Skartorsis
Champion Overall Rating: 3.5
Progression Carry
Key Areas
Arena Def: | 8 |
Arena Atk: | 6 |
Clan Boss: | 4 |
Doom Tower Waves: | 7 |
Dungeons
Spider: | 8 |
Fire Knight: | 6 |
Dragon: | 8 |
Ice Golem: | 8 |
Faction Wars
Doom Tower
Magma Dragon: | 6 |
Frost Spider: | 6 |
Nether Spider: | 7 |
Scarab King: | 7 |
Eternal Dragon: | 4 |
Celestial Griffin: | 4 |
Dreadhorn: | 4 |
Dark Fae: | 7 |
Champion Type
Supp
7/10
Book
Value
A2, A3
Book
Priority
Skartorsis
Skartosis is the definitive Progression Legendary, a champion that may not have much use in the late to end game but in early to mid could absolutely carry your Team. When stats are quite hard to come by a 50% Increase attack with and Increase C.Rate buff can help your champions deal more damage to waves. In addition he brings a 33% speed aura for dungeons, the highest speed aura you can achieve. He has an AoE A1 ability allowing you to run him Stun artifact set for some crowd control.
In Patch 5.30 Skartorsis received some quality of life buffs to his A3, Rebirth. At 7 turns unbooked, this skill was just never available enough to be super helpful. This patch reduced the cooldown to 6 unbooked allowing you to have a full team cleanse (and normally a full heal as a result of the cleanse) every 4 turns. He now also cleanses before healing meaning any nasty Heal Reduction debuffs will no longer stop the healing.
Late game he can be used as an annoying Arena Defence champion utilising Counter Attack artifact and accessory sets to steal buffs on his A1.
Hand of Doom
Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 4*ATKOverall Grading*: Average
Command - 4 Turn Cooldown
Places a 50% [Increase ATK] buff and a 30% [Increase C.RATE] buff on all allies for 2 turns.
Level 2: Cooldown -1
Rebirth - 6 Turn Cooldown
Removes all debuffs from all allies, then heals them and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed from them. The amount by which each ally’s Turn Meter is filled increases according to the number of debuffs removed from them.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Aura
Increases Ally SPD in Dungeons by 33%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
ACC, SPD, HP%, C.RATE, C.DMG
Recommended PVE Artifact Sets
Lifesteal, Speed, Accuracy, Perception
Recommended PVP Stats
ACC, SPD, HP%, DEF%, C.RATE, C.DMG
Recommended PVP Artifact Sets
Retaliation, Frenzy, Speed, Accuracy, Perception, Resist