Darian

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Darian

Champion Tier: C

Champion Details

Faction: Order
Race: Human
Role 1: Defender
Role 2: Dragon Slayer
Role 3:

Key Information

Leader: Yes
Base Speed: 106
Farm: Campaign, Shop, Chests

Darian

Darian is they quintessential starter champion. Basic and even, his lead is most likely the first one you will use. Darian can be tanky and hard to kill if built up correctly. He won't blow you away but is worth gearing up if you have no other projects as he can come in handy for a fill in lead for tournaments and battlegrounds.

Heroic Strike

Level 1 – Deals 75% of Physical Damage to an enemy. Deals 105% of Physical Damage if the target is an orc.

Level 2 – Deals 90% of Physical Damage to an enemy. Deals 130% of Physical Damage if the target is an orc.

Level 3 – Deals 105% of Physical Damage to an enemy. Deals 155% of Physical Damage if the target is an orc.

Level 4 – Deals 125% of Physical Damage to an enemy. Deals 185% of Physical Damage if the target is an orc.

Level 5 – Deals 150% of Physical Damage to an enemy. Deals 220% of Physical Damage if the target is an orc.

Level 6 – Deals 180% of Physical Damage to an enemy. Deals 260% of Physical Damage if the target is an orc.

Inspiring Blow

Level 1 – Deals 70% of Physical Damage to 3 enemies. A 25% chance to apply an Armor Increase to 1 ally for 1 turn.

Level 2 – Deals 95% of Physical Damage to 3 enemies. A 25% chance to apply an Armor Increase to 1 ally for 1 turn.

Level 3 – Deals 120% of Physical Damage to 3 enemies. A 25% chance to apply an Armor Increase to 1 ally for 1 turn.

Level 4 – Deals 150% of Physical Damage to 3 enemies. A 50% chance to apply an Armor Increase to 1 ally for 1 turn.

Level 5 – Deals 190% of Physical Damage to 3 enemies. A 50% chance to apply an Armor Increase to 2 allies for 1 turn.

Level 6 – Deals 240% of Physical Damage to 3 enemies. A 50% chance to apply an Armor Increase to 3 allies for 2 turns.

Battle Cry

Level 1 – Gains Taunt for 2 turns.

Level 2 – Gains Taunt and an Armor Increase for 2 turns.

Level 3 – Gains Taunt and an Armor Increase for 2 turns. Removes 1 debuff.

Level 4 – Gains Taunt and an Armor Increase for 2 turns. Removes 1 debuff. Recovers 10% Health.

Level 5 – Gains Taunt and an Armor Increase for 2 turns. Removes 2 debuffs. Recovers 15% Health.

Level 6 – Gains Taunt and an Armor Increase for 2 turns. Removes 2 debuffs. Recovers 25% Health.

Reinforcement (Passive)

Level 1 – Increases Physical Armor by 5%.

Level 2 – Increases Physical Armor by 10%.

Level 3 – Increases Physical Armor by 15%.

Level 4 – Increases Physical Armor by 20%.

Level 5 – Increases Physical Armor by 25%.

Level 6 – Increases Physical Armor by 25%. At the end of his turn, Darian has a 50% chance to gain Dodge Increase for 1 turn.

Commander-in-Chief (Leadership)

Level 1 – Both the Physical Armor and Magic Armor of all allies increases by 5%.

Level 2 – Both the Physical Armor and Magic Armor of all allies increases by 10%.

Level 3 – Both the Physical Armor and Magic Armor of all allies increases by 15%.

Level 4 – Both the Physical Armor and Magic Armor of all allies increases by 20%.

Level 5 – Both the Physical Armor and Magic Armor of all allies increases by 25%.

Level 6 – Both the Physical Armor and Magic Armor of all allies increases by 30%. Allied members of the Order have a 50% chance to remove 1 debuff at the end of their turn.

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Runes

Rune Priority

North East: Health
North West: Health
South: Health

Set Priorities:

Health x6 Health x4 Armor X2/ Tenacity x2

Substat Priorities:

Speed (a little 125-130 Range) Survivability

Artifacts

Artifact Priority

Prefered Stat First: Health
Prefered Stat Second: Shield
Prefered Stat Third: Tenacity
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Video Guide

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