Snorri

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Snorri

Champion Tier: B

Champion Details

Faction: Order
Race: Human
Role 1: Tactician
Role 2: Warrior
Role 3: Dragon Slayer

Key Information

Leader:
Base Speed: 126
Farm: Campaign, Shop, Chests

Snorri

Snorri is one of the bleed bros along with Revol. Snorri is a very good mid game Champion but sadly falls off quickly. The reason for this is his lack of survivability he is harder to keep alive. He really needs to be paired with Freezard to reach his max potential.

Battle Leap

Level 1 – Deals 90% of Physical Damage to an enemy.

Level 2 – Deals 110% of Physical Damage to an enemy.

Level 3 – Deals 140% of Physical Damage to an enemy. A 20% chance to gain an Accuracy Increase for 2 turns.

Level 4 – Deals 170% of Physical Damage to an enemy. A 20% chance to gain an Accuracy Increase for 2 turns.

Level 5 – Deals 210% of Physical Damage to an enemy. A 35% chance to gain an Accuracy Increase for 2 turns.

Level 6 – Deals 250% of Physical Damage to an enemy. A 50% chance to gain an Accuracy Increase for 2 turns.

Deadly Whirlwind

Level 1 – Deals 90% of Physical Damage to an enemy.

Level 2 – Deals 110% of Physical Damage to an enemy.

Level 3 – Deals 140% of Physical Damage to an enemy. A 20% chance to gain an Accuracy Increase for 2 turns.

Level 4 – Deals 170% of Physical Damage to an enemy. A 20% chance to gain an Accuracy Increase for 2 turns.

Level 5 – Deals 210% of Physical Damage to an enemy. A 35% chance to gain an Accuracy Increase for 2 turns.

Level 6 – Deals 250% of Physical Damage to an enemy. A 50% chance to gain an Accuracy Increase for 2 turns.

Berserk Stance

Level 1 – Snorri assumes a Berserk Stance and gains 50% of his turn meter. Removes 1 debuff. While in a Berserk Stance, Snorri gains 10% Crit Chance and 10 Speed. This effect cannot be prevented or removed. Using the ability again will cancel the Berserk Stance.

Level 2 – Snorri assumes a Berserk Stance and gains 50% of his turn meter. Removes 1 debuff. While in a Berserk Stance, Snorri gains 15% Crit Chance and 10 Speed. This effect cannot be prevented or removed. Using the ability again will cancel the Berserk Stance.

Level 3 – Snorri assumes a Berserk Stance and gains 50% of his turn meter. Removes 2 debuffs. While in a Berserk Stance, Snorri gains 15% Crit Chance and 20 Speed. This effect cannot be prevented or removed. Using the ability again will cancel the Berserk Stance.

Level 4 – Snorri assumes a Berserk Stance and gains 50% of his turn meter. Removes 2 debuffs. While in a Berserk Stance, Snorri gains 15% Crit Chance and 30 Speed. This effect cannot be prevented or removed. Using the ability again will cancel the Berserk Stance.

Level 5 – Snorri assumes a Berserk Stance and gains 50% of his turn meter. Removes 3 debuffs. While in a Berserk Stance, Snorri gains 20% Crit Chance and 30 Speed. This effect cannot be prevented or removed. Using the ability again will cancel the Berserk Stance.

Level 6 – Snorri assumes a Berserk Stance and gains 50% of his turn meter. Removes 3 debuffs. While in a Berserk Stance, Snorri gains 25% Crit Chance and 40 Speed. This effect cannot be prevented or removed. Using the ability again will cancel the Berserk Stance.

Dragon Hunter (Passive)

Level 1 – Snorri gains 5% Magic Armor and 5% Tenacity when not in a Berserk Stance. If Freezard is on the battlefield, he receives the same buff.

Level 2 – Snorri gains 10% Magic Armor and 10% Tenacity when not in a Berserk Stance. If Freezard is on the battlefield, he receives the same buff.

Level 3 – Snorri gains 15% Magic Armor and 15% Tenacity when not in a Berserk Stance. If Freezard is on the battlefield, he receives the same buff.

Level 4 – Snorri gains 20% Magic Armor and 20% Tenacity when not in a Berserk Stance. If Freezard is on the battlefield, he receives the same buff.

Level 5 – Snorri gains 25% Magic Armor and 25% Tenacity when not in a Berserk Stance. If Freezard is on the battlefield, he receives the same buff.

Level 6 – Snorri gains 30% Magic Armor and 30% Tenacity when not in a Berserk Stance. If Freezard is on the battlefield, he receives the same buff.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Damage

Set Priorities:

Speed x4 Crit Chance x2 Crit Damage x4 Crit Chance x2 Damage x4 Potency x2

Substat Priorities:

Speed Damage Crit Chance Potency Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Potency
Prefered Stat Third: Crit Chance
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Video Guide

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