Robin Bad

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Robin Bad

Champion Tier: C

Champion Details

Faction: Order
Race: Human
Role 1: Fighter
Role 2: Ranger
Role 3: Traveler

Key Information

Leader:
Base Speed: 134 - Gear 12
Farm: Campaign, Shop, Chests

Robin Bad

Robin Bad's name says it all! He is bad, the fact that his speed is so slow and he is super hard to keep alive makes Robin Bad someone you should steer clear of, which is a shame as his kit reads with potential.

Bullseye!

Level 1 – Deals 85% of Physical Damage to an enemy. This attack cannot be dodged.

Level 2 – Deals 110% of Physical Damage to an enemy. This attack cannot be dodged.

Level 3 – Deals 140% of Physical Damage to an enemy. This attack cannot be dodged.

Level 4 – Deals 180% of Physical Damage to an enemy. This attack cannot be dodged.

Level 5 – Deals 220% of Physical Damage to an enemy. This attack cannot be dodged.

Level 6 – Deals 260% of Physical Damage to an enemy. This attack cannot be dodged. A critical hit decreases the targets turn meter by 20%.

Level 7 – Deals 310% of Physical Damage to an enemy. This attack cannot be dodged. A critical hit decreases the targets turn meter by 25%.

Yo Mama!

Level 1 – Deals 100% of Physical Damage to 3 enemies. Robin Bad has a 10% chance to gain a Crit Chance Increase for 2 turns.

Level 2 – Deals 130% of Physical Damage to 3 enemies. Robin Bad has a 15% chance to gain a Crit Chance Increase for 2 turns.

Level 3 – Deals 160% of Physical Damage to 3 enemies. Robin Bad has a 20% chance to gain a Crit Chance Increase for 2 turns.

Level 4 – Deals 195% of Physical Damage to 3 enemies. Robin Bad has a 25% chance to gain a Crit Chance Increase for 2 turns.

Level 5 -Deals 230% of Physical Damage to 3 enemies. Robin Bad has a 30% chance to gain a Crit Chance Increase for 2 turns.

Level 6 – Deals 270% of Physical Damage to 3 enemies. Robin Bad has a 40% chance to gain a Crit Chance Increase for 2 turns.

Level 7 – Deals 325% of Physical Damage to 3 enemies. Robin Bad gains a Crit Chance Increase for 2 turns.

Level 8 – Deals 400% of Physical Damage to 3 enemies. Robin Bad gains a Crit Chance Increase for 2 turns.

Cunning Fox

Level 1 – Gains a Crit Damage Increase and applies it to 1 ally for 2 turns.

Level 2 – Gains a Crit Damage Increase and applies it to 2 allies for 2 turns.

Level 3 – Gains a Crit Damage Increase and applies it to 3 allies for 2 turns.

Level 4 – Gains a Crit Damage Increase and applies it to 3 allies for 2 turns. Robin Bad gains a Damage Increase for 2 turns.

Level 5 – Gains a Crit Damage Increase and applies it to 4 allies for 2 turns. Robin Bad gains a Damage Increase for 2 turns.

Level 6 – Gains a Crit Damage Increase and applies it to all allies for 2 turns. Robin Bad gains a Damage Increase for 2 turns. All allies recover 20% of their turn meter.

Level 7 – Gains a Crit Damage Increase and applies it to all allies for 2 turns. Robin Bad gains a Damage Increase for 2 turns. All allies recover 35% of their turn meter.

Youre Attacking ME?! (Passive)

Level 1 – Robin Bad has a 5% chance to counterattack enemies.

Level 2 – Robin Bad has a 10% chance to counterattack enemies.

Level 3 – Robin Bad has a 15% chance to counterattack enemies.

Level 4 – Robin Bad has a 20% chance to counterattack enemies.

Level 5 – Robin Bad has a 25% chance to counterattack enemies.

Level 6 – Robin Bad has a 25% chance to counterattack enemies, plus 5% for each living human in the party.

Level 7 – Robin Bad has a 25% chance to counterattack enemies, plus 10% for each living human in the party.

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Runes

Rune Priority

North East: Speed
North West: Damage
South: Crit Chance

Set Priorities:

Speed x4 Crit Chance x2 Crit Damage x4 Crit Chance x2 Damage x4 Crit Chance x2

Substat Priorities:

Speed Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Crit Chance
Prefered Stat Third: Health
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Video Guide

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