Freezard

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Freezard

Champion Tier: S

Champion Details

Faction: Order
Race: Human
Role 1: Fighter
Role 2: Mage
Role 3: Dragon Slayer

Key Information

Leader:
Base Speed: 150
Farm: Campaign, Chests

Freezard

Freezard is a incredibly long farm from the campaigns, But he is worth it. Freezard offers great damage and turn meter manipulation, pair that with 2 AoE abilities, and Freezard is one of the best champs in the game!

Frozen Arrow

Level 1 – Deals 90% of Magic Damage to an enemy. A 30% chance to inflict Slow for 2 turns.

Level 2 – Deals 110% of Magic Damage to an enemy. A 30% chance to inflict Slow for 2 turns.

Level 3 – Deals 130% of Magic Damage to an enemy. A 30% chance to inflict Slow for 2 turns.

Level 4 – Deals 160% of Magic Damage to an enemy. A 30% chance to inflict Slow for 2 turns.

Level 5 – Deals 190% of Magic Damage to an enemy. A 50% chance to inflict Slow for 2 turns.

Level 6 – Deals 230% of Magic Damage to an enemy. A 75% chance to inflict Slow for 2 turns.

Level 7 – Deals 270% of Magic Damage to an enemy and inflcts Slow for 2 turns.

Frost Breath

Level 1 – Deals 80% of Magic Damage to 3 enemies. A 10% chance to inflict an Armor Decrease for 1 turn.

Level 2 – Deals 100% of Magic Damage to 3 enemies. A 20% chance to inflict an Armor Decrease for 1 turn.

Level 3 – Deals 130% of Magic Damage to 3 enemies. A 30% chance to inflict an Armor Decrease for 1 turn.

Level 4 – Deals 160% of Magic Damage to 3 enemies. A 40% chance to inflict an Armor Decrease for 1 turn.

Level 5 – Deals 190% of Magic Damage to 3 enemies. A 40% chance to inflict an Armor Decrease for 2 turns.

Level 6 – Deals 220% of Magic Damage to 3 enemies. A 50% chance to inflict an Armor Decrease for 2 turns.

Level 7 – Deals 260% of Magic Damage to 3 enemies. A 75% chance to inflict an Armor Decrease for 2 turns.

Blizzard

Level 1 – Deals 100% of Magic Damage to all enemies. A 20% chance to decrease their turn meter by 10%.

Level 2 – Deals 115% of Magic Damage to all enemies. A 20% chance to decrease their turn meter by 10%.

Level 3 – Deals 135% of Magic Damage to all enemies. A 20% chance to decrease their turn meter by 15%.

Level 4 – Deals 160% of Magic Damage to all enemies. A 30% chance to decrease their turn meter by 20%.

Level 5 – Deals 190% of Magic Damage to all enemies. A 50% chance to decrease their turn meter by 25%.

Level 6 – Deals 220% of Magic Damage to all enemies. A 75% chance to decrease their turn meter by 25%.

Level 7 – Deals 260% of Magic Damage to all enemies and decreases their turn meter by 25%.

Survivor ( Passive Ability)

Level 1 – Freezard survives a fatal blow. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

Level 2 – Freezard survives a fatal blow and recovers 5% Health. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

Level 3 – Freezard survives a fatal blow and recovers 10% Health. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

Level 4 – Freezard survives a fatal blow and recovers 15% Health. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

Level 5 – Freezard survives a fatal blow and recovers 20% Health. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

Level 6 – Freezard survives a fatal blow and recovers 25% Health. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

Level 7 – Freezard survives a fatal blow and recovers 35% Health and 35% of the turn meter. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

Level 8 – Freezard survives a fatal blow and recovers 50% Health and 50% of the turn meter. Any effects active on him are removed. Can be triggered once per battle. If Snorri is on the battlefield, he receives the same buff.

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Runes

Rune Priority

North East: Speed
North West: Potency
South: Crit Chance

Set Priorities:

Speed x4 Potency/ Health/ Crit Chance x2 Damage x4 Potency/ Health/ Crit Chance x2 Crit Damage x4 Crit Chance x2

Substat Priorities:

Speed Damage Potency Crit Chance Survivability

Artifacts

Artifact Priority

Prefered Stat First: Damage
Prefered Stat Second: Potency
Prefered Stat Third: Crit Chance
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Video Guide

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