Ironclad
Champion Overall Rating: 3
Key Areas
Arena Def: | 4 |
Arena Atk: | 9 |
Clan Boss: | 2 |
Doom Tower Waves: | 8 |
Dungeons
Spider: | 4 |
Fire Knight: | 6 |
Dragon: | 4 |
Ice Golem: | 6 |
Faction Wars
Doom Tower
Magma Dragon: | 4 |
Frost Spider: | 4 |
Nether Spider: | 4 |
Scarab King: | 4 |
Eternal Dragon: | 6 |
Celestial Griffin: | 6 |
Dreadhorn: | 2 |
Dark Fae: | 2 |
Champion Type
HP
3/10
Book
Value
A2
Book
Priority
Ironclad
Ironclad is a Force affinity rare from the Orcs faction. Ironclad has a unique ability in Raid allowing him to be a crazy damage dealer in the right setup.
Ironclad has a passive that does damage from overhealing! The best setup for this is to build ironclad like a nuker, high crit rate, and crit damage. Then heal with some of the strongest healers in the game such as apothecary or sethalia! Their heals will do damage to all the enemies. Ironclad in a stun set with a passive healer can also be strong.
Wallop [HP] [ATK]
Attacks 1 enemy. Has a 25% chance of placing a 100% Heal Reduction debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.1*HP+ATKOverall Grading*: Weak
Amok - 4 Turn Cooldown
Removes 1 random debuff from all allies. Places a 25% Increase ATK buff on all allies for 2 turns.
Level 2: Cooldown -1
Blood Burst (Passive) - 1 Turn Cooldown
When healed, will attack all enemies inflicting damageproportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal
Damage Rating
Multiplier: EXCESSIVE_HEAL*0.5Overall Grading*: Weak
(Aura)
Increases Ally HP in all battles by 16%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
HP%, C.RATE, ACC, SPD
Recommended PVE Artifact Sets
Savage, Crit Damage, Immortal, Stun, Daze, Taunt
Recommended PVP Stats
HP%, C.RATE, C.DAM, ACC, SPD
Recommended PVP Artifact Sets
Savage, Crit Damage, Immortal, Stun