Magnarr
Champion Overall Rating: 4
Key Areas
Arena Def: | 9 |
Arena Atk: | 10 |
Clan Boss: | 6 |
Doom Tower Waves: | 9 |
Dungeons
Spider: | 9 |
Fire Knight: | 7 |
Dragon: | 8 |
Ice Golem: | 9 |
Faction Wars
Doom Tower
Magma Dragon: | 6 |
Frost Spider: | 9 |
Nether Spider: | 3 |
Scarab King: | 2 |
Eternal Dragon: | 8 |
Celestial Griffin: | 4 |
Dreadhorn: | 8 |
Dark Fae: | 8 |
Champion Type
HP
8/10
Book
Value
A2
Book
Priority
Magnarr
Magnarr burns through the ranks of the Demonspawn as a Spirit HP champ as part of Patch 4.50. He will be a champion required to fuse the August Fusion, Mother Cybele.
Magnarr, part of the Mother Cybele fusion has a massive AOE hit on his A2 competing with Sir Nicholas a Void Legendary. He also has an interesting debuff spread and stun ability when the enemies have an HP burn on them. Magnarr is my favorite epic in the fusion.
Magnarr revolves heavily around HP burn with his kit improving or changing based on the presence of HP Burn. The biggest issue with his kit is he is unable to place HP Burn himself. Therefore if you want to spread debuffs or place a stun or guarantee decrease defense, you will need to partner him with an HP Burn champion. He does have some self sustain in his passive which might make him viable in certain areas of the game (although a 1% heal may prove too small even for an HP-based champ).
Superheated Hammer
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.23*HPOverall Grading*: Average
Percussive Pound - 4 Turn Cooldown
Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.22*HPOverall Grading*: Godlike
Fan the Flames - 4 Turn Cooldown
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target andplacing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns.
Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.37*HPOverall Grading*: Average
Fleshmelter [P]
This champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.
Aura
Increases Ally DEF in Doom Tower battles by 30%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
ACC, C.RATE, HP, C.DMG
Recommended PVE Artifact Sets
Speed, Perception, Immortal, Resilience
Recommended PVP Stats
ACC, C.RATE, HP, C.DMG
Recommended PVP Artifact Sets
Savage/Lethal, Immortal, Resilience