Eric Shieldbreaker
Champion Tier: S
Champion Details
Faction: | Order |
Race: | Human |
Role 1: | Fighter |
Role 2: | Warrior |
Role 3: | Gladiator |
Key Information
Leader: | |
Base Speed: | 119 |
Farm: | Campaign, Shop, Chests |
Eric Shieldbreaker
Puncture
Level 1 – Deals 80% of Physical Damage to an enemy, plus an extra 20% of Physical Damage that penetrates shields.
Level 2 – Deals 100% of Physical Damage to an enemy, plus an extra 30% of Physical Damage that penetrates shields.
Level 3 – Deals 120% of Physical Damage to an enemy, plus an extra 40% of Physical Damage that penetrates shields.
Level 4 – Deals 140% of Physical Damage to an enemy, plus an extra 50% of Physical Damage that penetrates shields.
Level 5 -Deals 160% of Physical Damage to an enemy, plus an extra 60% of Physical Damage that penetrates shields.
Level 6 – Deals 180% of Physical Damage to an enemy, plus an extra 80% of Physical Damage that penetrates shields.
Colossus Strike
Level 1 – Deals 120% of Physical Damage to an enemy. This attack deals 30% more damage against shields.
Level 2 – Deals 150% of Physical Damage to an enemy. This attack deals 30% more damage against shields.
Level 3 – Deals 190% of Physical Damage to an enemy. This attack deals 30% more damage against shields.
Level 4 – Deals 240% of Physical Damage to an enemy. This attack deals 30% more damage against shields.
Level 5 – Deals 310% of Physical Damage to an enemy. This attack deals 30% more damage against shields. Gains a Damage Increase for 1 turn.
Level 6 – Deals 390% of Physical Damage to an enemy. This attack deals 30% more damage against shields. Gains a Damage Increase for 2 turns.
Rousing Cry
Level 1 – Gains a Debuff Immunity and applies it to 1 ally for 1 turn.
Level 2 – Gains a Debuff Immunity and applies it to 2 allies for 1 turn.
Level 3 – Gains a Debuff Immunity and applies it to 3 allies for 1 turn.
Level 4 – Gains a Debuff Immunity and Armor Increase and applies both to 3 allies for 1 turn.
Level 5 – Gains a Debuff Immunity and Armor Increase and applies both to 4 allies for 1 turn.
Level 6 – Gains a Debuff Immunity and Armor Increase and applies both to 4 allies for 2 turns.
Heavy Fists (Passive)
Level 1 – Increases Physical Damage by 5%.
Level 2 – Increases Physical Damage by 10%.
Level 3 – Increases Physical Damage by 15%.
Level 4 – Increases Physical Damage by 20%.
Level 5 – Increases Physical Damage by 25%.
Level 6 – Increases Physical Damage by 30% and an additional 5% for each living human in the party.
Runes
Rune Priority
North East: | Speed |
North West: | Damage |
South: | Crit Chance |
Set Priorities:
Speed x4 Crit Chance x2 Crit Damage x4 Crit Chance x2 Damage x4 Crit Chance x2Substat Priorities:
Speed Damage Crit Chance SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Damage |
Prefered Stat Second: | Crit Chance |
Prefered Stat Third: | Tenacity |