Drokgul the Gaunt
Champion Overall Rating: 3
Key Areas
Arena Def: | 4 |
Arena Atk: | 4 |
Clan Boss: | 6 |
Doom Tower Waves: | 6 |
Dungeons
Spider: | 6 |
Fire Knight: | 10 |
Dragon: | 4 |
Ice Golem: | 4 |
Faction Wars
Doom Tower
Magma Dragon: | 6 |
Frost Spider: | 6 |
Nether Spider: | 5 |
Scarab King: | 9 |
Eternal Dragon: | 6 |
Celestial Griffin: | 6 |
Dreadhorn: | 4 |
Dark Fae: | 4 |
Champion Type
Supp
6/10
Book
Value
A2, A3
Book
Priority
Drokgul the Gaunt
Drokgul the Gaunt is a Spirit affinity legendary from the Ogryn Tibes. Drokgul was first added to Raid as a Fragment collector event where all players had a chance to complete events to be able to gain Drokgul. There were high hopes for a legendary with a fairly unique kit however his shield mechanic is a little weak. If they changed his shield to apply counterattack whenever it runs out or is removed he would be an amazing champion. The issue is it only lets your allies counter if it is destroyed through damage. This makes him only really viable in some of the new Doom Tower content and Faction Wars. Lets hope he gets a buff in 2021.
Bonebreak Boulder [HP]
Attacks 1 enemy. Has a 20% chance of placing a Stun debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.2*HPOverall Grading*: Average
Eldritch Ground - 5 Turn Cooldown
Places a 50% Increase ATK buff and a 60% Increase DEF buff on all allies for 2 turns. Also places a Block Damage buff for 1 turn on allies with less than 30% HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Runestone Blessing - 5 Turn Cooldown
[Active Effect] Places a Shield buff equal to 15% of this champion’s MAX HP on all allies for 3 turns.
[Passive Effect] Heals each ally by 15% of this champion’s MAX HP whenever a Shield buffplaced by this skill expires, is removed, or is broken by an enemy attack. Allies whose Shield buffs are broken will also counterattack the enemy that breaks the Shield. When a Shield is broken, the heal occurs instantly before any remaining damage from the Shield-breaking attack is taken.
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +10%
Level 5: Cooldown -1
(Aura)
Increases Ally HP in all battles by 25%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
SPD, DEF%, HP%
Recommended PVE Artifact Sets
Speed, Lifesteal, Immortal, Shield Set
Recommended PVP Stats
N/A
Recommended PVP Artifact Sets
N/A