Darian
Champion Tier: C
Champion Details
Faction: | Order |
Race: | Human |
Role 1: | Defender |
Role 2: | Dragon Slayer |
Role 3: |
Key Information
Leader: | Yes |
Base Speed: | 106 |
Farm: | Campaign, Shop, Chests |
Darian
Heroic Strike
Level 1 – Deals 75% of Physical Damage to an enemy. Deals 105% of Physical Damage if the target is an orc.
Level 2 – Deals 90% of Physical Damage to an enemy. Deals 130% of Physical Damage if the target is an orc.
Level 3 – Deals 105% of Physical Damage to an enemy. Deals 155% of Physical Damage if the target is an orc.
Level 4 – Deals 125% of Physical Damage to an enemy. Deals 185% of Physical Damage if the target is an orc.
Level 5 – Deals 150% of Physical Damage to an enemy. Deals 220% of Physical Damage if the target is an orc.
Level 6 – Deals 180% of Physical Damage to an enemy. Deals 260% of Physical Damage if the target is an orc.
Inspiring Blow
Level 1 – Deals 70% of Physical Damage to 3 enemies. A 25% chance to apply an Armor Increase to 1 ally for 1 turn.
Level 2 – Deals 95% of Physical Damage to 3 enemies. A 25% chance to apply an Armor Increase to 1 ally for 1 turn.
Level 3 – Deals 120% of Physical Damage to 3 enemies. A 25% chance to apply an Armor Increase to 1 ally for 1 turn.
Level 4 – Deals 150% of Physical Damage to 3 enemies. A 50% chance to apply an Armor Increase to 1 ally for 1 turn.
Level 5 – Deals 190% of Physical Damage to 3 enemies. A 50% chance to apply an Armor Increase to 2 allies for 1 turn.
Level 6 – Deals 240% of Physical Damage to 3 enemies. A 50% chance to apply an Armor Increase to 3 allies for 2 turns.
Battle Cry
Level 1 – Gains Taunt for 2 turns.
Level 2 – Gains Taunt and an Armor Increase for 2 turns.
Level 3 – Gains Taunt and an Armor Increase for 2 turns. Removes 1 debuff.
Level 4 – Gains Taunt and an Armor Increase for 2 turns. Removes 1 debuff. Recovers 10% Health.
Level 5 – Gains Taunt and an Armor Increase for 2 turns. Removes 2 debuffs. Recovers 15% Health.
Level 6 – Gains Taunt and an Armor Increase for 2 turns. Removes 2 debuffs. Recovers 25% Health.
Reinforcement (Passive)
Level 1 – Increases Physical Armor by 5%.
Level 2 – Increases Physical Armor by 10%.
Level 3 – Increases Physical Armor by 15%.
Level 4 – Increases Physical Armor by 20%.
Level 5 – Increases Physical Armor by 25%.
Level 6 – Increases Physical Armor by 25%. At the end of his turn, Darian has a 50% chance to gain Dodge Increase for 1 turn.
Commander-in-Chief (Leadership)
Level 1 – Both the Physical Armor and Magic Armor of all allies increases by 5%.
Level 2 – Both the Physical Armor and Magic Armor of all allies increases by 10%.
Level 3 – Both the Physical Armor and Magic Armor of all allies increases by 15%.
Level 4 – Both the Physical Armor and Magic Armor of all allies increases by 20%.
Level 5 – Both the Physical Armor and Magic Armor of all allies increases by 25%.
Level 6 – Both the Physical Armor and Magic Armor of all allies increases by 30%. Allied members of the Order have a 50% chance to remove 1 debuff at the end of their turn.
Runes
Rune Priority
North East: | Health |
North West: | Health |
South: | Health |
Set Priorities:
Health x6 Health x4 Armor X2/ Tenacity x2Substat Priorities:
Speed (a little 125-130 Range) SurvivabilityArtifacts
Artifact Priority
Prefered Stat First: | Health |
Prefered Stat Second: | Shield |
Prefered Stat Third: | Tenacity |