Skull Lord Var-Gall
Champion Overall Rating: 3.5
Key Areas
Arena Def: | 8 |
Arena Atk: | 6 |
Clan Boss: | 3 |
Doom Tower Waves: | 6 |
Dungeons
Spider: | 4 |
Fire Knight: | 8 |
Dragon: | 6 |
Ice Golem: | 6 |
Faction Wars
Doom Tower
Magma Dragon: | 8 |
Frost Spider: | 6 |
Nether Spider: | 2 |
Scarab King: | 10 |
Eternal Dragon: | 4 |
Celestial Griffin: | 4 |
Dreadhorn: | 2 |
Dark Fae: | 2 |
Champion Type
DEF
3/10
Book
Value
A2, A3
Book
Priority
Skull Lord Var-Gall
Skull Lord Var-Gall is a Force affinity legendary from the Lizardmen faction. Skull Lord was a really ‘different’ fusion event where you could gain this champion by farming campaign stage 2 ‘The Sewers of Arnoc’ to collect 16 Skullsworn‘s that were eventuallly fused into this champion. The chance to get a Skullsworn is heavily RNG dependent and some people completed very fast where as others spend 1000’s of energy!
Skull Lord has amazing base stats, but lacks real damage. Therefore he becomes a meat shield for your team. Skull Lord has a passive to revive Skullsworn whenever he dies! This can be fantastic for Fire Knight, Kuldath the Magma Dragon or Faction Wars.
Skull Lord is also a regular in Platinum Arena defence teams as a very tough champion to kill! For a good defensive Skull Lord, you will want high defence, speed and resistance. His high HP also makes him viable for a shield set!
Skull Lord Var-Gall was buffed in January 2022 and has become the best single champion to destroy the Scarab Boss’s shield as his passive now works on bosses! Best to run in Regen set with good tank stats and just turn off his skills except his A1.
Gleeful Ripping
Attacks 1 enemy 2 times. Each hit fills this champion’s Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Damage Rating
Multiplier: 1.35*DEFOverall Grading*: Average
Skull Claim - 3 Turn Cooldown
Places a 25% [Strengthen] buff on this champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target for 1 turn.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Abyssal Clutch - 4 Turn Cooldown
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.85*DEFOverall Grading*: Strong
Horrific Foe [P]
When attacked, decreases the attacker’s MAX HP by 5%. Decreases the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be decreased by 0.5%). Cannot decrease a single enemy’s MAX HP by more than 50%. Occurs once per enemy attack.
Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been decreased by 20% or more.
Skull Brood [P] - 1 Turn Cooldown
Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. If there are multiple Skullsworns on the team, only one of them will be revived.
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
ACC, SPD, DEF%, C.RATE
Recommended PVE Artifact Sets
Savage, DEF, Speed, Accuracy, Shield
Recommended PVP Stats
ACC, SPD, DEF%, C.RATE, RESIST
Recommended PVP Artifact Sets
Savage, DEF, Speed, Accuracy, Resist, Shield