Eric Shieldbreaker

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Eric Shieldbreaker

Champion Tier: S

Champion Details

Faction: Order
Race: Human
Role 1: Fighter
Role 2: Warrior
Role 3: Gladiator

Key Information

Leader:
Base Speed: 119
Farm: Campaign, Shop, Chests

Eric Shieldbreaker

Eric Shieldbreaker is a meta Champion for one move and one move alone. Rousing Cry is just amazing. Although the problem with this is, that it is not party wide. The fact that it is to only 4 party members is a drawback. Eric is also incredibly slow, so putting speed on him is a must. With that being said Eric can be put in any team comp and be successful!

Puncture

Level 1 – Deals 80% of Physical Damage to an enemy, plus an extra 20% of Physical Damage that penetrates shields.

Level 2 – Deals 100% of Physical Damage to an enemy, plus an extra 30% of Physical Damage that penetrates shields.

Level 3 – Deals 120% of Physical Damage to an enemy, plus an extra 40% of Physical Damage that penetrates shields.

Level 4 – Deals 140% of Physical Damage to an enemy, plus an extra 50% of Physical Damage that penetrates shields.

Level 5 -Deals 160% of Physical Damage to an enemy, plus an extra 60% of Physical Damage that penetrates shields.

Level 6 – Deals 180% of Physical Damage to an enemy, plus an extra 80% of Physical Damage that penetrates shields.

Colossus Strike

Level 1 – Deals 120% of Physical Damage to an enemy. This attack deals 30% more damage against shields.

Level 2 – Deals 150% of Physical Damage to an enemy. This attack deals 30% more damage against shields.

Level 3 – Deals 190% of Physical Damage to an enemy. This attack deals 30% more damage against shields.

Level 4 – Deals 240% of Physical Damage to an enemy. This attack deals 30% more damage against shields.

Level 5 – Deals 310% of Physical Damage to an enemy. This attack deals 30% more damage against shields. Gains a Damage Increase for 1 turn.

Level 6 – Deals 390% of Physical Damage to an enemy. This attack deals 30% more damage against shields. Gains a Damage Increase for 2 turns.

Rousing Cry

Level 1 – Gains a Debuff Immunity and applies it to 1 ally for 1 turn.

Level 2 – Gains a Debuff Immunity and applies it to 2 allies for 1 turn.

Level 3 – Gains a Debuff Immunity and applies it to 3 allies for 1 turn.

Level 4 – Gains a Debuff Immunity and Armor Increase and applies both to 3 allies for 1 turn.

Level 5 – Gains a Debuff Immunity and Armor Increase and applies both to 4 allies for 1 turn.

Level 6 – Gains a Debuff Immunity and Armor Increase and applies both to 4 allies for 2 turns.

Heavy Fists (Passive)

Level 1 – Increases Physical Damage by 5%.

Level 2 – Increases Physical Damage by 10%.

Level 3 – Increases Physical Damage by 15%.

Level 4 – Increases Physical Damage by 20%.

Level 5 – Increases Physical Damage by 25%.

Level 6 – Increases Physical Damage by 30% and an additional 5% for each living human in the party.

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Runes

Rune Priority

North East: Speed
North West: Damage
South: Crit Chance

Set Priorities:

Speed x4 Crit Chance x2 Crit Damage x4 Crit Chance x2 Damage x4 Crit Chance x2

Substat Priorities:

Speed Damage Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Crit Chance
Prefered Stat Third: Tenacity
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Video Guide

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