Burangiri
Champion Overall Rating: 4
Bommal God
Key Areas
Arena Def: | 7 |
Arena Atk: | 7 |
Clan Boss: | 6 |
Doom Tower Waves: | 8 |
Dungeons
Spider: | 8 |
Fire Knight: | 6 |
Dragon: | 7 |
Ice Golem: | 6 |
Faction Wars
Doom Tower
Magma Dragon: | 9 |
Frost Spider: | 7 |
Nether Spider: | 4 |
Scarab King: | 8 |
Eternal Dragon: | 6 |
Celestial Griffin: | 6 |
Dreadhorn: | 10 |
Dark Fae: | 7 |
Champion Type
DEF
7/10
Book
Value
A2, A3
Book
Priority
Burangiri
Burangiri joined the Shadowkin as part of Patch 4.20 which introduced the second round of champions to the most recent faction. His kit has some pretty unique mechanics which on initial launch were not specifically useful anywhere in the game however since Doom Tower rotation 3 this has changed.
His passive is what defines Burangiri, he will heal himself for 50% of his MAX HP whenever an ally or an enemy dies – this makes him very difficult to kill although you would prefer it be an enemy that dies rather than an Ally. In addition, he brings an aoe Strengthen on a 4 turn cooldown alongside a conditional Shield. He also brings an AoE stun although the chance to land is unreliable and would not displace an Astralon or Basileus Roanas from a team. His A1 has a reasonably good chance to provoke making him a potential champion for Kuldath, The Magma Dragon.
What has brought Burangiri up in priority is the introduction of Bommal, the Dreadhorn in Doom Tower Rotation 3 – he is one of a few champions that can successfully solo the majority of Bomall stages (he will struggle on 90 Hard) allowing players to get past possibly the most difficult boss in the game.
All in all a great addition to the faction and now he has a unique MVP place!
Battering Skull
Attacks 1 enemy. Has a 20% chance of placing a [Provoke] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.1*DEFOverall Grading*: Strong
Bakemono Charge - 4 Turn Cooldown
Attacks all enemies. Has a 40% chance of placing a [Stun] debuff for 1 turn
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.5*DEFOverall Grading*: Average
Frightful Warcry - 6 Turn Cooldown
Places a 25% [Strengthen] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns on all allies with less than 50% HP. The [Shield] buff is equal to 15% of the target’s MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Soulmonger [PASSIVE]
Heals this Champion by 50% of their MAX HP whenever an Ally or an enemy dies.
Aura
Increase Ally RESIST in All Battles by 40.
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
SPD, ACC, DEF%, C.RATE
Recommended PVE Artifact Sets
Perception, Speed, Accuracy, Regeneration
Recommended PVP Stats
SPD, ACC, DEF%, C.RATE
Recommended PVP Artifact Sets
Perception, Speed, Accuracy