Holsring
Champion Overall Rating: 3.5
Key Areas
Arena Def: | 5 |
Arena Atk: | 7 |
Clan Boss: | 8 |
Doom Tower Waves: | 4 |
Dungeons
Spider: | 2 |
Fire Knight: | 10 |
Dragon: | 7 |
Ice Golem: | 8 |
Faction Wars
Doom Tower
Magma Dragon: | 2 |
Frost Spider: | 6 |
Nether Spider: | 2 |
Scarab King: | 2 |
Eternal Dragon: | 7 |
Celestial Griffin: | 2 |
Dreadhorn: | 2 |
Dark Fae: | 7 |
Champion Type
ATK
8/10
Book
Value
A3
Book
Priority
Holsring
Spooky Holsring joins the ranks for the Sacred Order after his sabbatical in Assassin’s Creed! (Yes that is a skeleton coming out of his chest?!)
Holsring is a complicated champion. On paper he reads as a pretty poor legendary as generally Random attacks are incredibly frustrating to use and he doesn’t really bring any team support or debuffs. However he will have some very cool niche uses. We’ve ranked his damage as Average as we consider random hits based on 1 of those hits (Read our method of grading damage here) however against single targets he quickly becomes a Godlike damage dealer. This paired with his A3 that will steal 100% Turn Meter (barring weak hits or passive reductions) when booked will help considerably on Faction War bosses, Fire Knight and any other encounters where he can manipulate turn meter against a single target. Consider using Reflex to get back to A3 more rapidly.
He is best paired with another Perfect Veil champion such as Tatura Rimehide or Duchess Lilitu as his passive will boost his damage further. He also provides his own Increase Attack buff on an A1 and brings very strong base stats.
Expect some unique Clan Boss or Fire Knight teams to come out with Holsring.
Rampant Blows
Attacks 2 times at random. Places a 50% [Increase ATK] buff on this champion for 2 turns if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 1.7*ATKOverall Grading*: Average
Overthrow - 4 Turn Cooldown
Attacks 3 times at random. Will ignore 25% of DEF against targets under [Hex] debuffs. Will ignore a further 25% of DEF against targets under [Hex] debuffs from the Banner Lord or Knights Revenant Factions.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.95*ATKOverall Grading*: Average
Witchfinder - 5 Turn Cooldown
Attacks 4 times at random. Each hit has a 75% chance of placing a [Hex] debuff for 3 turns. Champions from the Banner Lord and Knights Revenant Factions cannot resist this debuff.
Each hit also has a 75% chance of stealing 25% of the target’s Turn Meter. Steals 50% of the Turn Meter instead if the target is from the Banner Lord or Knights Revenant Factions.
If this champion’s Turn Meter is at 75% or more after the steal, places a [Perfect Veil] buff on this champion for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Damage Rating
Multiplier: 1.75*ATKOverall Grading*: Weak
Hunter's Guile [P]
If this Champion attacks 2 targets under [Hex] debuffs during the same turn, places a [Perfect Veil] buff on this champion for 1 turn. Will not count Counterattacks.
Increases critical damage by 30% while attacking under a [Perfect Veil] buff.
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Recommended PVE Stats
ACC, C.Rate, C.Dmg, SPD
Recommended PVE Artifact Sets
Reflex, Relentless, Perception, Speed
Recommended PVP Stats
C.Rate, C.DMG, SPD, ATK
Recommended PVP Artifact Sets
Lethal, Savage, Cruel, Speed