health

Set Priorities:

Potency x2 Health x2 Tenacity x2 Potency x4 Health x2

Substat Priorities:

Potency Survivability

Artifacts

Artifact Priority

Prefered Stat First: Potency
Prefered Stat Second: Health
Prefered Stat Third: Tenacity
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Video Guide

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